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POPKA

House Divided.

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Yep. I ment veranda.

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hey, nice work u got there. Here's wishing u all the best.

Glad u are editing the horse,cos my developement ended there as i had to move on to other things.

No worries, whatever u guys make, it would be considered new and a breakthru. My horse was only an experimental prototype and i lay no claims to it.

Feel free to take it apart or use any of the script if u find it useful and see if it can assist you to create a better horse for the community. Cheers! smile_o.gif

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Hey Phil, yeah ur work is pioneering there is no denial of that, all i did was adjust the textures and positioning of the legs (attaching some vertices to make the horse look more lifelike in its leg movements) plus getting an animator to help with new rider anims.

But that said, u are 'the man' and i like ur animals also, if its alright id love to include them in this mod, and if u fancy any betas from the mod, including ur finished horse, ur more than welcome.

So my salute to you phil, for some excellent work smile_o.gif

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lol! woah!!!...go easy on the praise. I know many guys arent happy with my horse. Credit should go to you guys for taking the step further and creating a whole new world for the community. While some may demand permissions or dont even reply to messages, my head aint up in the air, if you feel anything from my addons that may give an idea to your team to develope something better, feel free to take any of it. Its all original and meant for the community.

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Quote[/b] ]Are you going to make that wooden walking way (or somethin, I dont know the word) in front of saloon?

Yeah such a varanda would be nice ,it's so typical western ,with a railing to bind youre horse at and a long basin of water for the horses to drink out.

A sherrif office would be nice to ,and no western town withought a bank ,maybe also a postal office (telegraph) and some poles. (if youre making rail tracks to)

k k ill stop asking new thing's ,but i see some good progress. smile_o.gif

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Gavin: are you going to increase accuracy those weapons in your mod because in cw mod you have to be almost hand shaking distance to enemy before you can hit him with revolver.

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Yeah most weapons are remodelled completely, any others are modelled to be fixed, and all are retextured, and recoded, with new optics, and the AI is also recoded to use them (since before they lacked any distance ai codes) and yep that includes dispersion which i say imo is now a lot more accurate to the weapons specifications, and hence you will notice that weapons feel a little better.

Pistols are not enormously accurate during this time, but they were too innacurate before. As regards to verandas, yeah we'll implement those.

As for wooden walkways, well why not i'll look into that.

The first island, is a rework of Everon, new textures and objects, and new towns etc...

Basically it features a Gold mine, a civil war era fort, a series of towns, (with a northern capital known for its decadence) and a southern capital with a docks)

The idea is this is a strategically important island, with gold desposits, sitting off the coast, of a southern state during the civil war, and is a muddy corrupt wasteland, where life is cheap...

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great job

congratulations for gavin, this mod is very nice

I for a long time awaited impatiently a mod with el manco, sentenza and indio (Eastwoodt covering joint, lee van Cleef and gian Maria Volonté or eli Wallach)

some Mexicans or Indians?

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Indians would be cool, usefull with a few mods, CW House divided and, a 1812 type thing last of the Mohicans anyone or little big horn?

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Aye well there are 3 phases for this mod, that cover different periods roughly,

one is the 1820s - 60s early wild west (US - Mexican war, Texas - ie. Alamo as well as others)

The other is 1860s civil war & wild west, (eg. movies - good the bad and the ugly)

Then the 1880s approximately, covering mexican civil war, french intervention, mercenaries etc (eg. movies, duck you suckers or also called fistful of dynamite, or wildbunch)

We would love to have our central character progress thru campaigns for each phase, in a kinda epic journey (making him an old dude by the end of it huh) but we'll just have to see.

At the moment its the second phase, the civil war one that is most complete, i think we'll release them in phases like that rather than wait.

We got lots of rebel soldiers and union covered, with some elite regiments for either, and enuf variety of NCOS to cover em with some detail, that and a good healthy variety of cowboys and an automatic face pack that i keep adding too, it will probably go over 60+ but we love variety right.

So um, its the island 'Bitter Island' that is keeping us back, cos thats a big effort, but u dudes, dont fear, i aint gonna stall it, if the island takes too long, ill release a beta, (basically just the release without the island)

So someone said mexicans? u bet, there will be a few, and indians, well i love indians, damn cool, so sure we'll get those guys in too. :P

Thing is mods give yer interest for a wee while without missions, but they really need em' so if ur interested in making missions etc, talk to me wink_o.gif

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Nice to hear you got so much addons under work.

Btw i thought movies duck you sucker and wild bunch were in 1910 or something.

I am not sure.

Keep the mod going!

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Yeah ur right, well i give them as examples, wildbunch i think is set a little earlier tho than 1910, but truth be told, i refer in general to the mexican unrest of the 1880s (when we analyse that, in fact u guys on the thread could too) we can determine the most violent era of mexican strife, during the later 19th century to do, personally i think the french intervention would be the best (certainly before 1910) but there were corrupt mexican governments facing inscurrection before and after that also.

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The Wild Bunch was definately set between 1911 and 1915 - otherwise how do you explain the Colt 1911 in there biggrin_o.gif. Seriously though, Peckinpah had the film set before American involvement in World War 1 and the foray into Mexico to capture Pancho Villa.

And French involvement in Mexico was during the 1860s, the most notable battle being the stand of the Foreign Legion at Camerone - epically brutal which would go down well in OFP methinks.

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Yeah well Harley, that may well be a good idea for the era of that whole mexican part, interestingy tho they have an mg42 in fistful of dynamite as well (god knows why) which is totally out of era, but ah well still a cool movie, tho the italian version has 15mins more, where u actually get to see the villain of that movie (be a villain) as he is rather faceless in the movie.

In any case yep, tho it would be great to have some of hte mexican revolutionary stuff past 1900 where the wild bunch is set *sniff sniff* but that said, we can always do that eventually.

Ill focus first tho on our civil war phase, that takes place on the 'Bitter Island'

My personal thinking is that the campaign should focus on skirmishes taking place, rather than an attempt to recreat historical battles, (massive prob really with ofp engine for a start) but also, i think with epic music (like we have er) and some cool missions and characters we will still be able to bring an epic scope.

The idea is that u play as the man with no name, who as a young man enlists in the civil war, (and then he'll bless desert and become a mercenary) ending his days in the mexican struggle - something like that, but if u have ANY ideas for campaign storylines, etc, start talking, cos id love to hear em' and they may well be better than ours.

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Just spreading the gospel with a little news, im gonna help napoleonic mod with a wee freebie (while map work continues for the mod)

With a wee modest british and french mix of fancy units,

http://img39.imageshack.us/my.php?image=23xy.jpg

http://img39.imageshack.us/my.php?image=13cs2.jpg

Just to say again this wont be a massive project or anything, just to help napoleonic mod, and they will hopefully be able to use the finished wee pack to modify and make more units wink_o.gif

So God Bless uncle me i know i know

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I suppose you know about the missing face on the French soldiers face in this pic?

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yeah just with the shoulder boards, arent stuck on the shoulder, vertice wise smile_o.gif 2 sec job tho

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Okay cowboys im gonna work on new radio sounds too, men will be shouting now lol tho, since there was no radio then lol,

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normally to deal with the radio sounds in earlier set missions i just usually disable the radio as it just makes the mission lose quality and i put aload of custom voice sounds in to replace them

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Wow! That looks simply GREAT! But I think you'll have to disable ironsights if you use those anims...

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I'll make a special targetting optic possibly, just for the hip aiming, something to give people a slight hand, a tiny center sight maybe, but real small to not be invasive?

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