Tomislav 0 Posted April 24, 2005 ok, thunderbird met him before me, so he has done it i hope we all will see it soon Share this post Link to post Share on other sites
TonyRanger 0 Posted April 24, 2005 I've send it to thunderbird,I hope he'll upload it to Ofp.info servers soon Share this post Link to post Share on other sites
TonyRanger 0 Posted April 26, 2005 The link to download are at:  ftp://www.gamezone.cz:8021/ofpd/unofaddons2/VME_PLA_Update1.12.rar  or:  ftp://www.gamezone.cz/ofpd/unofaddons2/VME_PLA_Update1.12.rar there also 2 intresting demo mission in this pack,you may like it Share this post Link to post Share on other sites
343rdBadger 0 Posted April 26, 2005 Is it me???or do the russian howitzer tracks move in the wrong direction??..and is it possible to do a custom command phrase for the command and response?Something authentic?...if so what would the proper calls and responses be? Share this post Link to post Share on other sites
-HA-kgb-cccp 0 Posted April 26, 2005 VMA Addons V.1.12 Share this post Link to post Share on other sites
CanadianTerror 0 Posted April 26, 2005 Is it me or do the small arms have no firing sounds? The pistol does but not the assault rifles or the MG. Share this post Link to post Share on other sites
TonyRanger 0 Posted April 26, 2005 readly?everything is worked well in my PC... Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted April 26, 2005 no problems here Share this post Link to post Share on other sites
bonko the sane 2 Posted April 26, 2005 Thank you very much, this is one of my favorite mods, very extensive and complete work Share this post Link to post Share on other sites
TonyRanger 0 Posted April 26, 2005 Sorry,guy,this PLA_update1.12 is base on v1.1 and don't add any new model.the fact just I made scripts for them.but for some reasons there'll No update like this later. I mean CQB system,VME_events etc. they'll not contain in VME's PLA next update remeber these we add some speical grenades,AI knows how to use them too. they are Flame Grenade:can burn soldier and car,onec you on fire,you'd better keep moving or jump into water Tear Gas Grenade:we you near it you'll shed tears,that's a good tool for block way Flash Grenade:if it blow up near you(3-5M),you'll blind and can't hear anything.maybe later I will make a better one. Flare Grenade:like grenadelauncher's Flare Bead Grenade:silence grenade,but easily to hurt yourself some soldier can make makeobject when he has Building Rescouse(A backpack) Black and Spetz Netz can build trap(can only make dammage to person) Engineer can build wirefence and woodfence Sniper can build camo net medic can drop bandage(he has 6 bandages) Â add new dammage effects first define new armor effect now soldier has 4 armor class now let me show them with M16 and Beretta's in 100M's shot when target is stand no armor:M16 1-2 shot at torso to kill,Beretta 2-3 shots at torso to kill light armor:M16 2-3 shot at torso to kill,Beretta 3-4 shots at torso to kill medium armor:M16 3-4 shot at torso to kill,Beretta 4-5 shots at torso to kill heavy armor:M16 3-5 shot at torso to kill,Beretta 6-8 shots at torso to kill,M16 1-2 shot at head to kill,Beretta 2-3 shots at head to kill because soldier has no armor at hands and legs M16 4-5 shot at hand to kill,Beretta 6-8 shots at hand to kill,M16 3-5 shot at leg to kill,Beretta 4-6 shots at leg to kill here EDG_res' most soldier is no armor,Black Op and Spetz Netz is light armor in my later version,PLA's normal soldier is no armor,USMC's soldier is light armor,PLA's AirBrand soldier is light armor too,USMC's Force Recon is medium armor,PLA's special force is medium armor,PLA's Engineer is Heavy Armor second add someeffect when you get hurt from different part head:die or stun or blind. hand:hard to take Aim or drop your gun. leg:lying down or bleeding torso:stun or dying or bleeding. stun means you'll have to lying on ground for a while and may can't hear anything at sametime dying means you'll lying on ground for some hours and badly wounded,you can't rejoin the combat later(after all you are still alive,but just this.). bleeding means you'll bleeding,If you move ,you'll increase bleeding speed,If no bandage or medic near,you'll run out all your bleed in 3-4 mins at the same time,when you die you'll see your blood jump out your body:) AI will only use bandage when he feel he is safe. third