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bravo 6

ZOOM in/out BINOCULARS

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Hello all, i couldnt find any topic on this subject so i created new room (sorry)

ZOOM in/out with BINOCULARS

In real life we can zoom in and out with binoculars

What if its possible in OFP2? well.. i know its not very important but could make it more realistic.

the normal distance implanted but possible to zoom in and out alittle (like the m21 in OFP)

cheers, Keep up the good work! GO TEAM wink_o.gif

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I have never seen a binocular that could adapt it's zoom? link? rock.gif

I think that making a zoomable binoc is a simple "change the config" request...

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well im shure that in 2010 military binoculars will use that tecnology ;) and such binoculars exist already ;)

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u have zoom in/out with wgl 4.12 's binoc dunno 'bout the 5.0beta.. rock.gif

But it's just a small change in config.cpp wink_o.gif

anyway i dont think it's huge usefull thing rock.gif

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yea but maybe some special forces in 2010 use some digital binoculars:

Zoom controled by motor (lens motor movemnt)

Coordinates

Thermal / Night

ScreenShot

;) that would be realistic in case of special forces

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.. i know its not very important but could make it more realistic.

edit: Oeil2Lynx

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Maybe it'd be realistic to have to focus the binocular? The pair of binoculars I own can't zoom in and out, but it has a little dial to focus the lens. Those are just 50 dollar civilian binoculars, I don't know if Military style binoculars are like this.

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but if nowadays a soldier already has its own pda,

in 2010 im shure it would be realistic to at least squad leaders have their own zoom binnoculars. wink_o.gif

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This would be really simple with ECP 1.085 installed, just a minor editing in @ECP\Bin\Config.cpp.

Look for:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Binocular : Default

{

......

opticsZoomMin=0.085000;

opticsZoomMax=0.085000;

.......

};Don't mind the "....", the text here should not be changed.

Where you would change opticsZoomMin=0.085000 to opticsZoomMin=0.015000 wich is the same as for WGL 4.12. They say its 10x zoom. How they callculated that I don't know...

Then it would be:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Binocular : Default

{

......

opticsZoomMin=0.015000;

opticsZoomMax=0.085000;

.......

};

Just love this binocular... Since ECP already got an config.cpp this is so easy to fix. To fix this without ECP I don't know without having your own config.cpp/config.bin.

Problem then would be cheating. Only YOU would know what you have changed in config.bin/config.cpp, so all other players could think that you where cheating.

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If it did exist in reality, what would be the point of zooming in an out? There is no need to do so.

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If it did exist in reality, what would be the point of zooming in an out? There is no need to do so.

ehhh...

Zoom in to see details or just scan for enemys... Zoom a bit out to get an overview of all the enemies/targets

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How you can have such intricate discussion about such a feature...

They do have them in real life.

It is useful.

Quote[/b] ]

Zoom controled by motor (lens motor movemnt)

Coordinates

Thermal / Night

ScreenShot

wink_o.gif that would be realistic in case of special forces

If special forces were really really special, they wouldn't even need weapons as there would be no war. As it is they are crap because there is still the need for war. How's that for realistic?

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