king homer 1 Posted December 13, 2004 To get the script from RHS will be impossible. They even don't released it, so if we use their own script and release an addon earlier as they do.... Share this post Link to post Share on other sites
sa8gecko 0 Posted December 13, 2004 Quote[/b] ]To get the script from RHS will be impossible. You don't need to use theirs. Give a look at this thread: Anybody working on this ? Maybe you can use something. Or you can make two abrams, one with a working MG and the other a normal one. Since you have two MGs on top, you can make the 7.62 one usable. Share this post Link to post Share on other sites
Shashman 0 Posted December 13, 2004 Ooooooo MPAT and STAFF really looking forward to having these And these new tracers too Shame you can't collaborate with RHS to get this commander MG script Share this post Link to post Share on other sites
FerretFangs 0 Posted December 13, 2004 Can someone provide some information regarding the MPAT script? How would the game handle MPAT differently than it does HEAT rounds? Share this post Link to post Share on other sites
king homer 1 Posted December 13, 2004 Quote[/b] ]To get the script from RHS will be impossible. You don't need to use theirs. Give a look at this thread: Anybody working on this ? Maybe you can use something. Or you can make two abrams, one with a working MG and the other a normal one. Since you have two MGs on top, you can make the 7.62 one usable. That's great, but you can give me a working download link for the script? @FerretFangs Just wait for the release and then you'll see. Share this post Link to post Share on other sites
FerretFangs 0 Posted December 13, 2004 What I'd like to see is the new XM1028 120mm canister round. The lethal variant is filled with hundreds of tungsten pellets, with an effective range of about 500 meters. It works just like a giant shotgun shell. Share this post Link to post Share on other sites
FerretFangs 0 Posted December 13, 2004 Quote[/b] ]To get the script from RHS will be impossible. You don't need to use theirs. Give a look at this thread: Anybody working on this ? Maybe you can use something. Or you can make two abrams, one with a working MG and the other a normal one. Since you have two MGs on top, you can make the 7.62 one usable. That's great, but you can give me a working download link for the script? @FerretFangs Just wait for the release and then you'll see. Cool Homer, I look very forward to this release, and you probably already know I'm a big fan. I was just looking for a brief description, as I already know what the STAFF is, and how it would perform.. Share this post Link to post Share on other sites
king homer 1 Posted December 13, 2004 You got PM FerretFangs Share this post Link to post Share on other sites
sa8gecko 0 Posted December 13, 2004 Quote[/b] ]That's great, but you can give me a working download link for the script? http://s8.yousendit.com/d.aspx?id=40C3297AFCB7F61999708D49066400BE Should be up for 7 days. Anyway it's a simple attachment script, modified a little. Also give a look at this page: http://psyproductions.proboards21.com/index.c....&start= you can find some useful info and so you can choose if it's worth it or not. Share this post Link to post Share on other sites
king homer 1 Posted December 13, 2004 We'll not include the turret MG script, it's to complicated and complex to include this script because there are 2 MGs on the top and we haven't got that much time Maybe we'll update it with the script from RHS if anything from RHS will be released with this script within OFP2 . Currently I'm working on an XM1028 APAM script for Anti Personel use and hopefully we got some support by raedor with the air burst fuse script for the MPAT shell. Share this post Link to post Share on other sites
FerretFangs 0 Posted December 13, 2004 Maybe you can the additional MG's in an updated version. And I'm MUCH more interested in the maingun... It's a tank, after all. Sounds like it's coming together nicely, King Homer. Good luck with that MPAT fuse script. Share this post Link to post Share on other sites
xnodunitx 0 Posted December 13, 2004 will the new M1A2's also get the 3D smoke launcher thingy that I forgot the name of on the sides of the turret? Share this post Link to post Share on other sites
chaztheducky 0 Posted December 13, 2004 What I'd like to see is the new XM1028 120mm canister round. The lethal variant is filled with hundreds of tungsten pellets, with an effective range of about 500 meters. It works just like a giant shotgun shell. i want to see this! that would be sweet Share this post Link to post Share on other sites
