HUNT666 0 Posted March 15, 2004 102 Anims made by me static and non-static. Not all perfect.....  Hunter_anims.pbo Command List stop1           Stop a car or something like that static1-8         diff. static anims stand1-10        diff static rest anims sleep1-6         sleep anims sitting1-3         sit anims sit1-2           sit anims save1-6          anims for capture MRT1-13         deadpos anims (static) knee1-6          diff. knee anims kick1-3           diff. kicks hit1-2            diff.hits fear1-5           like u get hit by any other aim1-5           diff. aim pos anims rightstat          right lean stat right             right lean short repair            repair Truck or something like that raistat            right arm injured static rais              right arm injured sit rai              right arm injured walk parastatic         para fly pos anim ( not working) parasmash         Para dont open Moonwalk          lli               LeftLeg Injured leftstat           Left Lean static left              left lean short knocking           Doorknocking anim kneerightstat        lean right stat on the knees kneeleftstat        lean left stat on the knees kneehit            Hit with knee jump              Jump hitdown           Hit Down head             Jump head over foot1             run backward  fall            doorkick           Doorkick anim deadknee           Dead Anim combat10          Crazy Weapon POS bush              Take a Piss blow              Blow Back from Explosion backflip            Backflip abrollenstat          abrollen            Para Landing waveloop           Wave Anim wave              Wave Anim2 Put the Pbo in your Addon Folder. this switchmove "XXX"   for XXX place any Command from that list. For Longer anim type: this switchmove "XXX"; this switchmove "XXX"; and so on .... For Endless Anim use 3 Waypoints. 1Move 2Move 3Cicle Place the Cicle exact above the first . Only work with static anims. Download    copy&paste  Thats it CU Share this post Link to post Share on other sites
MSpencer 0 Posted March 15, 2004 Are you and Wilco having a Cold War or something? Whenever you release something, he counters, and vice versa. Share this post Link to post Share on other sites
Wilco 944 Posted March 15, 2004 Hrm...I'm pretty sure we don't mean to But maybe we are.... Share this post Link to post Share on other sites
triumph 0 Posted March 15, 2004 so which of these two packs is better? