colonel_klink 0 Posted September 15, 2004 My need to find a surefire foolproof method of placing multipart addons started with the PT and PTF boats. This enevitably led to wondering if a similar system could be used to place parts of a building.. it didn't. But with the idea of STOTAT firmly embedded in my feeble mind I started thinking outside the box (my head actually).. Well this is taking a long time, but the good news is that after a day or two of experimenting I have overcome several major problems: 1. By using proxies and memory points I am able to place multi-part buildings on a map and turn them in any direction and everything stays lined up 2. By using the same method I can place furniture, doors and other items in the building. All these parts can be destroyed and behave like regular addons with full geometry lod, unlike normal furniture proxies. 3. The really good news is: Windows that can be shot out with flying broken glass, sound etc 4. Additonal to this using the same system machine gun posts can be set on any predetermined point on the building. 5. Also blown out pieces of wall etc is possible as well as long as I can detect what hit the part. All this includes scripting, but scripting is part of the game and if used correctly lag should be kept to a minimum. This is an old pic and shouldn't be regarded as the finished item. I meant to mention. This building was made multipart, not to overcome the roadway size limit, but the geometry limit of 126 parts. Therefore it comprises four main parts, separate gate, flag pole, and window and door parts. Share this post Link to post Share on other sites
Imshi-Yallah 0 Posted September 15, 2004 Another far reaching innovation. Will the machine gun posts be vehicle class? i.e. You can "this moveingunner MG2" them? Share this post Link to post Share on other sites
colonel_klink 0 Posted September 15, 2004 Ah yep each gun position if set can be manned, Share this post Link to post Share on other sites
[aps]gnat 28 Posted September 15, 2004 Wow Klink ! ... your wonders never cease! So can you do similar with ladders for example? zap or raise / lower a ladder into place ... or out (like furniture?) Share this post Link to post Share on other sites
philcommando 0 Posted September 15, 2004 Â Â Â wow!!!..at this rate....vbs folks must be crying over their 800 euros! Â PS:-..one note..i noticed the shadow...as placing it on the island itself, not sure if u are using wrpedit or visitor..cos in wrpedit u will have to set the geoLOD named properties to map...and that might remove the shadow. I cud be wrong, but just a note to u incase if u cant get it into the map editors. Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted September 15, 2004 I though the building looked 'just' really nice, but than I started reading. WOH!!!!! That's really awesome! If all that all works than the building will be an awesome addon for some CQB fighting in OFP. Share this post Link to post Share on other sites
Arne 0 Posted September 15, 2004 I though the building looked 'just' really nice, but than I started reading. WOH!!!!! That's really awesome! If all that all works than the building will be an awesome addon for some CQB fighting in OFP. Oooops ... this all would lead to some kind of "Rainbow Six" Mods for Ofp. bye, Arne (who has problems with the 128 component limit) Share this post Link to post Share on other sites
kerosene 0 Posted September 15, 2004 animated doors built into the perimeter wall would be cool, espically if they could be blown up. Share this post Link to post Share on other sites
belgerot 33 Posted September 15, 2004 Great job on this as well as your other addons! They add a more political/diplomatic feel to OFP, which I have been having the best time making missions for. Thanks again for the great effort Cl. Share this post Link to post Share on other sites
BoweryBaker 0 Posted September 15, 2004 I think this has been said before but doors that can not only be opened but blasted open is a good thing to include. Share this post Link to post Share on other sites
Apollo 0 Posted September 15, 2004 Wow klink ,great work ,thx for constantly trying to expand the possibilety's of Ofp ,greatly appreciated. And thx for being so productive at that. Share this post Link to post Share on other sites
wizzywig 0 Posted September 15, 2004 Dude your a experimental god!! keep up the good work hope you creat a tute for this as well would be cool Share this post Link to post Share on other sites
Parker Hale 0 Posted September 15, 2004 Hi Colonel_Klink, It looks amazing even if it is an old pic. I say hats off to the Colonel and philcommando for creating addons that add so much more variety for players and mission makers alike. Parker Hale Share this post Link to post Share on other sites
Apollo 0 Posted September 15, 2004 Just a question Klink ,but would it be theoreticly possible to make a building converter that converts regular ofp buildings into building's of this nature? (or atleast the existing ones that are enterable) So that all existing enterable buildings could be converted to ones that can be partially destroyed etc.? Share this post Link to post Share on other sites
adrenaline red 0 Posted September 15, 2004 Looks nice, cant wait. U and philicomando should work on buildings together, you both do great work and a joint addon would be awesome. Share this post Link to post Share on other sites
colonel_klink 0 Posted September 15, 2004 Just a question Klink ,but would it be theoreticly possible to make a building converter that converts regular ofp buildings into building's of this nature? (or atleast the existing ones that are enterable)So that all existing enterable buildings could be converted to ones that can be partially destroyed etc.? I have thought about that.. but I would need to be on someone's payroll Tutorial for this is in the making. What I would like to do is create a smaller building with the features so others can experiment as well. The embassy as pictured will take some time to do as it is quite large and I want to do it well. Share this post Link to post Share on other sites
BoweryBaker 0 Posted September 15, 2004 Master Klink, is it possible you could do a meeting room where two leaders of two nations sit and talk in big elaborate chairs while photos shoot them. That'd be awesome for a cutscene i thought up. Here's how it goes: Two world leaders meet with each other. One is suspicious that the other has weapons of mass destruction prepped and aimed and ready to launch a nuclear strike within the next few weeks based on intelligence he's received. He tells that to the other world leader. The other world leader says to him "no" basically and that he's wrong. Also he says if I catch any of your people spying in my country, they will wish that they had never lived. Share this post Link to post Share on other sites
Apollo 0 Posted September 16, 2004 Quote[/b] ]I have thought about that.. but I would need to be on someone's payroll It's just that we know that it's theoreticly possible ,when it is released with documentation how to use the script's etc i'm sure that someone will want to change the standard and so many other structure's with these feature's even if you personally don't write a converter. Share this post Link to post Share on other sites
colonel_klink 0 Posted September 16, 2004 I think each model would have to be done separately in O2 for it to work. Anyway here's some progress on breaking glass with mg fire Still got some work to do with the broken glass shards flying. Poor quality video of windows being shot out.. no shards in this Share this post Link to post Share on other sites
Imshi-Yallah 0 Posted September 16, 2004 Very impressive, will these buildings be functional as part of islands or will they have to be placed in the editor Share this post Link to post Share on other sites
colonel_klink 0 Posted September 16, 2004 Very impressive, will these buildings be functional as part of islands or will they have to be placed in the editor They will work well in the editor, and with a bit of trickery they can be made to function on user made maps as well. Share this post Link to post Share on other sites
NeMeSiS 11 Posted September 16, 2004 hehe, thats cool! Share this post Link to post Share on other sites
spec 0 Posted September 17, 2004 Looking very good Colonel, OFP really need something like this. Share this post Link to post Share on other sites
colonel_klink 0 Posted October 3, 2004 More Updates for the Consulate Share this post Link to post Share on other sites
cozza 24 Posted October 3, 2004 Looking sexy Clinksters Be nice to raid that building with BAS Delta's Share this post Link to post Share on other sites