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tankieboy

Warhammer 40,000 DOW

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Nice sig.

I have never played the table top version but I used to paint Wood Elves.

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I tried the TT version, but didn't find much enjoyment and the people I saw in my area were generall not very...umm..well..hard to say. I'll jsut say I would probobly not get along with them too well. Not to mention the brawl in the Hobby store when I went there once, two big 220lb'ers trying to knock each other out about hit points! I could probobly survive such a brutal rules-attack, but I don't think I could handle that much weight being propelled at me if such an event occured! Not to mention they're not really friendly, and seem very isolated/almost sociopathic. I stopped going there just out of general disintrest in the way it was run.

But, Dawn of War gave me solutions. Having fun with Da Boyz. Orkzes are da best. *ahem*, sorry. Its a great game for fun, and the new map editor is a great tool (*cough*PimpinMap*cough*) and easy to use. Unfortunatly I havn't had much response from the community. Otherwise, with a slew of new maps being put out, it looks like its growing. Not to mention the hundreds of mods out there that are popping up.

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I also have an half painted Eldar army I usually play with against a few friends. That's more fun in my oppinion.

Are you kidding me?

Aside from the fact I hated the whole 'pretend that inanimate figurines supposedly kill each other with gobledee-gook rules' factor, I had a couple of friends who half assedly got some warhammer 40k armies going for a while, and even the one who got most into it says that for playing friends on DOW vs playing friends on the fiddly table version. DOW wins hands down.

Now that there's a computer version of the game, I fail to see the point of the table version! Apart from venting ones artistic tastes on the figurines and landscapes (for which I also lack the time and patience), what's the point? If one gets a kick out of rolling dice, I suggest to try the craps table at a casino. wink_o.gif

The game itself: Bit disappointed by the campaign, and it's too bad the publishers left alot out...probably to spur on the numerous expansions that will be inevitable. ghostface.gif

(edit:sp)

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I used to have a little Space Marine collection, just because I love painting collectibles. They looked a bit out of place between by Chieftain Mk. 5 and my panzer grenadiers riding on a Tiger I, though.

I have a friend who used to play the TT game and he loves DOW, but prefers the freedom you have with regards to how you play and what you play with in TT games. It's possible to win through brute force in DOW (I've wiped out entire Ork armies using a Land Raider and a couple of squads of Terminator Marines), whereas there's more of an emphasis on tactics, skill and luck in TT, as well as more units (support weapons, for example, were totally skipped in DOW). Plus, you get to build your army up and paint them, which is the sort of thing I personally enjoy.

I do like how the armies all play differently though. So many RTS games can be played by either side because their forces are practically the same, but with different sounds and textures. If you play with the Space Marines, you have to use ranged fire to thresh the enemy down before meeting them in close combat, using tanks and dreadnoughts to support. As the Chaos Marines, you need to use mobs of weak units to keep the enemy occupied before you send in your shock troops (Possessed Marines etc.). The Orks just need pointing in the general direction of the enemy and sent on their way, and the Eldar, erm, break really easily.

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Never painted or had any Warhammer stuff. But this game was really nice. (Finished the campaign some weeks ago.)

The SpaceMarine Dreadnaughts are the best.

"I will end you!" biggrin_o.gif

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But, Dawn of War gave me solutions. Having fun with Da Boyz. Orkzes are da best. *ahem*, sorry. Its a great game for fun, and the new map editor is a great tool (*cough*PimpinMap*cough*) and easy to use. Unfortunatly I havn't had much response from the community. Otherwise, with a slew of new maps being put out, it looks like its growing. Not to mention the hundreds of mods out there that are popping up.

That's why you changed your avatar with the pics of the IG codex's Kasrkin biggrin_o.gif

I also play this game, a less expensive mean to play in WH40K world.

As an Imperial Guard fan, I'm tracking two mods :

Cadian Inquisition Mod

and

His Righteous Mod of the Imperial Guard

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But, Dawn of War gave me solutions. Having fun with Da Boyz. Orkzes are da best. *ahem*, sorry. Its a great game for fun, and the new map editor is a great tool (*cough*PimpinMap*cough*) and easy to use. Unfortunatly I havn't had much response from the community. Otherwise, with a slew of new maps being put out, it looks like its growing. Not to mention the hundreds of mods out there that are popping up.

That's why you changed your avatar with the pics of the IG codex's Kasrkin  biggrin_o.gif

I also play this game, a less expensive mean to play in WH40K world.

