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wOnkEy dOnkEy

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About wOnkEy dOnkEy

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  1. wOnkEy dOnkEy

    Wargames addpak 4.0 released

    read the "readme" CAREFULLY.......or download my vid...it covers digi mortar problem (roll back a page or two on this thread for vid link) edit.........hmmm k i miss read that post.. ..ABORT ABORT...
  2. wOnkEy dOnkEy

    Wargames addpak 4.0 released

    .... .......FAMOUS LAST WORDS!!!!
  3. wOnkEy dOnkEy

    Wargames addpak 4.0 released

    rock on!.............funny bit is..........i still avent played an online session yet
  4. wOnkEy dOnkEy

    New Anim pack for replacing Anim.pbo

    any plans to develop this further?.... i dunno whats involved with making this sorta mod but from what ive seen it does look better than the default stuff........very nice indead......my only little niggle is in some moves ie going from prone to stand or crouch to stand the weapon is lowered quickly but suddenly snaps back up to the shoulder when at standing.....and kinda looks like theres a "bit missing"... hence any plans to further improve this great work?
  5. wOnkEy dOnkEy

    new nvgs

    or download the war gammers leauge mod "WGL".....from the "mods complete forum"........and play with them
  6. wOnkEy dOnkEy

    Wargames addpak 4.0 released

    if anybody is struggling with making a real basic mortar testing mission ive knocked up demo video in divx it covers the blank icons digimortar not found mortar tube disapearing and an ammo crate of rounds and what to do with spare guinea pigs....:crazy: Here is the link flagerant bump of old vid....made around 4.10/11 iirc btw u wgl dev minkeys.........ive seen lots of nice mods to replace default units...... ....OH and what happend about/with "thunder island" iirc......finished?...abandonded?.....dont tell me......"real life issues"........gaaahhhhhhh
  7. wOnkEy dOnkEy

    Wargames addpak 4.0 released

    hi ho..... cause im old n a bit dippy........ can sombody refresh me memory of how to convert vanilla single player missions over to WGL compatible ones.... i seem to remeber sumat about using notepad and doing "search/replace" on units like "man" and replacing with "wgl_man".....or is/was that for converting older WGL missions... anyway in the mean time ive bin manualy converting vanilla flashpoint missions in the editor after "de pbo-ing"....which is ok but a bit teadious..... however ive just bin trying to convert a mission that uses default "black op" units with silenced weapons......but i got stuck because in the "WGL men or WGL special forces" there doesnt appear to be any "silenced" weapons units... bummer....  so perhaps sumat to look at there for v.5 a small niggle/observation i know you lurvly fluffy chaps spent much time on ballistics data/research and weapon effects.....and i also know theres been comments reguarding certain riffle ammo types being somewhat weak as......begins with P ends in ISS......  ......but as humble civvy that knows nowt but the bloody obvious....... and then only "sometimes" as a wgl inf unit if i stand 5 to 10 feet away from another wgl unit and shoot it.......ie point blank with 1 round to the torsso......i expect that unit to fall to the ground dead or fataly wounded......but that dont happen whilst looking for the silenced weapons i placed 10+ units of various types on a map just so i could look at the weapons......of course me being me and youre weapons n mod being so smart i couldnt help meself and shot a few units..........but to my amazement i found i was taking 10 shots to kill a unit.....from 8 feet away...... now call me "monkeys marginalized uncle" but that cant be right..... is it done that way to hobble the some what accurate ai or as a "gameplay" feature? btw.......hows the "island" coming along?.......ive forgoton the name (see "old n dippy") but its been a while since we seen any screenies....hint oh yea..... will v.5 have improved flight modling for aircraft of any sort?.............its one area IMHO that i dont see many modders tackle in depth for some reason.......will there be any improvements with momentum and gravity effects on aircraft and this is prolly a bit much but gyroscopic effects for choppers....? and one thing i thought was bit odd in tanks can turret speed be limited to realistic values..........seems a bit off haveing turrets that can track as fast as the mouse inputs.....ive always found tanks in flashpoint dont impart the feeling of 90 tons of "brick out house"   when moving or operating... thanks in advance....oh btw still got me video of setting up mortars and desktop icons for anybody wonder why you got blank desktop icons and why that pesky mortar dont work in your missions hehe  My Webpage
  8. wOnkEy dOnkEy

    New sky preview

    lil bump and how this going? looks great from the screenies
  9. wOnkEy dOnkEy

    Wargames addpak 4.0 released

    if anybody is interest or struggling with making a real basic mortar testing mission ive knocked up demo video in 2 flavours divx or xvid it covers the blank icons digimortar not found mortar tube disapearing and an ammo crate of rounds and what to do with spare guinea pigs.... Here is the link Â
  10. wOnkEy dOnkEy

    Wargames addpak 4.0 released

    check page 24 in this thread and go see wgl forum
  11. wOnkEy dOnkEy

    PMC_Euro 25km Terrain + Campaign

    who's "dissing" f4? if hes bin watching their forum like i have theres bin some interesting development tests with terrain and we wouldnt wanna loose him back there..........just yet..... besides ROVER STILL NEEDS FEEDING!!!
  12. wOnkEy dOnkEy

    PMC_Euro 25km Terrain + Campaign

    well mig YOU could make a russian campain based on this island.....couldnt you.......useing the default bis units and perhaps spoil us with wgl version too.... c'mon pmc "chuck the dog a bone".....you avent gone back to falcon 4 again ave you???!!
  13. wOnkEy dOnkEy

    PMC_Euro 25km Terrain + Campaign

    any more news on this one? hows it going etc...
  14. wOnkEy dOnkEy

    Wargames addpak 4.0 released

    xpeter and anyone else that wants some WGL sp/coop missions check out PAGE 24 Â of this thread youll find some conversions of standard ofp missions and some demos put them in youre mp folder and a run a non internet/local lan game. and if youve installed the wgl sky and play warcry co-op when you get to the first clump of trees the enemy is at and the sky suddenly snaps from really crapy stormy weather to large white puffy clouds TELL SOMBODY cause i think im going maaaaaaaaaaaaad! Â
  15. wOnkEy dOnkEy

    Ecp released!

    excellent replys chaps thanks... i feel soo cheap linking to another of me posts (but anything to get viewing figures up! Here if this is true is there an optimal distance for us to consider using view distance/ecp? and in no way wanting to be rude but what would the benifit of carrying bodies around be for the single/multiplayer? (this is another pet niggle of mine in all games/mods. when i see modders work there bunz off to add that "lil bit extra" in terms of real life/detials which on the face look good and would be cool but in translation to a compter game dont work because there to local to the individual player or because of the limited situation awarness of pc simulation. ocourse that changes from game to game, its just another cross i have to bare...........sniff............)
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