Silent N Deadly 0 Posted June 8, 2004 Yeah I don't think the AI could ever follow the highway correctly. They will probaly crash all the time. Just look how they drive on a one lane, they go all over the place. I think this will be a problem wouldn't the AI just drive where they would normaly would? And wouldn't that be where the Cement Barrier is? Share this post Link to post Share on other sites
jakerod 254 Posted June 8, 2004 no they would just be driving down the middle on one side of the barrier because the highway isnt one road piece it is just two normal road pieces side by side (or atleast that is the way it appears in all the pictures) Share this post Link to post Share on other sites
Acecube 0 Posted June 8, 2004 Hey, this looks pretty good already! I don't know how far you're going about editing topography but how about finaly having realistic roads!? In a similar thread (think it was about chechen island, ages ago) I suggested having roadside ditches or similar. In real life there's 3 ways to build a road that will not be floded on rainy weather or at the big melt in spring time: 1. City Streets mostly have drains (no need to simulate this) 2. Roadside ditches which are like trenches next to both sides of the road. These would make good covering positions both in real life and in OFP missions. 3. Elevated roads. The base of the pavement is heaped about 1 or 2 meters above the surrounding ground level. This would also make for good cover in combat. Another flaw in OFP's islands is roads beeing placed along or upward very step mountains/hills. There rarely is a road with more than 24% (10-11° angle) incline/bank. In this case roads are usualy curved/cascaded. Hope you like the idea because I would love to have some OFP missions where you can take cover from an ambush in a road side ditch or such. Share this post Link to post Share on other sites
Unnamed_ 0 Posted June 8, 2004 Quote[/b] ]No landfill, it wouldn't look realistic, but maybe a ferryboat I was not thinking of an actual Landfill (bad choice of words), just raising the terrain around the Island Runway to accomodate a second larger Airport by merging the Island with the mainland. I wanted a second Airport that looks something like this: I just thought the size of it fitted in with your highways. But perhaps when your finished, if you did not mind me messing around with your map, I could do my own version? Share this post Link to post Share on other sites
Nathanz 0 Posted June 8, 2004 Quote[/b] ]No landfill, it wouldn't look realistic, but maybe a ferryboat I was not thinking of an actual Landfill (bad choice of words), just raising the terrain around the Island Runway to accomodate a second larger Airport by merging the Island with the mainland. I wanted a second Airport that looks something like this: http://homepages.gotadsl.co.uk/~gunfight/Air03.jpg I just thought the size of it fitted in with your highways. But perhaps when your finished, if you did not mind me messing around with your map, I could do my own version? One runway would be unusable though (or atleast i think) But that would be cool for non ai players or just for looks Share this post Link to post Share on other sites
raynor 0 Posted June 8, 2004 Speed limit signs! Thats a must! And stop signs...and maybe a street design with garages and driveways...no one wants to look like a hick with their car parked outside the yard in the grass afterall....even if it does look like my house. Heh heh hrmmm....and make a police department too and a fire station. Make sure theirs a hospital also...everyone needs those. and a real airport (sorta like the one on mapfact but even more realistic ) Share this post Link to post Share on other sites
Johann "onn" Bitsoenn 0 Posted June 8, 2004 a) Highway is not a Highway, when there are crossings (as on your screens). It is only an express road then b) road texture. I STRONGLY suggest, that instead of two standard roads, you should make one wide road texture, like that: Then on the space with bars you place the dividers. You may also place some long and flat line of road somewhere in the middle of the map or wherever (may be flatten artificially) without dividers - as an emergency aircraft (quite popular thing around the world to make an emergency runway on the special part of highway), you may also add a concrete square on one of the ends on that highway (glued to a highway, for fuel tanks, service vehicles, planes, and so on). That may be later fun in gameplay, to have a field airfield :] Share this post Link to post Share on other sites
ag_smith 0 Posted June 8, 2004 One wide road is the worst thing you can do. Belive me, I've already tried it. AI cars will try to drive along the centerline crashing into concrete walls all the time. Share this post Link to post Share on other sites
