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OVERWATCHangel

American civil war mod close release!!!

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Good news for everyone interested in this era! Triglav has long been working hard on creating a great American Civil War Mod. Union Vs South basically! Now he nears completion with only a few minor perfections he wishes to make left. One being increased muzzle smoke which he would appreciate any help on! Other than that the MOD is ready and he tells me a release date will be considered this upcomming week so keep your eyes pealed! I will be sending screenshots to Great Website! today so i'll have them up here when theyre released on the site!

Enjoy! unclesam.gif Vs those damned rednecks! crazy_o.gif heh

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Here's the site the screenies of a few yanks n southerners (along with the rifles)will be posted on, hopefully by monday. Definately worth checking out so you can realise the awesome quality of the upcomming Addons! If theres sufficient enthusiasm i may post more screenies of other infantry units and misc objects mid-week! wink_o.gif

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Are there going to be any missions or a campaign with this release? And what sorts of vehicles do you have (better not have cars!!! blues.gif)? Becuase we need some type of troop transport. DO you have cannons? How long do rifles take to reload after each shot?

Hehe, I just realized how many questions I just asked tounge_o.gif.

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Right, to answer your questions:

1) The release this week is going to be the Addon Pack which will include both infantry packs and static objects such as the barricade!

2) Since there were no motorised vehicals at that point in time there are none in this Addon pack or MOD what-so-ever! wink_o.gif Soldiers generally marched from point to point, although wagons and horses were used. When the ridable horse is released from the Colonial War guys it can be attached to edited versions of the wagons provided courtesy of the Napoleonic Mod! Also on the topic of cannons there are already era similar ones released on the Nap Mod site so they can be used in missions unless Triglav decides to work on providing some new textured ones!

3) Single battles and a campaign will be made if sufficient interest warrants it!...but between you and me ive already started on a few Scenario Missions to put you straight into the action of several Civil War skirmishes!

I think that has answered most of your questions, hope that helped! smile_o.gif

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Has there anything done to include a bit of the tactics of that time? Or do you have ideas how to simulate it with the editor? I tried to do a lot when I downloaded some Napoleonic units to give them a bit of their tactics (basically to stay in a line and wait till the order for the shot has been given).

It just doesn't look at all good when soldiers of that time hit the dirt and fire from a prone position. rock.gif

Looking forward to these units!! unclesam.gif

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Good news for you then since we have come a long way to simulate the Era means of fighting! With scripts that ensure soldiers form a line just 1m apart from each other and scripts such as this setunitpos "up" we have ensured all soldiers stay standing and in an old time formation, that being close ranks and not the standard far apart line in OFP! You can rest assured i am a VERY competent mission maker and will spare no expense in recreating the look & feel of the war! Even including realistic reload times and sound effects for the reload as it happens! With this Addon pack people will also have the freedom to create compreshensive missions of their own, following tips i'll ask Triglav to include in the readme!

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Sounds good, but you posted this in the wrong section.

Anyways, I look forward to the release.

Chris G.

aka-Miles Teg<GD>

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The link just opens ofp.info and there is no news of any civil war stuff nor is there any release.

Sounds like good stuff to me tho

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Gentlemen, i have more news for your eager minds! Firstly, Triglav updated me with his plans, here is part of the email:

"I am now in contact with the old Civil War mod guys and some new models will be used for guns, pistols, etc...

Also a new web page will soon be up.

Probably a completely new model will be made for the troopers. Much better even than now...

Perhaps this existing stuff will be released first and v.2.0 later...or if we'll work fast enough these will be discarded and the new ones released as v.1.0..."

Ive already sent the emails with some bonus pics of the beta Addon pack to the website! Permission to druel accepted! Keep checking back on monday for 'fighter' to post the screenies and MOD info on the website given above! L8rz!

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Pics are "on-line"

fighter

blues.gif

Yes, they are! ...and they look outstanding!!

