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Pappy Boyington

Cargo Ships

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you know the taking 5 mins to stop and turn is jsut liek one of these in real life. that is why alot of the times they are escorted by tugs. the fastest i ever saw an super oil tanker stop was in 100 yards in 30 seconds by a super tug that did a crash stop and 90deg turn. but that was a special super tug withan directions prop and 2 huge diesel engines. btu for game crap maybe the speed should be lowered and make it turn better.

as for the "ugly" deform thing it would be easy to script a model replacement for when it is destoried like dkm's mi-28 and falkina's mirage III

oh yeha what is the difference int he "baalist" and "cargo" ones? they look the same to me

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you know the taking 5 mins to stop and turn is jsut liek one of these in real life. that is why alot of the times they are escorted by tugs. the fastest i ever saw an super oil tanker stop was in 100 yards in 30 seconds by a super tug that did a crash stop and 90deg turn. but that was a special super tug withan directions prop and 2 huge diesel engines. btu for game crap maybe the speed should be lowered and make it turn better.

as for the "ugly" deform thing it would be easy to script a model replacement for when it is destoried like dkm's mi-28 and falkina's mirage III

oh yeha what is the difference int he "baalist" and "cargo" ones? they look the same to me

oh yea i know its to real life specs... but i was merely pointing out why the AI cant drive it form waypoint to way point.

Ballast sits higher in the water (its empty) and cargo sits lower in the water (full)

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