Gollum1 0 Posted December 13, 2004 What I'd like to see is the new XM1028 120mm canister round. The lethal variant is filled with hundreds of tungsten pellets, with an effective range of about 500 meters. It works just like a giant shotgun shell. i want to see this! that would be sweet I think it would actually come out as a stream of pellets with the OFP engine, not a simultaneous impact of pellets. Unless you use the system of that one shotgun addon which used a script to simulate a real shotgun effect. That script stuttered each time it fired on all but the best PCs, so I wonder how a script creating hundreds of pellets at once would work... I'm just speculating, expecting some script god to come in and call me ignorant and make a sweet addon of this... Share this post Link to post Share on other sites
mr burns 131 Posted December 13, 2004 Unless you use the system of that one shotgun addon which used a script to simulate a real shotgun effect. That script stuttered each time it fired on all but the best PCs, so I wonder how a script creating hundreds of pellets at once would work... the one from the marine assault pack ? Share this post Link to post Share on other sites
Gollum1 0 Posted December 13, 2004 Unless you use the system of that one shotgun addon which used a script to simulate a real shotgun effect. That script stuttered each time it fired on all but the best PCs, so I wonder how a script creating hundreds of pellets at once would work... the one from the marine assault pack ? No, this one. Share this post Link to post Share on other sites
mr burns 131 Posted December 13, 2004 Unless you use the system of that one shotgun addon which used a script to simulate a real shotgun effect. That script stuttered each time it fired on all but the best PCs, so I wonder how a script creating hundreds of pellets at once would work... the one from the marine assault pack ?  No, this one. oh, never seen that one but why not use the system of earl´s shotgun, it doesn´t lag Share this post Link to post Share on other sites
xnodunitx 0 Posted December 13, 2004 I like the tanks camo cept for one part,the rear lights,the green around them looks...offplaced. Share this post Link to post Share on other sites
FerretFangs 0 Posted December 14, 2004 What I've done to more accurately simulate shotguns in OFP, is to play with the config numbers a little. For instance, to simulate a the M1028 APAM canister, I'd make the hit=5-10, indirect hit=5-10, indirectHitRange=50. I'd make the minimum range 50, and the maximum range 1000. Just add a sound effect. No biggie. No lag. Share this post Link to post Share on other sites
king homer 1 Posted December 14, 2004 will the new M1A2's also get the 3D smoke launcher thingy that I forgot the name of on the sides of the turret? They're already working. Share this post Link to post Share on other sites
Gollum1 0 Posted December 14, 2004 but why not use the system of earl´s shotgun, it doesn´t lag It uses the standard 'stream of bullets' OFP shotgun system and not the real shotgun simulation. Nice gun though. Share this post Link to post Share on other sites
Bobcatt666 0 Posted December 14, 2004 Nice to see the tank got a lot of the training and simulation crap removed otherwise one of us real tankers would be forced to hunt you down and proporly school you on the Abrams. Tying you down and reading the full military tech manulas -10 to -35 and lubrication orders, wearing a Bareny the Dinosaur suit in a boring monotone voice till you comit suicide by swallowing and choking on your own tongue. Kinda funny seeing the MPAT and STAFF are still held back cause the round cost more than the targets its fired at to hit. The SABOT is still overly effective against most enemy tanks the US deals with. Knock down most choppers using the heat round easilly. Share this post Link to post Share on other sites
king homer 1 Posted December 14, 2004 Maybe STAFF and MPAT are held back..but this is OFP and we can do what we want Our MPAT and STAFF script is already working...so no new suggestions about that Share this post Link to post Share on other sites
mr burns 131 Posted December 14, 2004 i have some problems with making the promised preview video because the tracer get´s eaten up by lag as soon as i start fraps, gotta tweak ofp a bit before anything can be done.. all i got to offer is preview screenshot which shows how good the script works: btw: i got toasted Share this post Link to post Share on other sites
Daniel 0 Posted December 14, 2004 Is there a planned ETA on the abrams? 'Cos it looks awesome! Share this post Link to post Share on other sites