Having fun with da boyz, but my homies are da Impy G. Always liked playing the poor cannon-fodder underdog.

Especially when a blood thirster lands in four platoons of poor conscripts. Now that's a laugh.

Not to mention my sig(though darkness...yatta) is from the Imperial Armour book(Per Ardua Ad Astra ["Through adversity to the Stars"] is Canadian Airforce thing).

I don't bother with the modelling(which I wanted to do sicne I wasn't interested in playing) because its too god damn expensive. They also charge an extra to Canadian prices if you check the currency rate.

Space Marine Army

Retail Priced US $275

Retail Priced Canadian $360

Adjusted Retail Price Canadian $332.19

Warhammer 40,000 Rulebook

Retail Priced US $50

Retail Priced Canadian $70

Adjusted Retail Price Canadian $60.41

It's so stupid it borderlines discrimination based on nationality.

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I also have an half painted Eldar army I usually play with against a few friends. That's more fun in my oppinion.

Are you kidding me?

Aside from the fact I hated the whole 'pretend that inanimate figurines supposedly kill each other with gobledee-gook rules' factor, I had a couple of friends who half assedly got some warhammer 40k armies going for a while, and even the one who got most into it says that for playing friends on DOW vs playing friends on the fiddly table version. DOW wins hands down.

Now that there's a computer version of the game, I fail to see the point of the table version! Apart from venting ones artistic tastes on the figurines and landscapes (for which I also lack the time and patience), what's the point? If one gets a kick out of rolling dice, I suggest to try the craps table at a casino. wink_o.gif

The game itself: Bit disappointed by the campaign, and it's too bad the publishers left alot out...probably to spur on the numerous expansions that will be inevitable.  ghostface.gif

(edit:sp)

The table version is totally different. Dawn of War is not really a good game if you want the real thing but it's a good alternative, after all it's an RTS with WH40k units. Saying that it's pointless to play the table version now as the computer game is out is just like saying that it's pointless to play OFP now as HL2 is out. The differences between the table version and DoW is bigger than between OFP and HL2.

The affection you get for your units is something you don't get in DoW. I've never been as proud because of a game as when my wraithlord aka. bitch slapper managed to wipe out almost a whole Tau army but his last unit killed me.

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I used to have a fairly sizeable eldar army wich was about half painted

before I flogged it off on ebay.

I guess i just got sick of the company, of highly opinionated, angsty,sweaty

overgrown boys.

Won a few painting competitions though as that was all I was really interested in, but back then I thought wouldn't it be great if there was a decent computer game of this thing.

DOW fully lives up to my expectations, and made me think about getting back into painting but walking into a Games Workshop store during the school holidays really put me off.

But I bought a Warlock for keepsakes anyway.

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the game sucks!!!

it could have been so good, but so much of it just got.. rushed?

who knows.

Every mission in the campaign is simple - all it requires is 8 dreadnaughts in a group, and walk around till everything is dead.

An example of it being incomplete or not properly play tested is when you have to attack a chaos base to capture the 4 Rune sites around it. you kill all the chaos, and capture the 4 sites. The game then says you have to hold on to the rune sites for 2 minutes before re-inforcements get there. the mission is piss easy - and to make it even easier, they give you about 8 lemon-rusty battle tanks...

Nothing attacks. Nothing at all happens. You sit there and wait. and wait. and wait. and then you go on to the next mission.

The campaign story line is out right lame and predictable. It makes little to no sense, and I dont feel that it even slightly encompases the Warhammer 40k world. If youve read some of the books, its a lot darker than they portrayed. the ending just makes the marines look stupid. really stupid. and so obvious a set up for an expansion pack.. i was hoping the expansion pack would be gene-stealers or something like that - but it looks to be just chaos again judging by the ending..

Multi-player is ok for a bit - but in the long run no different to any other RTS really - it appears to have been copied off, or at least heavily influenced by Warcraft 3.

The range of units could have been much better - i dont think the races were much different at all really - especially chaos marines -v- marines. Orks also followed pretty much the same structure i found. anyone else notice that with the orks and eldar, the computer rarely built up the units to full size? stupid.

I was disappointed to see that there were no field support - there is a big range of stuff in 40k that is interesting and funny and would have made for good gaming (other than 8 dreadnaughts walking along).

anyway- thats my whinge about the game  crazy_o.gif

have fun biggrin_o.gif

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Hehehe i never got into 40k but i still have a large box full of high elves somewhere, lingering about from my teenage years. Trouble with TT is we always got bored about 5 turns in. And everyone always got pissed off with me ripping thier army apart with chariots (all i can remember is scythed wheels = good) and a dragon. tounge_o.gif

Might sell my stuff on Ebay actually.

