.kju 3245 Posted February 26, 2006 yes i know well its possible to use it without this "being dead" part. of course one need to rewrite the part to get back to your vision once you are alive again. thats why i said "out of scope" put in on the 2do for the ArmA version as feature request: ~ once dead being able to view the reaming players actions Share this post Link to post Share on other sites
raedor 8 Posted February 26, 2006 Mapfact respawn download seems to be dead. Any ideas? Fixed. @Q: Rgr Share this post Link to post Share on other sites
raedor 8 Posted February 28, 2006 Rudedog in an other thread[/url] @ Feb. 24 2006' date='22:27)']Request for feature for RESPAWN.* Customizable body/grave cross option via a public variable. Meaning, when you die, your body is replaced with the mission designer's prefered object. I.E. Body, Grave Marker, etc. Quote[/b] ]New in v3.0:... *added: possibility to replace dead players (no respawns left) with grave crosses (or any other object) (#19) *added: possibility to add some points in the rating for healing mates (#20) ... Share this post Link to post Share on other sites
mcpxxl 2 Posted February 28, 2006 First internal 3.0 tests are running well No errors found so far ... Stresstests are planned for the next days ... (DAC/Grouplink/ECP+RESP3.0) Share this post Link to post Share on other sites
[aps]gnat 28 Posted March 1, 2006 Suggestion as I can't see it in the thread. ANTI-WATER When death occurs over water, the "body" is moved to the nearest land, otherwise its almost impossible to revive a person at sea.. Implemented in PRiMEs Revive/Respawn using code I put together. Click my Signiture to find the Tut and the code. Feel free to use my Anti-Water code. Share this post Link to post Share on other sites
raedor 8 Posted March 1, 2006 Gnat @ Mar. 01 2006,05:22)]Suggestion as I can't see it in the thread.ANTI-WATER When death occurs over water, the "body" is moved to the nearest land, otherwise its almost impossible to revive a person at sea.. Implemented in PRiMEs Revive/Respawn using code I put together. Click my Signiture to find the Tut and the code. Feel free to use my Anti-Water code. Thanks for the code, it's a nice idea, maybe I'll include it in a later version as v3.0 is done by now and I hope that we can release it later today. Share this post Link to post Share on other sites
mcpxxl 2 Posted March 1, 2006 As i sayed in our Forum ... If you are woundet and lie in water you will be dead EVERY TIME ! in real life Share this post Link to post Share on other sites
raedor 8 Posted March 1, 2006 As i sayed in our Forum ...If you are woundet and lie in water you will be dead EVERY TIME ! in real life IRL you won't respawn anyway Share this post Link to post Share on other sites
gunterlund 0 Posted March 1, 2006 First internal 3.0 tests are running well  No errors found so far ... Stresstests are planned for the next days ... (DAC/Grouplink/ECP+RESP3.0) MCPXXL Just a quick question. Why are you using DAC and Grouplink. Isnt that a little redundant? Just curious? Share this post Link to post Share on other sites
raedor 8 Posted March 1, 2006 First internal 3.0 tests are running well No errors found so far ... Stresstests are planned for the next days ... (DAC/Grouplink/ECP+RESP3.0) MCPXXL Just a quick question. Why are you using DAC and Grouplink. Isnt that a little redundant? Just curious? Afaik he doesn't use it at once, he meant he'll test the Respawn with both DAC and Grouplink, but not in one mission, Share this post Link to post Share on other sites
mcpxxl 2 Posted March 1, 2006 Wrong raedor ! All in one Mission because there is a big difference between dac and grouplink ... DAC sends you all it have and is 100% dynamic GL2 has its number of groups and you can say how many groups to hunt you. they steal cars;hunt in houses;use foggrenades and call for arty ! They are not combined but hunt the same targets on its own way Share this post Link to post Share on other sites
agenteraser 0 Posted March 1, 2006 My friends and I have been using 2.0 for a while on our dedicated server and we have been experiencing some problems with the spectating script. The actual respawn works fine, but when you are completely dead and put into spectator mode, It has the tendency to lock up OFP. It happens almost every single time, and has happened to about a dozen different people. It even happens on the demo missions that come with the DAC scripts. Do you have any idea what causes this, and if so, has it been addressed in the new version? Share this post Link to post Share on other sites
raedor 8 Posted March 2, 2006 My friends and I have been using 2.0 for a while on our dedicated server and we have been experiencing some problems with the spectating script. The actual respawn works fine, but when you are completely dead and put into spectator mode, It has the tendency to lock up OFP.It happens almost every single time, and has happened to about a dozen different people. It even happens on the demo missions that come with the DAC scripts. Do you have any idea what causes this, and if so, has it been addressed in the new version? I heard this report some times, the problem is that I never had such "tendencies" when I was testing the respawn (and that was quite often). You can switch off the spect script in the respawn options... maybe it works better in v3.0 Share this post Link to post Share on other sites
raedor 8 Posted March 2, 2006 Well I'm sorry but they found a bug now (after some tests without bugs...), so the Respawn v3.0 won't be released aytime soon, as I'm away for 3 weeks now. Share this post Link to post Share on other sites
mcpxxl 2 Posted March 2, 2006 No Fatal Bug ! only a Message ... But the only man for fixing it is raedor Share this post Link to post Share on other sites
BKF.1 0 Posted March 16, 2006 TO RAEDOR: Hello, I'm happy to see someone still working on respawn script. I'm looking for long time for a script with what I can respawn on captured spawn points (with starting weapon or without it - I can place weapon box near spawn point so no weapon is needed after respawn). Share this post Link to post Share on other sites
mattxr 9 Posted March 16, 2006 i would love a dac version of 3.0 resapwn im always trying new things in MP :P Share this post Link to post Share on other sites
raedor 8 Posted April 1, 2006 i would love a dac version of 3.0 resapwn im always trying new things in MP :P What do you mean with DAC version? Share this post Link to post Share on other sites
mcpxxl 2 Posted April 1, 2006 DAC + Resp are two Projects ... in some DAC Testmaps was RESP included but DAC is without RESP ;-) Share this post Link to post Share on other sites
.kju 3245 Posted April 1, 2006 ive got a suggestion unless its not already implemented: ~ make a check if only one (human) player is present and switch to some other respawn mode (by default or as option) btw is it possible to change the type of respawn during a mission ... i guess not (i am talking of respawn = ... in description.ext) ? Share this post Link to post Share on other sites
raedor 8 Posted April 1, 2006 btw is it possible to change the type of respawn during a mission ... i guess not (i am talking of respawn = ... in description.ext) ? Afaik not. Share this post Link to post Share on other sites
mattxr 9 Posted April 1, 2006 i would love a dac version of 3.0 resapwn im always trying new things in MP :P lol i dunno what i meant by that Share this post Link to post Share on other sites
raedor 8 Posted April 1, 2006 i would love a dac version of 3.0 resapwn im always trying new things in MP :P lol i dunno what i meant by that LOL okay Share this post Link to post Share on other sites