gachopin 40 Posted February 5, 2005 FlameThrower (bata) Â Features: -man get burning and get damage -car get burning and get dammage -tank & Air dont get dammage, only crew burning. Known probrem: AI dont fire flame thrower. I tryed let AI fire , but it couldon't. Download Share this post Link to post Share on other sites
black dragon 0 Posted February 5, 2005 Nice Flamethrower Made a picture when the Flmaethrower works ;) Share this post Link to post Share on other sites
gachopin 40 Posted February 5, 2005 Now I added ammocrate named "SAKE_FireCrate". To use this addon another unit, add this script: unitname addEventHandler ["Fired",{[_this] exec "\FIRE\fireEffect\init.sqs"}]; I Updated file as same link. Share this post Link to post Share on other sites
Raptor 10 Posted February 5, 2005 Screen 01 Screen 02 mirror by OFPcenter Raptor Share this post Link to post Share on other sites
Tomislav 0 Posted February 5, 2005 would be nice one for ww1 if the textures get a bit rustier and dustier (is the grammar right?) Share this post Link to post Share on other sites
Nemesis6 0 Posted February 5, 2005 Good job! One thing I found lacking, though, was the fire effect itself - how about using the animationphase? You know, the [0] in the end of the drop command. Might make it look a little better. Other than that, I really like it! Share this post Link to post Share on other sites
Pappy Boyington 0 Posted February 5, 2005 do the guys scream and holler when they catch fire like the molotov cocktails from orcs? Share this post Link to post Share on other sites
gachopin 40 Posted February 5, 2005 They say "scalding hot !! AHhhhhhhhhhhh!!!" as SideChat. Is it correct expression in english? I may be going to try using animationphase. But, I want to let AI fire first. I don't know how AI choose fire or not. Thank you for trying this addon Share this post Link to post Share on other sites
FerretFangs 0 Posted February 5, 2005 They might say that if you threw a pan of boiling water on them. It's likely they wouldn't say anything. They'd probably just scream. A lot. Share this post Link to post Share on other sites
HOBOMAN 0 Posted February 5, 2005 I would like to see a WW2 era flame thower; more specifically the ones the marines used. (Kind of like the one in windtalkers) Share this post Link to post Share on other sites
desantnik 0 Posted February 5, 2005 download the British WW2ec pack...they have working flamethrowers. Share this post Link to post Share on other sites
HOBOMAN 0 Posted February 6, 2005 download the British WW2ec pack...they have working flamethrowers. no not the british flame thrower the us marine flame thrower with the three large gas cans Share this post Link to post Share on other sites
HuNtA 0 Posted February 6, 2005 tanks would get damaged by a flamethrower, but quite slowly (or quickly) if it had Reactive armour... boooooom if it had steel armour, it would melt down, and then residual heat could set off the ammo containers Share this post Link to post Share on other sites
GabKa73 0 Posted February 6, 2005 The Flamethrower of the WWIIEC pack is very useful against tanks. The tank catches fire and the crew jumps out after some time (sometimes they also catch fire). Is this working in Multiplayer too? Share this post Link to post Share on other sites
gachopin 40 Posted February 7, 2005 Yes,I tested this addon multiplay. I' ll be back with more improved flame thrower Share this post Link to post Share on other sites
Keller_777 0 Posted February 15, 2005 Fantastic!! Now it's my favorite weapon! I hope RHS will contact you - they need similar scripts for thier flamethrowers. Man! This is outstanding - it's the best flamethrower for OFP rules I have ever seen. It rocks! Thank you very much for making it, and letting us all have it. Can;t wait to see an update. Share this post Link to post Share on other sites
Baphomet 0 Posted February 15, 2005 Quote[/b] ]Yes,I tested this addon multiplay.I' ll be back with more improved flame thrower  That's good news. The only thing is. Would it be possible for you make a lite version of the flame/smoke effects? On my faster pc this beauty works fine, but I'm concerned about other computers that may run this in a deathmatch. It seems like the effects could possibly be a bit intensive for some later model pcs. The number, speed of creation and animation rate of cloudlets would probably be where I'd start. I know if you start messing with the amount of time the script updates you'll get a fire that sort of lags behind a person. Share this post Link to post Share on other sites
reedkiller 0 Posted February 15, 2005 suggest you look at WW2EC flamer to get AI to fire Share this post Link to post Share on other sites
Keller_777 0 Posted February 17, 2005 The only thing is. Would it be possible for you make a lite version of the flame/smoke effects? On my faster pc this beauty works fine, but I'm concerned about other computers that may run this in a deathmatch. It seems like the effects could possibly be a bit intensive for some later model pcs. Don't know about really old PCs, but mine is kind of weak, and it handles these flames just fine. Share this post Link to post Share on other sites