Status_cz 0 Posted September 23, 2004 btw:material settings for CSLA units is already done in CSLA mod 2.03,which will be released soon. Share this post Link to post Share on other sites
-=BT=- Matty R 0 Posted September 23, 2004 hmm where is the download lonk? Share this post Link to post Share on other sites
bromine 0 Posted October 19, 2004 Well this is simply wonderful.It is subtle but not so much you cant see what your missing without it!It has made the game have a lot more depth in my eyes.Because the changes are not smack bang in your face at first like water reflections, I feel this has been sadly overlooked, I hope more people will get this great mod.I cant wait to see what any updates will bring!Great job. Share this post Link to post Share on other sites
Placebo 29 Posted October 19, 2004 Mirror...... LOCKE_OrgobjMatDef.rar Share this post Link to post Share on other sites
Pappy Boyington 0 Posted October 19, 2004 Mirror......LOCKE_OrgobjMatDef.rar my mirror can kick your mirror's ass Share this post Link to post Share on other sites
Colossus 2 Posted October 19, 2004 OoooOOoh, you can really see the difference here. Nice d/l Share this post Link to post Share on other sites
Placebo 29 Posted October 19, 2004 Mirror......LOCKE_OrgobjMatDef.rar my mirror can kick your mirror's ass Yours takes 2 clicks, mine only one, I'm saving people from a life of RSI Share this post Link to post Share on other sites
Locke@Germany 0 Posted October 19, 2004 @Placebo & Pappy Boyington Thanks for the mirriors ... I'm still working on adding new textures from most of the WW2 and NAM addons out there. Also some feedback would be apreciated, since this was only a beta i would like to know what materials should be changed or which are looking too unrealistic. Locke@Germany Share this post Link to post Share on other sites
Pappy Boyington 0 Posted October 19, 2004 well i use CSLA and HYK stuff in Y2K3 perhaps you look over the Y2K3 mod and include your special texture fx to those addons as well, IE: "combat"'s vehicles and sigmas tanks would be a nice touch for Y2K3ers Share this post Link to post Share on other sites
Locke@Germany 0 Posted October 19, 2004 well i use CSLA and HYK stuff in Y2K3perhaps you look over the Y2K3 mod and include your special texture fx to those addons as well, IE: "combat"'s vehicles and sigmas tanks would be a nice touch for Y2K3ers  CSLA MOD 2 is already supported, but will probably removed due to the anoucement that they are using materials in their upcomming release. The Bradley & M113 Pack's are also supported in this release, Combat!'s new vehicles like their HMMWV's will be included in the next version. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted October 19, 2004 well i use CSLA and HYK stuff in Y2K3perhaps you look over the Y2K3 mod and include your special texture fx to those addons as well, IE: "combat"'s vehicles and sigmas tanks would be a nice touch for Y2K3ers  CSLA MOD 2 is already supported, but will probably removed due to the anoucement that they are using materials in their upcomming release. The Bradley & M113 Pack's are also supported in this release, Combat!'s new vehicles like their HMMWV's will be included in the next version. ahh errr please leave the CSLA ones in there.. atleast the URAL, BMP 1 and 2, Mi24, Mi17 and UAZ. since Y2K3 uses those vehicles.. but ive 'hacked' the pbo down to just those models and textures needed for Y2K3 actualy.. if its not too much trouble. id like to PM you with a list of addons Y2K3 uses and would u kindly look over the list and see about making a specific Y2K3 related texture material pbo? i know a couple hundred people that wouldnt mind it if its not too much trouble Share this post Link to post Share on other sites
Locke@Germany 0 Posted October 19, 2004 actualy.. if its not too much trouble. id like to PM you with a list of addons Y2K3 uses and would u kindly look over the list and see about making a specific Y2K3 related texture material pbo? i know a couple hundred people that wouldnt mind it  if its not too much trouble  Go ahead... Got plenty of free time the next weeks, so it shouldn'd be "too much trouble" Share this post Link to post Share on other sites
Pappy Boyington 0 Posted October 19, 2004 sent the PM. as i said in the PM not ALL those addons are vehicles in need of this feature. that just happens to be a list of all required addons for Y2K3 would be easier if u just downlaoded and installed Y2K3 (you know you want to ) to gain acess to all the PBO files not entirely sure how this whole thing works.. but if some addons like INQ's M113 (used the M163 for Y2K3) and his HTTV which are 'locked' and u cant gain acess contact me via messenger and i can unlock them for ya get you whatever u need Share this post Link to post Share on other sites