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the people in my school who played the tabletop version were all neirds and freaks. I liked the idea of painting them but playing it... well ... its a nice hobby just like building miniature train tracks at the age of 45.

Oh BTW. Llauma, I have everything ordered for my DSL connection. Contract signed for weeks but the technicians dont show up. They say at the moment it could still take weeks till they show up. what can I do? sad_o.gif

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the people in my school who played the tabletop version were all neirds and freaks. I liked the idea of painting them but playing it... well ... its a nice hobby just like building miniature train tracks at the age of 45.

Oh BTW. Llauma, I have everything ordered for my DSL connection. Contract signed for weeks but the technicians dont show up. They say at the moment it could still take weeks till they show up. what can I do? sad_o.gif

Stay on topic and send a PM?

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read the first paragraph and ignore the second. It's simple as that.

OH BTW the game itself has too limited single-player capabilities they say. Is it true that you can only play one race during the the SP campaign?

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Ok so read the bit calling us all freaks and geeks, and ignore the rest smile_o.gif To be fair the thing that finally put me off warhammer was going into the games workshop store at about the age of 14, and seeing these guys, all about 19 or 20 who were behind the counter, all still into thier AD&D and shit! (and all with glasses, goatees and plenty of pimples) Thats when i thought, i can either carry on and become like them, or give it up tounge_o.gif

The thing with the TT version was really the cost. Damn its an expensive hobby. I've got about Å200 worth of models lying around in a bottom draw somewhere. At least with the game, its one sum, and you have your fun!

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read the first paragraph and ignore the second. It's simple as that.

Sorry no, send a PM or post in a topic about broadband problems smile_o.gif

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Well I was never into the 'TT', but I did and still do enjoy walking into the shop and looking at the painted models on display. Respect to the painters.

I like the game and I hope the community grows and not only with WH "geeks" but with PC gamers too. Hope lots more units are made by the community like the Vet Terminators.

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Well I was never into the 'TT', but I did and still do enjoy walking into the shop and looking at the painted models on display. Respect to the painters.

I like the game and I hope the community grows and not only with WH "geeks" but with PC gamers too. Hope lots more units are made by the community like the Vet Terminators.

Actually, a majority of people who play DOW actually arn't TT fans or never heard of the game before. This is very apparant when you visit the Relic forums, which a big majority will say they never seen the table top before.

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I think that TT is a much different game and cant really be compared to the computer version.

The computer version has basically one form of cover, being large craters, which is odd because you cant get or have access to any weapons that cause such large craters, where-as TT has walls, buildings, whatever you can imagine and build with a few bits of foam or plastic or cardboard.

The armies available in DoW are very small compared to the range of figures available for the tt version.

Squads in the TT version dont all stand in a big bunch. they can spread out (to a point - i think 2" or something dumb) and with the points system, you didnt just end up with people fielding armies of dreadnaughts and terminators.

The only thing that stopped my friends and i getting into TT was the insane price for figures. we were 14 or something at the time, and just didnt have $$$ to waste on it.

Whilst I didn't mind DoW, it is basically a Warcraft 3 clone.

A lot more could have gone into it, and possibly even different game mechanics - say maybe something like Ground Control, where you keep the same units and choose which ones you want to take in to battle with you for the mission, and occassionally you get re-inforcements etc. So if you keep your units alive you benefit from that in the next mission etc etc.

Not just building a base for every damn map. Like even the campaign mission where you had to get from point a to point b along some kind of roadway required you to build a base. - and thus you could build 8 dreadnaughts and stomp your way through the forests without even stopping to take cover.

ah well. the could have beens hey.

night

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This may sound strange, but...

If you don't like the whole build 8 dreadnaughts and stomp through the Campaign maps, then why do you do it? I understand where you're going at, and people are asking Relic to maybe put in a limit to like 2 or 3 dreadnaughts at the most if they wish to stay "fluffy". But if you hate that tactic so much, then play differently. It's not you're only way to win, I know this because I rarely use Dreadnaughts as SM.

As for cover, it's not just large craters. It's all up to the map creator. My map has many cover spots, including a torn out building, a cathedral, a couple bunkers, a large wall, a conservatory, and around a relic because of concrete fencing. It's not all the same cover, either. Light cover, negative cover, blocking, heavy cover, etc.