add Close Combat AI when you select FIA(CQB) or FIAblack(CQB) you've select soldier who has CQB AI just let their behaivour become "Comabt",If you are commander,you only need to say"ALL danger!" then they in CQB AI mode,they won't lying excpect they must,they'll keep moving and advance this time they know how to use smokeshell,they know how hit and run,seeking cover when under attack. different soldier has different AI this time If a squad lost their leader(Offiecr),their formation'll become mass. grendier knows keeping fire support. machine gunner knows cover sqaud's back. sniper knows stay back soldier knows keep in front and cover flank medic knows stay in middle of your sqaud AT soldier knows stay in middle of your sqaud and every officer has he own skill he may like keep advance,and lead team play a close combat with grenade he may like hit and run,lead team keep distance from enemy he may like fire far from enemy,lead team far from enemy so,please kill enemy officer first at last FIA(HD) or FIAblack(HD),means he has JAM's HD weapon and CQB AI it means what? you can get it,can't you? In editor, you will find new units in every sides' "VME United Artillery" Vehicles in VME United Artillery: East: Hawk 2S19 (SP Howitzer) Max Range 32KM West: DKM M109 Paladin (SP Howitzer) Max Range 28KM Resistance: VME PLZ89(SP Howitzer) Max Range 34KM VME PLQ86(Towed Howitzer) Max Range 36KM VME PP87 Mortar Max Range 6KM VME PP87 Mortar(Resistance) Max Range 6KM --------------------------------------New CQB AI------------------------------------------- CQB means AI soldier will different when Close Combat now any Officer and Scout(a man of Special force) can call artillery support when he has a documentsdefault is have,AI will call it when he under attack. AI will strokegun when he near enemy AI's arillery will return fire when they detect your artillery position it means nearly all of this system is run automaticly by AI If your group has a Arillery Commander like "M109A6 Commander",you can call artillery support anytime.(this M109A6 Commander only support SP mission) to use it first place some artillery on map,then AI knows how to use it. to call artillery support yourself,you need set a target by use action"Call Artillery Support" when you are Officer or "Howizter Select Target-Command" when your team has a Artillery commander then press "ALT"+"Shift" when SingleClick onMap,after this click"Call Artillery Support" again to call artillery support,if you have Arillery Commander you can check "Howizter Check Target- Longer"(+64m),"Howizter Check Target- Shorter"(-64m) new HD soldier you'll find they under resistance/FIA(HD) or FIAblack(HD) they can't use any weapon your gived effective,even handgrende and RPG... -------------------------------------New Animates------------------------------------------- change USMC and Russian Naval's animate,base on 2 animate packs.and now USMC and Russian Naval and PLA and FIA has different animates add lean and roll and crouchwalk animates into CQB and HD units fixed some bugs in PLA update 1.01 -------------------------------------New Effect--------------------------------------------- when a guy die while runing he may drop he weapon from his hand. If you shoot a body with handgrenade or any explosive weapon he may also drop he weapon from his hand. air explosion shell for PLA AA gun,it will explosive when target it near,it good to shoot enemy gunship and even parasoldier(it really can kill they) Share this post Link to post Share on other sites
StealthTiger 0 Posted April 26, 2005 High speed data transfer mirrors from Stealth-Net: VME PLA Update v1.12 Enjoy! Share this post Link to post Share on other sites
CanadianTerror 0 Posted April 26, 2005 Quote[/b] ]readly?everything is worked well in my PC... Well I'm running it off of my ROC mod folder so that must be causing a conflict. DOH! Great update though...always worth the download. Share this post Link to post Share on other sites
USSRsniper 0 Posted April 27, 2005 does this CQB ai works with other addons.. also with CQB Ai special special forces.. will never use handguns when under heavy fire?? i hate this most when your AI under fire and tehy get out pistol in middle of battle Share this post Link to post Share on other sites