Locke@Germany 0 Posted October 19, 2004 would be easier if u just downlaoded and installed Y2K3 (you know you want to  ) to gain acess to all the PBO filesnot entirely sure how this whole thing works.. but if some addons like INQ's M113 (used the M163 for Y2K3) and his HTTV which are 'locked' and u cant gain acess contact me via messenger and i can unlock them for ya  get you whatever u need since i've still got that crappy 56K modem of mine it rather unlikely i'm going to download the whole modification About those "looked addons", you remenber this thread ?: Open looked addons Share this post Link to post Share on other sites
Pappy Boyington 0 Posted October 19, 2004 would be easier if u just downlaoded and installed Y2K3 (you know you want to  ) to gain acess to all the PBO filesnot entirely sure how this whole thing works.. but if some addons like INQ's M113 (used the M163 for Y2K3) and his HTTV which are 'locked' and u cant gain acess contact me via messenger and i can unlock them for ya  get you whatever u need since i've still got that crappy 56K modem of mine it rather unlikely i'm going to download the whole modification About those "looked addons", you remenber this thread ?: Open looked addons yup. wasnt sure if ya knew about it. and i wasnt about ready to go post hunting well hey your in germany i assume from your user name... as soon as i hear back from burns who hears back from gamestar u can pick it up on disk in one of thier upcoming issues *|note to self: ask burns about whats goin on with that|* Share this post Link to post Share on other sites
Heatseeker 0 Posted October 20, 2004 This is very impressive, the light reflection from the machineguns and stuff look really good now, is this efect possible to achieve in other light sources too , like light poles in towns and stuff like that? I would really like to see the BIS lighting improved somewhat. Good Job Locke@germany, thank you . Share this post Link to post Share on other sites
mr burns 132 Posted October 20, 2004 nice release, been waiting for something like that a little longer now  thx to lupus too  Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted October 20, 2004 never seen the lupus file before. But I can't get it to work Even when I try to use the standard BIS RES without any addon except for the material addon (both lupus one and the new one). Even with alt-tabbing I don't get any new effect. Do I need hardware T&L or something like that turned on?? Share this post Link to post Share on other sites
Locke@Germany 0 Posted October 20, 2004 @Cpt. FrostBite To my knowledge you need Hardware T&L turned on in order to make the materials work and since i also didn't had any clue about the materials from Lupus[WD] till i've released my own i assume it might be better to use only one, either mine or Lupus file, just becouse there are many textures that he had already defined in his file which are now also defined whithin my material library but with different properties on them. Â @Heatseeker the "reflections" are influenced by any lightsource ingame, fires, lightposts and explosions ... Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted October 20, 2004 ok btw, I meant 'or' and not 'and'. I didn't use the two files together. The T&L clears things up. I really need a better rig. Especially now HL2 is out. Ver good addon, though. Keep up the good work for the guys that do have T&L. I'll just keep drooling over the pictures untill I have enough money for a new rig Share this post Link to post Share on other sites
mr burns 132 Posted October 20, 2004 ..i assume it might be better to use only one, either mine or Lupus file, just becouse there are many textures that he had already defined in his file which are now also defined whithin my material library but with different properties on them.  .. damn.. now i got to find the pbo i stuffed the first materials.hpp into and reedit it that´s no complaint, i just dislike myself now for hiding the bad bad materials in some addon i can´t remember Share this post Link to post Share on other sites
VerySolidSnake 0 Posted October 21, 2004 WOW! This is awesome, makes everything look so much more realistic in the light. Nice work. Share this post Link to post Share on other sites
bromine 0 Posted October 21, 2004 Guys if you liked that mod, don't forget to check out the version Lupus made too.His is also excellent and I believe covers a wider range of things.(I could be wrong)Get it off his site, link at bottom, and click on the custom material bit at bottom also alot of screenies to show u.One question to you though Lupus, any plans on updating the ALT+TAB bug as that would be excellent!Hmm it seems the only problem now is which light one to use! Link for Lupus light addon. Share this post Link to post Share on other sites
djukel 0 Posted October 21, 2004 I have GF4 card, T&L on and did not see any difference, tried both versions. Share this post Link to post Share on other sites
bromine 0 Posted October 21, 2004 Did you try alt+tab? I found this problem on both of the addons.To check if its working what I did was go into mission editor loaded up a helicopter and a motorbike and just shined the lights on the bike towards the helicopter nose you can see a difference at the way the light hits the nose.Hope this helps. Share this post Link to post Share on other sites