Jump to content

Sign in to follow this  
sektor

Quick strafe-going down move!

Recommended Posts

It would be nice to add a comand for strife and going down to the ground or jumping to side becouse it is the slowest move in flash, going to side (left or right) and if the game is going to have any indor or street fightin' i belive the quick move to side is required (maybe the combination of two buttons or something like that).

Btw, not a single word from Bohemia about the OFP2. Just tell us everything is going ok or we have some problems or it will take more time, just to know where you are now.

smile_o.gif

Share this post


Link to post
Share on other sites

Urgh, if they put the ability to dodge to the side really quickly into OFP2, it'll turn into a strafe-fest like Battlefield 1942. Cue mass exodus of OFP fans as CS players flood servers tounge_o.gif

Share this post


Link to post
Share on other sites

Maybe a "reaction" key would be appropriate. It could be used in conjunction with other movement keys to react to obstacles by clambering over them. It could also be used for the above suggestion to dive to the side or forwards/backwards. This would not end up being CSish or anything as long as it is properly implemented. There should be certain penalties for doing such a thing:

- Gun will land next to you and you will have to pick it up again;

- possibly some of your equipment will get dropped or damaged;

- It may wind you a small amount (equivalent of gaining some exhaustion) affecting aim temporarily;

- You will not be able to do any other movement until the animation is complete.

This still leaves reason to do it though as you can react to enemy fire much more swiftly to dive behind an object or avoid the main force of an explosion. Also if you are using team tactics to gain ground on an enemy position one person uses suppressive fire while the other sprints like a mad dog towards the next cover and dives quickly.

Share this post


Link to post
Share on other sites

No. No retard-attention-deficit-shitbag-moron-festival strafing.

When was the last time you saw a terrorist and a soldier dancing around at 50m shooting at one another.

OFP is just FINE in this respect.

The movement is limited enough so that you must -think- before acting. Strafing in many games like CS is just a shortcut to thinking.

As evidenced in Soldner. Jumping is useless. That game has climing animations. So the only possible use it would have is as an exploit for, again the CS *coughmorongamercough* crowd.

If OFP 2 had climbing animations for various objects to interact with, that'd be great.

Soldiers don't wear 50 pounds of gear just to go leaping about in a firefight. Hell regular people don't. Because it's a stupid idea.

Share this post


Link to post
Share on other sites
  (Phleep @ June 10 2004,12:41) said:
Maybe a "reaction" key would be appropriate. It could be used in conjunction with other movement keys to react to obstacles by clambering over them. It could also be used for the above suggestion to dive to the side or forwards/backwards. This would not end up being CSish or anything as long as it is properly implemented. There should be certain penalties for doing such a thing:

- Gun will land next to you and you will have to pick it up again;

animation is complete.

This may work, so you still can't just dive and shoot.

Share this post


Link to post
Share on other sites

The reason to make quick strife move is for the indoors and street action (as mentioned above), i dont know CS but this move in OFP is too slow and no one can tell me that you need (almost)2 sec to get behind the corner once you stepped out (especially when you are standing low). If the realism is in question the fast movement in such situations is necessary. It isn't useful when APC or MG is shooting on fields or open spaces 'couse you'll get nailed anyhow, but ability to move faster (not UT faster) in apropriate situations is to be talked about, at least.

Share this post


Link to post
Share on other sites

I've edited the topic for the sake of clarity smile_o.gif

Strife = trouble/conflict/quarrel/fight.

Strafe = movement from side to side.

Share this post


Link to post
Share on other sites

I would like to see the option to make short dashes, but the payoff would be the fact that you can't sprint with a weapon, full beltkit and bergen for too far. Just far enough and fast enough to bound to cover would be great. On a tangent, perhaps the option to be able to sprint when you're not carrying kit would be useful. A civillian in a shirt and jeans can't run as fast as a soldier with 50lbs of webbing, a kevlar helmet, a rifle, grenades and a Carl Gustav over his shoulder in OFP right now rock.gif

Also, the ability to move around doubled over would be handy. I mean, right now if you need to move along a low wall or under a window, you either run past and get shot at or slowly crawl along. If you could stoop and move, it'd be great, as we'd have an intermediate stance. Plus, on tropical maps, you could hide in the grass and move faster than a crawl smile_o.gif

Share this post


Link to post
Share on other sites

perhaps a single dive that would mean you cant move for about three or four seconds while you get up again, this would stop people strafing and punish them for getting caught out in the open anyway

Share this post


Link to post
Share on other sites

That looks really good falcon. Are you planning on releasing the anims seperately once you're done? Any cooperation with other mod teams?

