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mapfact.net releases XCam Console

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I was playing with this thing all the day today. Outstanding work indeed! Gonna translate it into russian and release as my own work ghostface.gif

tounge_o.gif j/k!!!

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I was playing with this thing all the day today. Outstanding work indeed! Gonna translate it into russian and release as my own work ghostface.gif

tounge_o.gif j/k!!!

yes, translate it! biggrin_o.gif

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I was playing with this thing all the day today. Outstanding work indeed! Gonna translate it into russian and release as my own work  ghostface.gif  

tounge_o.gif j/k!!!

yes, translate it!  biggrin_o.gif

Ok, I gonna translate PDF file and tutorial messages.

Can u help me a little? where all tut messages r stored? wink_o.gif

P.S.

Is it possible that u will define them in stringtable.csv in next release? tounge_o.gif

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P.S.

Is it possible that u will define them in stringtable.csv in next release? tounge_o.gif

that's what i'm saying to everyone for years now... but people don't respect that it seems crazy_o.gif

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Quote[/b] ]Can u help me a little? where all tut messages r stored?  

Well, I figured it out by myself.  biggrin_o.gif

Shitload of work todo  ghostface.gif

EDIT:

After 0.5 hours of translating i found that standart windows' text editors sux  blues.gif

Quote[/b] ]Note: some subjects require a restart of the mission, to make sure

the according demonstration is working properly, resp. the suppositions are met.

What does "resp." stands for rock.gif

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Just finished the tutorial..was a bit tough goin..but I got through.Couple things I wanted to ask.First,in the waypoint part of the tut,...you say the preplan waypoints in the bottom waypoint window can be deleted using the "delete plan" button?...I couldn't find this button crazy_o.gif Second,...when instructing a unit to fire upon an enemy or friendly/neutral unit....how do you tell it to stop rock.gif The waypoint thingy was a bit rough ,but by goin over the tut a few times it should become more clear.Would be cool if it could be made a bit more simplistic(if possible??).The call center killed me...that IMO needs more layman terms for someone like me to understand better...but again that comes with experience I guess.All in all...cool setup...loads of potential.Especailly in the context of a "game master"or "Head to head " perspective.Great editor...but even more interesting is its use as a dynamic battle field creator IMO.

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Quote[/b] ]Can u help me a little? where all tut messages r stored?

Well, I figured it out by myself. biggrin_o.gif

sorry, i missed that one.

resp.? respectively or alternatively. smile_o.gif

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It's like being a game master for OFP only for the purpose of tactical gaming.

Awesome.

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OK, 50 pages out of 150 done biggrin_o.gif

Some phrases make me mad! Did u use webtranslators? ghostface.giftounge_o.gif

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OK, 50 pages out of 150 done biggrin_o.gif

Some phrases make me mad! Did u use webtranslators? ghostface.giftounge_o.gif

we had an english native speaker as "betareader" tounge_o.gif

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Quote[/b] ]we had an english native speaker as "betareader" tounge_o.gif

Ahhhhh.........That explains a lot.

I'm still going through it making corrections though.

Planck

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Quote[/b] ]we had an english native speaker as "betareader" tounge_o.gif

Ahhhhh.........That explains a lot.

I'm still going through it making corrections though.

Planck

rock.gif i hope you knwo what "native speaker" means? hm, or i just don't get the sense of your last post smile_o.gif but we're thankful for every kind of input.

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Quote[/b] ]we had an english native speaker as "betareader"  tounge_o.gif

Ahhhhh.........That explains a lot.

I'm still going through it making corrections though.

Planck

rock.gif i hope you knwo what "native speaker" means? hm, or i just don't get the sense of your last post  smile_o.gif but we're thankful for every kind of input.

