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Wilco

Picked up full spectrum warrior today

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OFP got so much more atmosphere IMO

That Bradley model is ugly and those GIs don't have the keys for it in that game.

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Im not sure if i'll buy this, i got the impression from the demo that its the kind of game you complete really quick and then never pick up again - not sure i wann spend Å30 - Å40 on it.

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I agree that the graphical side does not really improve on what we have with the BAS - Tonal Tango Pack (striking similiarities even)

but what it makes come to life is the random voice engine, units expressing emotions (not just standard phrases like: "oh no ... 2 ... is down")

"Alpha Team, move out!"

"Tango in sight"

"Oh men, we gotta get out of here"

I start getting desperate with all the "possibilities" that OFP has in store but that never get realized in actual missions.

and I'm getting less & less time to make missions myself. Crafted missions in which you can order support, recon or artillery can be counted on one hand.

I loaded the user-made "Operation Inselsturm" in comparison. It said in the intro that the beach was poorly defended, I get out of the boat and bam, I get shot by static machine gun defences. Second attempt: I leave my men in the boat and go shoot the machine gunner, then I order my men to get out, but it turns out the boat had left again, so my 6 men are disembarking in the wide open sea. It took me about 45 minutes to find all this out (addon installation included), and that's about the average amount of time I can spend on a game daily.

This is why I am beginning to settle for lesser quality sad_o.gif

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Sorry if i brought this up late but has anyone found a walkthrought for it yet. None on google for 20 pages. and none on gamefaqs.com.

If anyone knows of a site. Could u please post it wink_o.gifsmile_o.gif

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I didn't find a walkthrough either but I finished it after some cursing and throwing keyboard into the wall-type of tantrums at some places, playing at 'master sergeant' or medium difficulty. wink_o.gif

Overall I think FSW is a very cool game with nice graphics and feeling. It is actually more like a puzzle game in disguise, in the sense that bullets and what you see on the screen don't actually have any effect on the course of combat. It's like the combat in KOTOR and NWN that use D&D rules where arrows fly and swords are swung for show but the probabilities of a hit are still calculated behind the scenes, putting two fighter's statistics against each other. This is not a bad thing since I have never seen such a tactical, smart urban combat game as FSW.

The only things that bug are for example how your AI are extremely poor shots for U.S soldiers especially at medium or hard difficulty levels. At several places my AI have slowly and carefully advanced using every precaution, bounding forward while the other fire team covers them with point fire, and then an enemy suddenly runs out from an alley, stops and stands in the middle of the road, gets shot at for a few seconds, then kills two of my guys = mission failed. crazy_o.gif

Another is how certain places just require you to memorize the locations of enemies, basically dooming you to die of them once and then try again. You cannot cover every direction effectively at once, so there is absolutely nothing you can do when two enemies surprisingly appear on a walkway above and shoot one of your fire teams (with them rarely even returning fire, not that it would do much difference with their laughable aim.). It ruins the mood and frustrates you when you have to start over ten times during one level...an even better example is how the game spawns a few enemies to attack you from behind a few times, they are so rare that it would be ridiculous to have one team cover your back all the time, but still often enough that you cannot predict it and just have to try again with the knowledge of where they come from...

Still, I would recommend the game to any military sim fans and I wouldn't mind an expansion in some other environment and more enemies moving around.

Quote[/b] ]what I don't like about it:

- fire teams keep spraying bullets at each other even if they have full cover

No they don't, just press X to make them hold fire if you've given them a fire order. After a bounding move they seem to have a point fire order too, be wary of that...As for the enemies, well they're crazy, are trying to keep you down and never run out of ammo, besides, constant fire lends a sense of urgency to combat.

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yea, their marksmenship wasn't too good on easy either.one of the other things the i found very annoying was how a enemy could have his head poking out from behind a solid object and you couldn't plug him w/ anything because he was covered. and how sometimes one enemy w/ very poor aim would pin either one of my squads down. very annoying. that and how limited your gernades were. doesnt a gernader carry more than just 3 or 4 gernades? best i liked about the game were ragdoll physics, except of course when your own men took a bullet they would go flying back about a mile and you would have go a get them. but the enemy body physics were good.

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yea, their marksmenship wasn't too good on easy either.one of the other things the i found very annoying was how a enemy could have his head poking out from behind a solid object and you couldn't plug him because he was covered. and how sometimes one enemy w/ very poor aim would pin either one of my squads down. very annoying. that and how limited your gernades were. doesnt a gernader carry more than just 3 or 4 gernades? best i liked about the game were ragdoll physics, except of course when your own men took a bullet they would go flying back about a mile and you would have go a get them. but the enemy body physics were good.

Well the game would be very frustrating if people weren't 100% covered behind cover, you would lose men without being able to do anything about it, and you wouldn't have to flank enemies at all. You don't have more than 3 or 4 grenades because if you had the realistic amount the game would be extremely easy.

In order to make FSW work like it does (very well, IMO) you have to make compromises like these, and I don't mind them at all if you look at the bigger picture.

BTW only enemies with machineguns can pin your squad down, I wouldn't want to stick my head out in the shower of bullets that they put down. wow_o.gif

The ragdoll engine is a real joke, your AI fly off for miles or do a somersault from an AK round at least 25% of the time and act weirdly the rest of the time, and debris flies around at lightspeed. Enemy ragdoll is OK, but I usually kill enemies from afar anyway...it's like an untested alpha version of a physics engine. crazy_o.gif

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The ragdoll engine is a real joke, your AI fly off for miles or do a somersault from an AK round at least 25% of the time and act weirdly the rest of the time, and debris flies around at lightspeed. Enemy ragdoll is OK, but I usually kill enemies from afar anyway...it's like an untested alpha version of a physics engine. crazy_o.gif

yea, thats what i meant, i think its a bug. friendly A.I. would go flying all over the place whenever they got plugged, but enemy A.I. would drop down rather realisticly. sometimes if they were standing next to steps, they would tumble down them or if they were on top of a balcony, they would usually fall over the banister and hit the ground and gernades wouldn't send them flying like a gernade would in Freedom Fighters. but the army sim mode doesnt seem to have that problem too much.

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I've played about a third of it and I like it. Its a puzzle game more than anything else and a bit limited for that but what it does it does well. I was lucky enough to get it for 17

quid from Play.com. I might have been less forgiving if I'd payed the RRP.

I can't see this game going down as a classic but I think there is a lot of potental to be built upon for sequels or rival titles. In particular more freedom and a strategic enemy AI so that levels don't keep playing out the same way every time would be nice. A good RTS genre could grow out of this thing taking us down a welcome different route from all the C+C clones we've had over the past few years.

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Its a puzzle game more than anything else and a bit limited for that but what it does it does well.

...

I can't see this game going down as a classic but I think there is a lot of potental to be built upon for sequels or rival titles. In particular more freedom and a strategic enemy AI so that levels don't keep playing out the same way every time would be nice. A good RTS genre could grow out of this thing taking us down a welcome different route from all the C+C clones we've had over the past few years.

Agree completely.

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Anyone want to post their profiles/save games?

I've already played through on X-Box and can't be bothered now. I just wanna tinker with the Ranger snipers and then go back to Rome: Total War.

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The way American doctrine is, if you make a mission like that for ofp, you're always going to whoop ass unless you make an unrealistic mission. I'd probably buy FSW for the challenge because they're covering that guerilla combat vs. conventional troops and they can cover it much better than ofp can so its a new challenge.

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...its ok game   smile_o.gif

very good made soldier models, textures and animation most wink_o.gif

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