tomcat_ 0 Posted March 14, 2005 I have noticed that OFP has probably the best mp coop missions from any modern warfare game out there. However, most of the times missions are not possible to be ended (in public servers) because everyone is getting killed and also sometimes you spend 50/50 spectating playing. Although I'm all for no respawn here is my idea for an addon/mod (if it hasn't been suggested/impemented already). When someone gets killed, a team mate has to pick him up..and evac him (with a vehicle) back to the base (or any designated points) where he can get treated (respawn) and start again. Might be, that it can be a time limit to be transfered back in order to respawn, or only a specific vehicle (med vehicle) can tranfer him back and once it gets destroyed cannot be transfered back to be treated. It can be all sorts of variations. If I'm not mistaken this is how Full Spectrum Warrior is working. I do realise...but is not extreme reality, however I think is a happy compromise that promotes teamwork at the same time. I do not know how feasible, script/code wise will be in OFP. Share this post Link to post Share on other sites
Master_Chief 0 Posted March 14, 2005 it sounds good in theory, but in reality it would be kind of annoying. Instead of dying, waiting a few seconds and then respawning, you would lay around forever waiting for someone to pick you up. If they did pick you up, this would mean that live players wouldn't have as much time for combat and flag/base capturing, so it would be worse for the live and dead players. Also, if you are playing with people who would team kill you just so they could grab the flag themselves, you expect that they would come and drag your ass off the field? Ordinary respawn is great because it means you can rejoin the combat without any action required. Share this post Link to post Share on other sites
tomcat_ 0 Posted March 14, 2005 maybe...my post was not that clear...apologise... I refer to the coop missions against AI...not the capture the flag... Share this post Link to post Share on other sites
sanctuary 19 Posted March 14, 2005 I find this idea really interesting. Instead of the classic respawn in the place of a following AI or mystically in a specific point of the map , making a medevac could add more immersion and cooperation to an OFP coop mission , as the other teammates would have to secure the area to help the extraction before respawn. Share this post Link to post Share on other sites
Metalmalte 0 Posted March 14, 2005 nice idea that would keep the team together, because then rambo players would have no chance anymore, and have to teamplay. nice idea! Share this post Link to post Share on other sites
[aps]gnat 28 Posted March 15, 2005 Nice idea tomcat (I understood it to be Coop ) It has some inbuilt incentives for live ppl to hold the attack and go defence until the the injured/"dead" is off the field. How you ask? Instead of a player manually returning the "dead" member to medical attention either; - player calls (or even drives) ambulance; live players have to ensure the ambulance stays alive so they if THEY die, there is equipment left to revive them. - player calls medics; again live players have to ensure the medics stay alive (can be AI) so they THEY can be treated in the future if they die. Medics and ambulances could either treat on the spot or remove to location behind lines before reviving. All for missions that really force ppl to play as a close coop team, truely creates an atmosphere worthly to remember. hmmmm ......... food for thought Share this post Link to post Share on other sites
tomcat_ 0 Posted March 15, 2005 glad you guys like the idea... I haven't been playing OFP long...but I'm really impressed by the awesome coop missions. The problem is that sometimes...the no respawn, although pushes you to be really carefull, might end up with more spectating time than playing time. Most of the times in public coop servers you don't get to complete not even the first objective and it would have been nice to be able to finish the missions, cause the scenarios are really good. The options that are out there are: 1. Missions with respawns-Life is too cheap...everyone is running about running and gunning...personally don't like it. 2. Missions with respawns with a i.e. time delay (30s-5mins). Similar as above, life can be cheap, while when the person respawns is detached from the rest of the team. 3. Missions with no respawns-Good options but most of the times you don't finish the mission + spending quite a lot of time in spectating mode. 4. (my preferred option). In order for a person to be revived he has to be transfered to a medevac. Medevac can be either in the initial base or can be set up in any major objectives/towns that are captured. He has to be picked up by a team mate (or maybe medic only?) with an option similar to "hide body". Then he has to be transferred (by land, air or sea) to a medevac. It can even make it so only one chopper, vehicle (ambulance) can carry that person to the medevac, so it can be a team or a dedicated person doing nothing else than transfering team mates to reviving points. Benefits: Promotes teamwork as people have to transfer casualties to revive points and not just respawn. Also when you respawn you have someone with you that can tranfer you back in your fireteam and you are not separated from your team. Still you pay a high penalty for getting killed as it takes time to be revived Getting far more playing time and also you have more chances to finish the mission. The main question is: Can it be done? Is there any coder that has any ideas of how to do that, or any moding team that is willing to give a go to the idea? (not looking in starting my own mod...so feel free to use the idea...as long as I have some nice coop missions to play...:) Share this post Link to post Share on other sites
[aps]gnat 28 Posted March 15, 2005 tomcat, .... sounds like you've never played Coops with Doolittles/PRiMES Revive-Spectate script implemented. Thats where if you die your body goes under a blanket and you have to wait for a player (or AI) to come over to your blanket and stand nearby for a few seconds. This then revives you on the spot. Of course, once the last player dies, theres no reviving at all! (one well placed enmy nade and its all over! ) This arrangement forces teamwork. If you havent seen this type in action, DL my 3 coops missions that use this method. Click my signiture to see. As PRiME has manage to script up AI's reviving players, you don't have to play on a server to test these. Share this post Link to post Share on other sites
mcpxxl 2 Posted March 15, 2005 Hi ! Wait for the NEW Respawn Script from MAPFACT "The countdown beginns " loool Just kidding It´s an updatet Version of joerg F´s respawn System. Really makes the Mission more realistic. MAPFACT Share this post Link to post Share on other sites
tomcat_ 0 Posted March 15, 2005 excellent guys....really pleased that this one has been done... do you think thought that a script can be done so you have to transfer the body to a specific medevac...? Share this post Link to post Share on other sites
[aps]gnat 28 Posted March 15, 2005 I dont see why not tomcat, but this would be down the list on my to-do projects list ...... too many others unfinished at this stage :( Share this post Link to post Share on other sites
x582gr51 0 Posted March 16, 2005 This is one good idea It might go with the cti's salvager or the RTS3 one. Either the leader or RTO call for medivac and a condition should be no enemy tanks present in the area. By the same time it can be done for the whole support types Ammo,Fuel and Repair Also if possible when usualy at default an soldier should be dead then instead he just get at the can't walk state. Then a medic or a leader should be able to restore enuff that the soldier can walk again but not shoot straith and if this soldier got shot again then it would need a medivac. That make a lot of stuffs but it might be doable, don't know exactly how. Share this post Link to post Share on other sites