No! It really explains many things  tounge_o.gif

Edit:

100 pages so far  smile_o.gif

[crying]

Quote[/b] ]If you kept up till here, the rest of the tut is a snap :-)
[/crying]

Now I understand this sentence from another point

wink_o.gif

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From the BIS comref:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

localize stringName

Operand types:

stringName: String

Type of returned value:

String

Description:

Replace string with given name by corresponding localized text from stringtable.csv.

Example:

localize "STR_DN_FROG"

Aside from that, a wonderful tool. The best part is how little load it adds, extremely responsive. This would be a great starting point for a new battalion/company command system. Also, the the code structureing and flow is superb.

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From the BIS comref:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

localize stringName

Operand types:

   stringName: String

Type of returned value:

   String

Description:

   Replace string with given name by corresponding localized text from stringtable.csv.

Example:

   localize "STR_DN_FROG"

Aside from that, a wonderful tool. The best part is how little load it adds, extremely responsive. This would be a great starting point for a new battalion/company command system. Also, the the code structureing and flow is superb.

This is exactly what im thinking...one thing it really needs though is the ability to recognise the taking of units off the map and then places back on,triggered by player presence, inorder to create large battlefields without the frame hit.I tried it with ron spiers commander mission...mixed with a trigger that removes all units from the map them puts them back on as you trigger them....it didn't see the units under that umbrella trigger for some reason?And if you try it without those triggers,...the frame hit is too great.If this was polished a bit more and could add a quicker means of waypoint placement(ie ron speirs method)..it'd be great as a "real time" battle planner.It seems we have all the elements in place...just spread out over a couple consoles.IE CoC,Ecp,Xcam,ron spiers missions etc etc...we need someone to take the best of all these and intergrate them into one "uber planner". tounge_o.gif IMO.We're almost there biggrin_o.gif

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lnice work... but how you save all you did in console? so when i exit and everything will be on map  biggrin_o.gif  or its only to see commands in action? and then add them in map?  wow_o.gif Creating WW2 mission using this console beore that i was too lazy to make mission because you need to restart mission like 100 times biggrin_o.gif

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my english is to bad that i shall read all the 150 tut sides.. i came to 20 or something.. but have forgotten everything lol..

can someone tell me short what this really does ?

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Just tried out Xcam and all I can say is...

- WOW! Awesome tool and kudos to Silola and everyone else involved...

As mentioned before in this thread it would be really really nice to have something similar for human OPFOR in MP games.

/Christer (a.k.a KeyCat)

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Just tried to use this great tool in one of my own missions and don't know if this is a bug or what?

One of my east groups is using BRDM's and that group didn't showed up in the usual place for tanks, vehicles or units. Instead it showed up as "BRDM" under Userobjects? Couldn't select or view that group at all? All other groups worked just fine...

Another very minor thing is that it shows as version 0.98 in the info box but 1.00 in the headline.

Thanks again for translating this tool to english and sharing it with the rest of us!

/Christer (a.k.a KeyCat)

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Holy cow!!! Finished! I’ve finished all the translations! 156 pages of tutorial + PDF… OMFG I can’t believe it… tears are falling from my eyes. And I can do nothing. Especially while reading credits. Guys thank you all for your great efforts. I need forum’s hug. smile_o.gifwink_o.gif

Expect download link soon.

blues.gif

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cool. thank you. add yourself to the credits, we'll do that for english/german part smile_o.gif

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Just an update on the BRDM issue....

I swapped the two BRDM's against two UAZ and everything worked OK so it seems XCam 1.00 don't detect BRDM's correctly.

/Christer (a.k.a KeyCat)

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Just an update on the BRDM issue....

I swapped the two BRDM's against two UAZ and everything worked OK so it seems XCam 1.00 don't detect BRDM's correctly.

/Christer (a.k.a KeyCat)

we'll check that.

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I know the team that made this said they didn't test this or expect this to work with multiplayer, but did anyone try?

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I know the team that made this said they didn't test this or expect this to work with multiplayer, but did anyone try?

afaik not. sad_o.gif

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