This mod is gonna rock. Everyone who liked the Napoleonic mod (beta) is gonna love these!!! unclesam.gif

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Good news for you then since we have come a long way to simulate the Era means of fighting! With scripts that ensure soldiers form a line just 1m apart from each other and scripts such as this setunitpos "up" we have ensured all soldiers stay standing and in an old time formation, that being close ranks and not the standard far apart line in OFP! You can rest assured i am a VERY competent mission maker and will spare no expense in recreating the look & feel of the war! Even including realistic reload times and sound effects for the reload as it happens! With this Addon pack people will also have the freedom to create compreshensive missions of their own, following tips i'll ask Triglav to include in the readme!

Yea, please include a readme! I'd love to do some missions myself!

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Looks great so far, just an question

Does that Sword actually work with the AI? would be great if it does

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To expand on rouge1's question:

Are there working bayonets in the mod? And do the AI use them properly? A HUGE part of warfare at the time was the bayonet charge, so to not have that ability would just be a shame.... Even rifles without bayonets should have a close-combat attack really.

Looks really good though; looking forward to the release smile_o.gif

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i dunno about a civil war map, combat was harldy based on ones skills, mostly luck (well frontline troops at least). anyways how long does it take to reload in this mod, i thought in real life it took like 45 secs or something like that.

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It actually may be a very fun setting to command troops in (multiple squads), I think. And you could always do a sort of "Swamp Fox" type mission (I know, that was the revolutionary war...), where you use Amerindian/guerilla tactics against the enemy. In all, I think it could be a very interesting variation on your standard OFP missions.

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Hey all, ive consulted Triglav with your questions and he had this to say:

"Gun impacts and accuracy should be pretty realsitic. Hopefully the sounds too. Am trying to pay attention to that.

Bayonet works with the Napoleonic bayonet script, but AI can't use it properly unfortunately.

Same goes for sword. Strikegun effect there, until we get hold on a better script.

Reload times for muskets are quite long, mortar reloading animation is used.

No anim for canon reloading either. But sound and gun damage and (in)accuracy are prety realistic.

Any texturers out there that can offer their service to dress our bare naked 3ds models?

I am now the organizing-leader of the mod, so contact me at mttriglav@email.si

Thank you.

Triglav "

At present the screenshots show just the tip of the iceberg of models he's worked on, but taking the MOD up to this greater level he obviously will need more assistance to get everything out there so give him a hand if you're a dab at texturing! More information will be posted during the week!

wink_o.gif

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Couple more comments smile_o.gif (This means I'm very interested in the mod):

There is a property (I'm pretty sure) in the unit's config that corresponds to the unit's 'x' and 'y' distance in formations. Instead of running scripts, you could simply reduce these values. That way, you could have very tightly spaced squads using the in-game formations. You could also throw in a command to set the unitpos to "up" in the units init eventhandler.

It all simplifies things for the less script-inclined, and also reduces the complexity overall.

I've also got a custom formations script over at OFPEC that makes it easy to create new formations, if you are interested.

As for hand to hand combat, I bet I could make a decent script for just that. Might also be able to make a custom animation or two. I've been thinking about trying to get that to work one way or another for a while, but never quite took it on. I heard that the CSLA mod has working bayonets though, so you might wanna check that out.

When is a beta/demo going to come out so I can play around with these guys?

PS: Love the flag carriers too, btw. Any plans to put in drummers?

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Hey, in answer to your questions, we do have a formation script already prepared which spaces the units just 1m apart from each other. With regards to the animations and cqc script, that would be excellent if you could indeed produce something the AI could use freely! If you would like to try, please contact triglav at his afore mentioned email! Thanks!

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Just a question regarding the "Formation" scripts...

Once you've released this mod, do you guys have any objection to others using it with other units (Those Napoleonic Flashpoint units would really benefit from it, methinks)

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You will be free to use the formation script with other addons! There are actually tutorials you could download to get your own customised formations up and running btw! Ive sent a weapons update to ofp.gamezone.cz so there should be some new eye candy and info on the site tommorow!

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