TonyRanger 0 Posted April 27, 2005 yes,worked on other [this] exec"\VME_events\Script\AI\AI.sqs" or [this] exec"\VME_events\Script\AI\AID.sqs" or [this] exec"\VME_events\Script\AI\AIH.sqs" or [this] exec"\VME_events\Script\AI\AIA.sqs" we'd better not give they handgun when play CQB AI,this is BIS's handgun's bugs... Share this post Link to post Share on other sites
DUX -SH- 0 Posted April 27, 2005 But does it work on a dedicated server? Can you make multiplayer missions and host them on a dedicated server without conflict or crashing the server like they used to do? Share this post Link to post Share on other sites
TonyRanger 0 Posted April 27, 2005 I'll try. and VME's PLA next update will still contain these,but no Resistance side's one Share this post Link to post Share on other sites
TonyRanger 0 Posted April 27, 2005 anybody find any BUG about it? Share this post Link to post Share on other sites
TonyRanger 0 Posted April 27, 2005 New effect will release soon 1.surrender script AI will surrender when they lost too many men and no officer around,when surrender they'll drop their weapons.IF firendly units near him later,he will pick weapons up and rejoin the battle http://bbs.samren.cn/attachment.php?s=&postid=292184 2.combat sound AI'll speak when they do something,such as "Die!!!" when opening fire and "Go Go Go" when move, also speak when hit,find enemy US Marine and Resistance say English Russian Naval say Russian PLA say Chinese Share this post Link to post Share on other sites
Mr_Tea 0 Posted April 27, 2005 Very nice work. The surrender script is highly awaited. Share this post Link to post Share on other sites
TonyRanger 0 Posted April 27, 2005 Thunderbird84 will also introduce my surrender script and lot of new other ones in the FFUR full pack 5.0 , so you can try his first Share this post Link to post Share on other sites
Mr_Tea 0 Posted April 27, 2005 Thank`s for the info. Share this post Link to post Share on other sites
bucket man 2 Posted April 27, 2005 This is a very nice mod but I have something to complain about. I think the scripts cause way too large fps drop... I made a mission on a small island and my fps was around 30. Then when the combat started I assume the scripts kicked in and when everyone was dead my fps was around 10. Totally unplayable and there was nothing happening on the screen. No burning wrecks and no insane amounts of troops. My comp is fairly good and I wonder why I generally get very low fps with OFP but this is something never seen before. Nothing graphigally demanding going on but fps is less than 10 most of the time. What the hell is the broblem and is it fixable? My comp: AMD Athlon XP 3200+ 1024mb DDR memory GeForce 5700 Ultra 128mb MSI KT400 Ultra motherboard (not sure about the name) Edit: Incase someone wants to know my game settings, here they are. Viewdistance usually at 1800 meters in this particular mission it was 900 meters Framerate at full (what the hell is this anyway?) Visual quality 8.2 Resolution 1024x762 32bit Hardware Textures&Lighting on Multitexturing on Terrain Detail at medium In the preferences thingie all textures are set at 512x512 Special effects are at 64x64 Auto drop-down 4x (again what does this actually do?) Max objects are the highest as bossible Objects LOD 0.019 Shadows LOD 0.050 I have no idea what is better with these, higher or lower setting? Also Texture Heap and File Heap are a complete mystery to me. What the hell do they actually do? Share this post Link to post Share on other sites
NeMeSiS 11 Posted April 27, 2005 Framerate at full (what the hell is this anyway?)Auto drop-down 4x (again what does this actually do?) framerate: just put it on 20.xx auto drop down: avon lady rUlEz!11!!1eleven!! Share this post Link to post Share on other sites
TonyRanger 0 Posted April 27, 2005 My comp: AMD Athlon XP 2500+ 512mb DDR memory Radeon 9500 64mb nFORCE2 motherboard setting are all default I also feel lagy when I use my Addons,but the main reason is the AI script,If you use normal soldiers(not the CQB or HD ones),things would better,the fact the CQB Soldier is just for some specical time in mission editor,and needn't use too many Ok,mates,have any body play my Demo Mission,that's my show you something Share this post Link to post Share on other sites
USSRsniper 0 Posted April 27, 2005 stupid question.. BUT Is theer any server with this addon pack? want to play it online ;) Share this post Link to post Share on other sites