@cero 0 Posted August 3, 2004 Thanks for the links guys. Nice one. Regards. @CERO. Share this post Link to post Share on other sites
wOnkEy dOnkEy 0 Posted August 5, 2004 hi ho..... cause im old n a bit dippy........ can sombody refresh me memory of how to convert vanilla single player missions over to WGL compatible ones.... i seem to remeber sumat about using notepad and doing "search/replace" on units like "man" and replacing with "wgl_man".....or is/was that for converting older WGL missions... anyway in the mean time ive bin manualy converting vanilla flashpoint missions in the editor after "de pbo-ing"....which is ok but a bit teadious..... however ive just bin trying to convert a mission that uses default "black op" units with silenced weapons......but i got stuck because in the "WGL men or WGL special forces" there doesnt appear to be any "silenced" weapons units... bummer....  so perhaps sumat to look at there for v.5 a small niggle/observation i know you lurvly fluffy chaps spent much time on ballistics data/research and weapon effects.....and i also know theres been comments reguarding certain riffle ammo types being somewhat weak as......begins with P ends in ISS......  ......but as humble civvy that knows nowt but the bloody obvious....... and then only "sometimes" as a wgl inf unit if i stand 5 to 10 feet away from another wgl unit and shoot it.......ie point blank with 1 round to the torsso......i expect that unit to fall to the ground dead or fataly wounded......but that dont happen whilst looking for the silenced weapons i placed 10+ units of various types on a map just so i could look at the weapons......of course me being me and youre weapons n mod being so smart i couldnt help meself and shot a few units..........but to my amazement i found i was taking 10 shots to kill a unit.....from 8 feet away...... now call me "monkeys marginalized uncle" but that cant be right..... is it done that way to hobble the some what accurate ai or as a "gameplay" feature? btw.......hows the "island" coming along?.......ive forgoton the name (see "old n dippy") but its been a while since we seen any screenies....hint oh yea..... will v.5 have improved flight modling for aircraft of any sort?.............its one area IMHO that i dont see many modders tackle in depth for some reason.......will there be any improvements with momentum and gravity effects on aircraft and this is prolly a bit much but gyroscopic effects for choppers....? and one thing i thought was bit odd in tanks can turret speed be limited to realistic values..........seems a bit off haveing turrets that can track as fast as the mouse inputs.....ive always found tanks in flashpoint dont impart the feeling of 90 tons of "brick out house"   when moving or operating... thanks in advance....oh btw still got me video of setting up mortars and desktop icons for anybody wonder why you got blank desktop icons and why that pesky mortar dont work in your missions hehe  My Webpage Share this post Link to post Share on other sites
russin 0 Posted August 5, 2004 @wOnkEy dOnkEy try here i think ya can find what your lookin for Wargames Maps&editing forum thread Share this post Link to post Share on other sites
Waldriese 0 Posted August 14, 2004 Hi, i installed the Wargames Pack. At first 4.10, than the Isle Gaia, than 4.11, and the Editor Patch. If I used so the Editor in Opf to test the new Units, i get this this (bad) messagen: \WGL_Veh_config\fx\destroyedDetects.sqs not found. Where ist my Problem? Is anybody able to send mir this File? (matt-Reichel@web.de) Share this post Link to post Share on other sites
-IT-Q- 0 Posted August 14, 2004 try patching again with this automated patcher. i dont know if it helps, but its worth a try wg_addpak_4.11_patcher_enhanced.exe well i am not really certain on this, but i think the script is absolete with the actual version, so u didnt use any mission just plain the editor? Share this post Link to post Share on other sites
Waldriese 0 Posted August 14, 2004 @ Aug. 14 2004' date='16:14)']try patching again with this automated patcher. i dont know if it helps, but its worth a trywg_addpak_4.11_patcher_enhanced.exe well i am not really certain on this, but i think the script is absolete with the actual version, so u didnt use any mission just plain the editor? I used the Patch, but it still doesn`t work. I played some Singleplayer Missions (not the Campaign), but there wasnt this mistake! Only if i work with the Editor. Share this post Link to post Share on other sites
Universel 0 Posted August 14, 2004 Is there a manual for this mod ? I mean a manual where i can learn how to use the rucksack or where i can learn all the functions of the reticles/scopes of the weapons/armor. And it seems that the bullets of the new SVD (for russian sniper) are not realistic. They fly too "straight" and i have to use the 500m mark (2nd triangle) to hit targets at 1km... Share this post Link to post Share on other sites
bn880 5 Posted August 14, 2004 Hi, I'm using this 4.12 Alpha patch, and I'm wondering if anyone has gotten the Mortars to work with it? I keep getting this WGLMOrtMils error and other things like "Target" don't appear to function. Share this post Link to post Share on other sites
russin 0 Posted August 15, 2004 Is there a manual for this mod ?I mean a manual where i can learn how to use the rucksack or where i can learn all the functions of the reticles/scopes of the weapons/armor. And it seems that the bullets of the new SVD (for russian sniper) are not realistic. They fly too "straight" and i have to use the 500m mark (2nd triangle) to hit targets at 1km... yes there is real good Doc's in your OFP/wgl/doc's ...folder enjoy.... Share this post Link to post Share on other sites
russin 0 Posted August 15, 2004 Hi, I'm using this 4.12 Alpha patch, and I'm wondering if anyone has gotten the Mortars to work with it?  I keep getting this WGLMOrtMils error and other things like "Target" don't appear to function.  yes Motars work wonderfull with the latest 4.12rc3 beta patch... not sure how they work you would have to ask Tact on that one..... but i know they work now  i Wargames Forums Share this post Link to post Share on other sites
