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hammen

SPETSNAZ MOD

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you can place an empty one on the map and place RHS crew in it, or you can crack the pbo and edit the config so it has RHS men as crew. Second one is a bit more work, but gives better result.

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Well, we made 2 versions of winter camo. Maybe I should show you another one... Next time, heh...

Just note, that Manfred is remaking some interrior textures at this moment. You'll be informed, when he finish.

Generally, work is finished on 80-85 percents. We must write some scripts, mount SGMB and PK machineguns and make scripts MP-friendly. And, of course, a lot of testing. This is release. It can't be buggy.

Oh, I forgot to show you our island...

specmodniv4.jpg

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No-no tounge_o.gif

Even don't ask me.

If I sayd 'next time', it would be next time. I already showed more screens, than must... Manfred will kill me ghostface.gif STACKERR too...

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Additional info

Features:

- Authentic models and interriors

- Five basic modifications: BRDM-1 w DShK,BRDM-1 w SGMB(in development),BRDM-1 w PK(in development), 2P-27, BRDM-1U,  suiting 6 variants of camo

- New numbering and marking script with division, brigade and regiment marking(in three styles - random, semi-random and manual)

- User-created marking(SP game only), guardija and other tactical symbols

- Save/load protection system(with no silly delayed looping!)

- New casing script

- Working 3 lights on the model

- Cargo lights

- Working control panel

And some more...

Development team:

Modeller/Texture artist              Manfred

CPP/Scripts/Misc. modelling      Hammen

Animations                              Nikon

Demo-missions                         Qwertyuiop[GSS]

Help given in the beginning         Ingeneer(Liberation 1941-1945)

*Credits*

ORCS Development Studios and leader of this project - Denorc[ORCS] for the PK model

Liberation 1941-1945 team - for the SGMB model

AKM74 - for the NSV texture and few sounds

MCar project - for the given algorithm of "missile launch from car" simulation

Red Hammer Studios - for the permission of usage of number textures

Tactician - for the exhaust effect

Sebastian Müller - for the base of sparks script

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Wow, like those flats wow_o.gif

On what terrain will it be based (northern Russia, southern Russia......)?

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Wow, like those flats

Nice place to visit but I wouldn't like to live there. tounge_o.gif

Great works it the making here, Spetsnaz team!

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Quote[/b] ]Nice place to visit but I wouldn't like to live there

Of course, Soviet era flats looks terrible in real life... Brr... Especially inside.

But. It was some kind of breakout, when Hruchev gave order to start building them. Before 50th of XX century, Russia was the country of barraks and each room was home of several families...

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No moneys. And russian Inet, of course. BMP pack is in progress.

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Something new...

163046.jpg

163048.jpg

163052.jpg

Project leader: Gennadiy

SCUD is under texturing and sounding. Maybe some model optimizations..

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Is that what project "Smerch" all about?

Soviet and Russain MLRS and tactical missiles?

Very interesting!

Do you think you can actually make it work?

There are already two working SCUDS based on the original BIS model, but I don't like at all, the model looks terrible, and scripts as well as "special effects" could be improved... Oh well.

You guys don't make "Tochka" or "Smerch", do you?

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Project "Smerch" is something different...

The development of russian MLRS and artillery systems is doing under the project "Hurricane".

Second. We already have scripts and FX to make it work brilliant(with no "teleporting" fakes, etc.)

Third. Secret, but yes smile_o.gif... We're thinking about them.

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Thank you very muhc for the news!

You guys have two medical bmp in your IFV pack, right?

Why not get rid of one and add a btr-d instead?

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IFV pack'd be very big and and we're planning to include both BTR-D and 'Nona' MAS(which's based on the BTR-D chassee).

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IFV pack'd be very big and and we're planning to include both BTR-D and 'Nona' MAS(which's based on the BTR-D chassee).

My God... I am speechless...

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