bmgarcangel 0 Posted June 24, 2004 Ever driven a motorcycle before? If you have you'll already realized something is really wrong with the ones made in ofp for our virtual pleasure. Note that in OFP we drive the motorcycle leavning the way we want to go but......the steering wheel is being steered like a car, in the direction that you are turning. If you've driven a motorcycle before you'll realize this is all wrong. Example, if you are driving a motorcycle around a corner, turning left, you'll lean the bike towards the left and you'll be turning the front tire to the right......nothing like what i've seen in OFP....I'm curious if this error can be fixed? So, is it possible to fix this error? ~Bmg Share this post Link to post Share on other sites
NZXSHADOWS 0 Posted June 24, 2004 Well its just a game.Some detail can be leaft out.So im happy with it. Share this post Link to post Share on other sites
TheRedBaron 0 Posted June 24, 2004 I agree with shadows and they already lean a little bit Share this post Link to post Share on other sites
bonko the sane 2 Posted June 24, 2004 ermmm....i spend my days driving a motorbike, and i dont consider ofp motorbikes poor, also,the turning of the wheel to the opposite direction you want to go only applies to dirt road driving WHEN SLIDING in turns and motorbikes with sidecars, those are funny contraptions that also need special care when turning. In a motorbike, ideally u dont even turn the front wheel when you are turning, leaning is enough, but if you are turning at a slow speed then your turn your front wheel into the direction your turning to. Share this post Link to post Share on other sites
Gollum1 0 Posted June 24, 2004 I think they're good enough. Motorcycles are just a bonus, anyway. Share this post Link to post Share on other sites
SASR Sabre 0 Posted June 24, 2004 I think by now everyone knows that ofps aging engine has trouble with a number of things. It wasnt built to have motor bikes in the first place so i think they have done a good job. You cant tell me you havent had fun riding a motorbike in ofp? even if it is abit dodgy. Share this post Link to post Share on other sites
ozanzac 0 Posted June 24, 2004 If you've ever driven/piloted a car/boat/tank/tractor/bus/chopper/fixed wing you'll notice...... The list could go on and on. OFP is not a pure simulation of anything. It is mixed, thus asking for perfection from any of the physics models is asking a tad too much. I'm not saying it wouldn't be nice to have the physics models of LOMAC, motoGP, Grand Prix 4 and Gunship! incorporated within the OFP engine. But picking on the niggly bits is getting very minute. And besides, what would you rather: OFP motorcycle physics or Battlefield: Vietnam motorcycle physics. We don't have it that bad. Share this post Link to post Share on other sites
bmgarcangel 0 Posted June 25, 2004 lol that one is slow mo in bfvietnam because its a vietnammese scooter, not a motorcycle Share this post Link to post Share on other sites
Nathanz 0 Posted June 25, 2004 I think they're good enough. Â Motorcycles are just a bonus, anyway. Basically what he said ^ Although you wouldn't turn your handle bars when going over MPH ... i should know Share this post Link to post Share on other sites
bmgarcangel 0 Posted June 25, 2004 Well mates, going 20 or 30 mph around a corner you're going to lean left and turn the steering wheel like a degree or 5 to the right if you are going left or you'll crash. Oh and don't turn it in the direction that you are going when doing that... Share this post Link to post Share on other sites
blackdog~ 0 Posted June 25, 2004 I guess you want the jeep to roll over and explode whenever you take a turn at 20mph as well? Share this post Link to post Share on other sites
bmgarcangel 0 Posted June 25, 2004 lol i'm not talking about tight corners mate and... I no longer have that willy Share this post Link to post Share on other sites
ozanzac 0 Posted June 25, 2004 lolthat one is slow mo in bfvietnam because its a vietnammese scooter, not a motorcycle  The basic physics behind riding a scooter, a motorcycle or even a pushbike are exactly the same.  Quote[/b] ]i'm not talking about tight corners mate Tight corners, flowing sweepers, it doesn't matter. What your asking for is for realistic physics for bikes. How can you exclude tight corners?Quote[/b] ]if you are driving a motorcycle around a corner, turning left, you'll lean the bike towards the left and you'll be turning the front tire to the right No you don't do that at all! The only reason you would lean and steer in the opposite direction on a normal motorcycle, would be 1) your showing off infront of your mates with the bike riding in a straight line with the bike leaning on an angle. 2) your trying to save yourself from a nasty lowside. 3) your a speedway rider or a supermotard rider (or at least think you are). Riding a specially designed bike on a specially managed surface. Or 4) Your Valentino Rossi. Powersliding your motogp bike under hard accelleration. None of those are normal circumstances. If you've ever actually ridden a motorcycle, or a pushbike. You ought to know that. Thus simulating the special characteristics for specialist bikes under equally special circumastances in a battlefield simulation is nothing short of pointless. Such details add very little if anything to the overall picture of what the game is designed for. I think your perception of what is and isn't normal on the majority of motorcycles is skewed, thus blurring judgement. Share this post Link to post Share on other sites
