Cpt. FrostBite 0 Posted September 26, 2004 @Avon; here's a picture of the weels on the BRDM-2; http://img.photobucket.com/albums....RDM.jpg (slow link!) The holes in the armor are caused by RPG-7's. Share this post Link to post Share on other sites
Sovietman 0 Posted September 26, 2004 I have regular BIS soldiers in my BRDM(east) how can I make it so that the RHS crew is in it? Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted September 26, 2004 you can place an empty one on the map and place RHS crew in it, or you can crack the pbo and edit the config so it has RHS men as crew. Second one is a bit more work, but gives better result. Share this post Link to post Share on other sites
hammen 0 Posted September 26, 2004 Well, we made 2 versions of winter camo. Maybe I should show you another one... Next time, heh... Just note, that Manfred is remaking some interrior textures at this moment. You'll be informed, when he finish. Generally, work is finished on 80-85 percents. We must write some scripts, mount SGMB and PK machineguns and make scripts MP-friendly. And, of course, a lot of testing. This is release. It can't be buggy. Oh, I forgot to show you our island... Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted September 26, 2004 *Drool* Â Quote[/b] ]Maybe I should show you another one... Next time, heh... Share this post Link to post Share on other sites
hammen 0 Posted September 26, 2004 No-no Even don't ask me. If I sayd 'next time', it would be next time. I already showed more screens, than must... Manfred will kill me STACKERR too... Share this post Link to post Share on other sites
sv5000 127 Posted September 26, 2004 Thanks for the pics mate, looks tops Share this post Link to post Share on other sites
hammen 0 Posted September 27, 2004 Additional info Features: - Authentic models and interriors - Five basic modifications: BRDM-1 w DShK,BRDM-1 w SGMB(in development),BRDM-1 w PK(in development), 2P-27, BRDM-1U,  suiting 6 variants of camo - New numbering and marking script with division, brigade and regiment marking(in three styles - random, semi-random and manual) - User-created marking(SP game only), guardija and other tactical symbols - Save/load protection system(with no silly delayed looping!) - New casing script - Working 3 lights on the model - Cargo lights - Working control panel And some more... Development team: Modeller/Texture artist        Manfred CPP/Scripts/Misc. modelling    Hammen Animations                Nikon Demo-missions             Qwertyuiop[GSS] Help given in the beginning     Ingeneer(Liberation 1941-1945) *Credits* ORCS Development Studios and leader of this project - Denorc[ORCS] for the PK model Liberation 1941-1945 team - for the SGMB model AKM74 - for the NSV texture and few sounds MCar project - for the given algorithm of "missile launch from car" simulation Red Hammer Studios - for the permission of usage of number textures Tactician - for the exhaust effect Sebastian Müller - for the base of sparks script Share this post Link to post Share on other sites
hammen 0 Posted September 28, 2004 Another screen of our island. One of the main cityes... Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted September 28, 2004 awesome! Share this post Link to post Share on other sites
Ironsight 1 Posted September 28, 2004 Wow, like those flats On what terrain will it be based (northern Russia, southern Russia......)? Share this post Link to post Share on other sites
hammen 0 Posted September 28, 2004 West and northwest part of Russia Share this post Link to post Share on other sites
theavonlady 2 Posted September 28, 2004 Wow, like those flats Nice place to visit but I wouldn't like to live there. Great works it the making here, Spetsnaz team! Share this post Link to post Share on other sites
Ironsight 1 Posted September 28, 2004 West and northwest part of Russia Cool, any close up shots of the city? Share this post Link to post Share on other sites
hammen 0 Posted September 28, 2004 Quote[/b] ]Nice place to visit but I wouldn't like to live there Of course, Soviet era flats looks terrible in real life... Brr... Especially inside. But. It was some kind of breakout, when Hruchev gave order to start building them. Before 50th of XX century, Russia was the country of barraks and each room was home of several families... Share this post Link to post Share on other sites
DPS -CCCP- 0 Posted September 28, 2004 Nice work! This look very impressive! Keep it up! Share this post Link to post Share on other sites
Keller_777 0 Posted October 14, 2004 Long time - no news, what's up guys? What's in the bmp pack? Share this post Link to post Share on other sites
hammen 0 Posted October 17, 2004 No moneys. And russian Inet, of course. BMP pack is in progress. Share this post Link to post Share on other sites
hammen 0 Posted November 12, 2004 Something new... Project leader: Gennadiy SCUD is under texturing and sounding. Maybe some model optimizations.. Share this post Link to post Share on other sites
Keller_777 0 Posted November 14, 2004 Is that what project "Smerch" all about? Soviet and Russain MLRS and tactical missiles? Very interesting! Do you think you can actually make it work? There are already two working SCUDS based on the original BIS model, but I don't like at all, the model looks terrible, and scripts as well as "special effects" could be improved... Oh well. You guys don't make "Tochka" or "Smerch", do you? Share this post Link to post Share on other sites
hammen 0 Posted November 14, 2004 Project "Smerch" is something different... The development of russian MLRS and artillery systems is doing under the project "Hurricane". Second. We already have scripts and FX to make it work brilliant(with no "teleporting" fakes, etc.) Third. Secret, but yes ... We're thinking about them. Share this post Link to post Share on other sites
Keller_777 0 Posted November 16, 2004 Thank you very muhc for the news! You guys have two medical bmp in your IFV pack, right? Why not get rid of one and add a btr-d instead? Share this post Link to post Share on other sites
hammen 0 Posted November 20, 2004 IFV pack'd be very big and and we're planning to include both BTR-D and 'Nona' MAS(which's based on the BTR-D chassee). Share this post Link to post Share on other sites
adumb 0 Posted November 20, 2004 Something new...http://www.journals.ru/attach/325/32466/163046.jpg http://www.journals.ru/attach/325/32466/163048.jpg http://www.journals.ru/attach/325/32466/163052.jpg Project leader: Gennadiy SCUD is under texturing and sounding. Maybe some model optimizations.. w00t! i have wanted a good looking SCUD for a long time Share this post Link to post Share on other sites
Keller_777 0 Posted November 20, 2004 IFV pack'd be very big and and we're planning to include both BTR-D and 'Nona' MAS(which's based on the BTR-D chassee). My God... I am speechless... Share this post Link to post Share on other sites