How does it work - is it an action (hope not) or some modifier to movement keys?

Share this post


Link to post
Share on other sites

Yes, after release of Op85 I plan to set it free and make MOD config which will allow you to use moves in every mod and turn it off as needed.

Cooperation may be welcome. Actualy, I hope so, because some of features of moves (position of radio (this actualy works bad due to repositioned RPG), bags,...) would be better when addon makers do some improvements. I hope, this would make some kind of standart. And I hope, that some BIS member will see it and think about making some like that for OFP2 on motion capture.

Also cooperation with some animator would help, its lot of work and sometimes disapointment (for example I found that hands positions are different in 1st person view and 3rd person view, so you must remake a few animations frame by frame or hands are out of arms and still the hands look awful in 3P... i would like to kick the fool who did it right to his behind sad_o.gif  ).

It works easily, we changed back-right/left move to lean.

There will be much more features in final version.

Share this post


Link to post
Share on other sites
  (Phleep @ June 10 2004,12:41) said:
Maybe a "reaction" key would be appropriate.  It could be used in conjunction with other movement keys to react to obstacles by clambering over them.  It could also be used for the above suggestion to dive to the side or forwards/backwards.  This would not end up being CSish or anything as long as it is properly implemented.  There should be certain penalties for doing such a thing:

- Gun will land next to you and you will have to pick it up again;

- possibly some of your equipment will get dropped or damaged;

- It may wind you a small amount (equivalent of gaining some exhaustion) affecting aim temporarily;

- You will not be able to do any other movement until the animation is complete.

None of ur equiptment should get dropped or damaged when going to ground unless ur a complete waste of space, and it doesnt wind you or affect your aim, wen u bring ur gat up after hiting the ground it takes no time at all to take a sight picture of your target, even if your first round only lands near em its still gonna get their heads down.

But, I'm all for diving to the ground. In OFP it takes too long to go down.

Share this post


Link to post
Share on other sites
  (Beno @ July 15 2004,04:35) said:
...

None of ur equiptment should get dropped or damaged when going to ground unless ur a complete waste of space, and it doesnt wind you or affect your aim, wen u bring ur gat up after hiting the ground it takes no time at all to take a sight picture of your target, even if your first round only lands near em its still gonna get their heads down.

But, I'm all for diving to the ground. In OFP it takes too long to go down.

Just some examples of a three day excercise of our unit:

a) Surprise MG-nest attack during a night march: while taking cover and evading moves 2 or 3 of our squad landed in a little creek - do that with certain rifles and you can consider them temp. inoperable.

b) Same night, same march - to avoid to be seen on the road by a passing car I leapt over a little roadside trench just to hit a fence pole - I hit it with my boot and as it was just rotten wood it broke under me; a bit left or right and half of our squad would have been hanging in some barbed wire, including me crazy_o.gif

c) following night - an attack on our position. All jumping out of the sleeping bags and hurrying into the prepared positions. One guy was a bit too enthusiastic - he wanted to jump into his position. Well, he jumped and to soften the landing he reached forward with his left hand - just to hit a big stone on which his wrist basically scattered. He got retired...

Just three examples of what can happen when you act in haste...

Share this post


Link to post
Share on other sites

Don't worry I know what it's like. I've landed in some cactus plant, fire and moved up a rocky hill and ended up smashing my knee on one, stabbed my wrist onto a root pointing out of the ground..........the list goes on, but it doesn't slow you down, I just get pissed and go harder, but then when it's all over and the addrenaline goes it's noticeable, and them cactus plants are bastards. But I was talking about loosing your gear (like if you leave pouches open or something) and being able to fire when you hit the ground, not injuries.

**And barbed wire doesn't hurt when you're fighting, I've fought across it a few times.

Btw, what unit you from.

Share this post


Link to post
Share on other sites

I think that leaning would be a better substitute. That way you could lean around corners to shoot but it you get caught out in the open you cant pull some CS shit and dodge your way to saftey.

Share this post


Link to post
Share on other sites

when i said diving to the ground i only meant diving to the side and winding yourself. When your going prone with a weapon in your hand and webbing on i would actually say that OFP is the most realistic game there is for that bit. If youve ever done it for real youll realise that ur gonna kill yourself diving to the ground like they do in somegames without even a step

Share this post


Link to post
Share on other sites

Let just say, that diving to ground in OFP is the common one, usualy done when danger is not so high. Under direct fire, you often fall down much faster (that I realised in airsoft), its instinct, which saved my virtual life a few times. I don´t remember any injuries, because it was mainly on soft forest ground.

Share this post


Link to post
Share on other sites

Umm. No.

I would like to see more fluidity in movement however.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×