DeLiltMon 0 Posted June 25, 2004 When I used to have a mountain bike I used to turn the front wheel ever so slight in the opposite direction on roads but only when going fast to help the bike lean. And when off-road I used to turn it a long way in the opposite direction in order to slide round corners, but again only when going fast. When going slow you turn the front wheel in the direction which you want to go. But as has already been said, what you want is realistic physics for a motorbike, something which I don't think has been completely acheived in any game yet, not even dedicated bike racing games. I'm perfectly happy with the way they work now, when I'm getting shot all I want to know is that when I steer left then the bike is going to go in that direction. Share this post Link to post Share on other sites
iNeo 0 Posted June 25, 2004 You make a small move on the steering bar as if you were gonna turn right and the bike will lay down for a left turn. After the turn you make a small move as if you were gonna turn left and the bike will rise. Or you don't. Just leaning by yourself is fine too. Share this post Link to post Share on other sites
Just an OFP Freak 0 Posted June 25, 2004 You only move the steering wheel slightly to the location of your movement while you are turning, and even that depends on how fast you are driving. Share this post Link to post Share on other sites
bmgarcangel 0 Posted June 25, 2004 lol true...depending on the speed Share this post Link to post Share on other sites
BraTTy 0 Posted June 25, 2004 I am not going to complain much.I begged for motorcycles and they came with Resistance and I was so happy. To perfect it,yes I think they should lean in turns and be able to change the acceleration rate is the only changes I would like in the future. The acceleration is pretty important because during some tests I found that the Jeep out accelerates the motorcycle in-game.I am not sure of the older bikes like the one that comes with the game,but todays motorcycles should be one of the most accelerating objects in the game (excluding jets in afterburner stage,but you can't feel that the same) In the end if the bikes performed like "Motocross Mania" which I think is still the best motocross game,OFP would be too good then Share this post Link to post Share on other sites
bmgarcangel 0 Posted June 25, 2004 Ya I know. They already though do lean in turns. Oh ya, when you hit the gas like when you start to accel alot, then if you lean back on the mouse you should be able to do a wheely! Share this post Link to post Share on other sites
GabKa73 0 Posted June 26, 2004 @BraTTy What about a nitro boost like the one for Sebastian Müller's Buggies. That should simulate the acceleration a little bit. The problem is: the boost is handled as a weapon afaik and only the tank, apc and jeepmg are supporting weapons - not motorcycles. Share this post Link to post Share on other sites
drow 0 Posted June 26, 2004 If you've ever driven/piloted a car/boat/tank/tractor/bus/chopper/fixed wing you'll notice...... The list could go on and on. Yea... and the last time i took a walk i was pretty sure i could jump if i wanted to :P Share this post Link to post Share on other sites
BraTTy 0 Posted June 28, 2004 @BraTTyWhat about a nitro boost like the one for Sebastian Müller's Buggies. That should simulate the acceleration a little bit. The problem is: the boost is handled as a weapon afaik and only the tank, apc and jeepmg are supporting weapons - not motorcycles. I built some dirtbikes with a powerband,just haven't textured them yet It doesn't use any weapon method to use the powerband Share this post Link to post Share on other sites
aus_twisted 0 Posted June 29, 2004 We need a Motocross mod for OFP hehe. From Motocross Madness 2 ;) Share this post Link to post Share on other sites
GabKa73 0 Posted June 30, 2004 @BraTTyWhat about a nitro boost like the one for Sebastian Müller's Buggies. That should simulate the acceleration a little bit. The problem is: the boost is handled as a weapon afaik and only the tank, apc and jeepmg are supporting weapons - not motorcycles. I built some dirtbikes with a powerband,just haven't textured them yet It doesn't use any weapon method to use the powerband Great, how did you do it? Share this post Link to post Share on other sites