russin 0 Posted August 15, 2004 @ Aug. 14 2004' date='16:14)']try patching again with this automated patcher. i dont know if it helps, but its worth a trywg_addpak_4.11_patcher_enhanced.exe well i am not really certain on this, but i think the script is absolete with the actual version, so u didnt use any mission just plain the editor? I used the Patch, but it still doesn`t work. Â I played some Singleplayer Missions (not the Campaign), but there wasnt this mistake! Only if i work with the Editor. try Download here i have all contents of 4.11 full install WGLCTI Share this post Link to post Share on other sites
bn880 5 Posted August 15, 2004 Hi, I'm using this 4.12 Alpha patch, and I'm wondering if anyone has gotten the Mortars to work with it? I keep getting this WGLMOrtMils error and other things like "Target" don't appear to function. yes Motars work wonderfull with the latest 4.12rc3 beta patch... not sure how they work you would have to ask Tact on that one..... but i know they work now i Wargames Forums Good he learns from his mistakes! Good news then. Err, so where is RC3 then? Share this post Link to post Share on other sites
russin 0 Posted August 15, 2004 @bn880 Note: it does say rc2 still but that link is rc3 im gonna get tact to make sure right patch is there... also i would make a copy of yer 4.11 before ya patch it this is a beta...or for adnvanced users could back up the patched files to play 4.11 if they wish as not much as far as 4.12 missions are out yet im testing a lota AI stuff so 4.12 will be better for single player Coops and most of all CTI weeeeeeee Wargames 4.12 Development Area Share this post Link to post Share on other sites
bn880 5 Posted August 15, 2004 I checked the files inside, they had old dates... so it seems to be RC2 Share this post Link to post Share on other sites
russin 0 Posted August 15, 2004 ya but i think there was only small fix to it and he never named readme too rc3 im thinking im sure of it as a matter of fact Share this post Link to post Share on other sites
bn880 5 Posted August 16, 2004 Okay, I will try it now if you're wrong, we're going to court for the 20 minutes this wil waste. edit: no go, same wglmortmils error and the thing won't adjust aim. That was the version I've had all along 5th of August. Share this post Link to post Share on other sites
russin 0 Posted August 16, 2004 leemme track down the proper 4.12rc3 i will PM ya as soon as i get it sorted out.. Share this post Link to post Share on other sites
bn880 5 Posted August 17, 2004 Good luck mate. And thanks for your info. I'm trying to upgrade a mission here to incude mortars, and I'd rather do it under 4.12Beta, it's usually played on the same server as 4.12 is on anyway. Share this post Link to post Share on other sites
russin 0 Posted August 17, 2004 ill find out tommorrow if that is the rc3 one ill test motars out in the CTI mission where is know they where working properlly... with no lag i might add with like 5 too 6 WP all around me Share this post Link to post Share on other sites
Universel 0 Posted August 17, 2004 I m looking for servers where I can play WGL 4.12 RC2. And, in mortar Fire Control, what for is the buton "MILS-W", i guess it s for the different East/West mortars, but how do I use it precisely. I think i read somewhere it was supposed to switch between MILS-W and MILS-E, but i didint notice that in WGL4.11. Is it corrected in 4.12 RC2 ? And russin, i ll be happy to beta test your CTI map Share this post Link to post Share on other sites
russin 0 Posted August 18, 2004 Tact is out till the 21st or 22nd rc2 motars work but no Damage with WP witch make me think the DL is correct but readme not updated to rc3 (notsure now i lost track)... i will conferm as soon as i get some time too ill have go in WGLCTI map on server and blast some motars off and se if they destroy shit.. haha sorry for the confusion... if it is the Rc3 patch then i know the description needs to have 4.12 dialog or somthing im no mapper at the least STAY turned bn880 @Universel the mils is for east and west motars depending on witch ya are firing there is a detailed readme file on this in yer WGL/docs.... folder and for testing NP as soon as 4.12 is sorted out ill be makin it ready for public play testin... also there will be a 2 new addons Req for WGLCTI we have made a Wall addon as well as a Hanger to match the WG buildings.... or add me too MSN and when im gonna goin and test shit ill page ya and send Req files.... Share this post Link to post Share on other sites
bn880 5 Posted August 18, 2004 OKay I basically fixed one line in a script to get rid of the error and that RC2 (or RC3) is working fine. It is nothing major, thanks for the info on WP, I'll cut it out of the mission I'm editing. I think I had the complication occur because I use the NSV and DSKH in the same mission. Edit: again thanks for your support Russin Share this post Link to post Share on other sites
russin 0 Posted August 18, 2004 WP might work as that could be rc3 if ya DL from Squad engine im allmost certain it is rc3 if the WP works then it is Rc3 Share this post Link to post Share on other sites
wOnkEy dOnkEy 0 Posted August 20, 2004 if anybody is struggling with making a real basic mortar testing mission ive knocked up demo video in divx it covers the blank icons digimortar not found mortar tube disapearing and an ammo crate of rounds and what to do with spare guinea pigs....:crazy: Here is the link flagerant bump of old vid....made around 4.10/11 iirc btw u wgl dev minkeys.........ive seen lots of nice mods to replace default units...... ....OH and what happend about/with "thunder island" iirc......finished?...abandonded?.....dont tell me......"real life issues"........gaaahhhhhhh Share this post Link to post Share on other sites
russin 0 Posted August 20, 2004 @Donkey hehe good little vid !!! i think ill convert it to a flash Movie to make it a little smaller in size and mirror it for ya..after the 4.12 patch comes out ya migt need to change something mabe not tho Share this post Link to post Share on other sites