Nathanz 0 Posted June 8, 2004 One wide road is the worst thing you can do. Belive me, I've already tried it. AI cars will try to drive along the centerline crashing into concrete walls all the time. So making 2 "roadway" lods side by side, the AI would drive in the middle ? Share this post Link to post Share on other sites
ag_smith 0 Posted June 8, 2004 Yes. It's weired but roads work like that in OFP. Share this post Link to post Share on other sites
Ironsight 1 Posted June 8, 2004 Embassy type buildings (a few) that are walled in, have guard post and large gardens, garages, store rooms, seperate living areas from the main embassy. The one thing most islands lack. Could we get atleast one military base on the damn island? I will make a US embassy in Lipany near the (planned) government buildings Frenchman: I guess I could put a water tower somewhere Nathanz: Thanks for the offer of the bridge if you can send him to my email I will implent him To everybody: I am keeping the highway like how it is now, I will make AI paths so they can follow them, or you have to make a lot of waypoints in a mission. About the airport(s) I will totaly restyle the main airport I am going to put some terminals on it and it also has two runways. The airport in the north stays for what it is, maybe some small changes but that's it Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted June 8, 2004 Looking VERY good. The highways look absolutely awesome. The only thing I would like to see is those large traffic signs over the highway telling you were to go (the direction the larger cities). That would be ultra-cool. That way you could basiscly navigate on the island without the use of the map. Share this post Link to post Share on other sites
Ironsight 1 Posted June 8, 2004 The only thing I would like to see is those large traffic signs over the highway telling you were to go (the direction the larger cities). That would be ultra-cool. That way you could basiscly navigate on the island without the use of the map. No signs over the highway (yet  ) but I will make some near the highway. EDIT: Just saw I got some advertising at OFP.info Share this post Link to post Share on other sites
Ironsight 1 Posted June 8, 2004 Some more pics of the highway: Highway near Skalice Highway near Frymburk More later pics later Share this post Link to post Share on other sites
Nathanz 0 Posted June 8, 2004 Nathanz: Thanks for the offer of the bridge if you can send him to my email I will implent him  Uh oh, I seem to be having problems. I can walk through the Geometry lods even though their on the model... Share this post Link to post Share on other sites
PSC 0 Posted June 8, 2004 Maybe you wanna make use of this highway roadsign which I once made: Roadsign Share this post Link to post Share on other sites
raynor 0 Posted June 8, 2004 Looks perty but are those actual distances? And what are they in? Miles or kilometers. Share this post Link to post Share on other sites
PSC 0 Posted June 8, 2004 Distances in kilometers, but very rough measured. Ironsight can chage everything if wanted. Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted June 8, 2004 Since the island is situated in eastern europe (or at least the original NOE is), the distance should be in Km (like it already is now). Very nice signs, BTW. (although they look a bit german, LOL) Share this post Link to post Share on other sites
PSC 0 Posted June 8, 2004 I have to disagree Frostbite German roadsigns are more solid and blue. They certainly look completely different Here is a comparison: Share this post Link to post Share on other sites
DarkJedi 0 Posted June 8, 2004 Maybe its handy that there is enough room on the airport to turn large airplanes. Otherwise you can't take off anymore. Share this post Link to post Share on other sites
Ironsight 1 Posted June 8, 2004 Nathanz: Thanks for the offer of the bridge if you can send him to my email I will implent him  Uh oh,  I seem to be having problems.  I can walk through the Geometry lods   even though their on the model... Too bad, I hear it if you can get it to work. Quote[/b] ]Maybe you wanna make use of this highway roadsign which I once made:Roadsign Thanks a lot man, I will use it for sure. With full credit off course Quote[/b] ]Maybe its handy that there is enough room on the airport to turn large airplanes. Otherwise you can't take off anymore. The airport gets a total make-over and there will be enough room Share this post Link to post Share on other sites
Nathanz 0 Posted June 8, 2004 The airport gets a total make-over and there will be enough room  Will you use these textures ?  Share this post Link to post Share on other sites
.granQ. 0 Posted June 8, 2004 biggest work would be the runway textures.. but i would really want (if i could wish) the desert to be removed.. so many times i hated the desert.. better use a desert island for desert mission then nogova Share this post Link to post Share on other sites