I don't see where your comparison of the TT having walls and cardboard having to do with craters. rock.gif As in cover? It might have been the developers decision to not make walls and some areas non-covering due to either play balance reasons or other reasons.

The lack of units is out of balance reasons. Relic members have said they would have liked this unit and that unit in the game in their developer diaries if I remember correctly. But they all say out of play balance, balance in general, caused the removal of several units.

If you want it to be more Ground Control or TT like, there are mods already out there allowing the player to select his force before playing.

I disagree that it's a Warcraft III clone. I've played both, and I found myself loving DOW and loathing WIII.

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hey,

your map sounds pretty good then for the cover options you've provided - but the single player campain used mostly big craters. from memory most of the multiplayer maps provided also use big craters. the negative cover was mostly water i think. i cant remember any other forms. Some maps had areas of grass that could be used as cover, but rare from memory.

i didnt play with the 8 dreadnaughts. i know you can do that because thats how my brother played - i played with mostly just space marine squads with a predator or two.

i might look at the mods a bit later, if they are any good?

i dont know how you think it isnt a warcraft clone - the graphics engine is identical, the units having special abilities that you activate, and which increase by upgrades through buildings etc etc... it definately has a better 'feel' to it - i always like blowing shit up better than hitting it with a sword...

if the TT version balances out ok, why wouldnt DoW if they added in a greater range of units? even individual units like the commanders and stuff. they all did the same in the single player campaign - which in terms of benefits to the squad was not much.. it was much more beneficial to have a medic attached to the squad than the commander/librarian.. never played the other races too much tho.

time to go

mick

crazy_o.gif

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hey,

your map sounds pretty good then for the cover options you've provided - but the single player campain used mostly big craters. from memory most of the multiplayer maps provided also use big craters. the negative cover was mostly water i think. i cant remember any other forms. Some maps had areas of grass that could be used as cover, but rare from memory.

i didnt play with the 8 dreadnaughts. i know you can do that because thats how my brother played - i played with mostly just space marine squads with a predator or two.

i might look at the mods a bit later, if they are any good?

i dont know how you think it isnt a warcraft clone - the graphics engine is identical, the units having special abilities that you activate, and which increase by upgrades through buildings etc etc... it definately has a better 'feel' to it - i always like blowing shit up better than hitting it with a sword...

if the TT version balances out ok, why wouldnt DoW if they added in a greater range of units? even individual units like the commanders and stuff. they all did the same in the single player campaign - which in terms of benefits to the squad was not much.. it was much more beneficial to have a medic attached to the squad than the commander/librarian.. never played the other races too much tho.

time to go

mick  

crazy_o.gif

Most of the mods out there are the moment are just some code changing, as the tools have only been released for the past few weeks. Some are getting into model importing. It'll be a short wait for new models flowing in. The most developed at the moment I beleive would be the Emporers Teeth Imperial Guard mod.

I never completed the campaign itself, never got interesting. I'm about level 5. Otherwise, the skirmish maps I beleive all have various covers, some more widely ranged than others. I think the developers made these maps as a "big cover areas for big squads" as the ones I dropped in my map are more specific. Half a squad behind cover means half the squad is covered, not all.  

The game 3d engine is from Impossible Creatures, actually. I don't think it looks at all similar to Warcraft III. I find the one in Warcraft to be more cartoony in texture, and much simpler. As well, the one in WIII is pretty limited for rotation, and if I remember only a certain degree of rotation is allowed. The enviornments I beleive in DOW are more detailed from what I see in both the game and editor.But here's another issue: Are we going to call every free-camera 3 dimensional strategy game a 3d clone of Warcraft III? As for the special abilities in units, thats understandable.  But really wasn't a new idea to being with when it came to WIII.

The problem with the TT version is that it has 1000's of units. Relic had to make a good selection of units that any player could be comfortable with and be able to balance it. Quite simply, it would take many years for Relic to make every single model ever, balance it out, and then make sure it plays well. There are even differences between certain types of certain sides. Nurgle, Khorne, Tzeentch, and Slaneesh all look pretty different from one another. It would be great, I agree, to have swooping hawks, noise marines, catachans, but it would take forever. The game itself would never see release considering GW keeps changing things. This is not mentioning the transition from TT rules to game code.

As well, If they wanted to make a computer TT version, it would be rule based and turn based. Instead, they opted to make a strategy game based off of the Warhammer world.

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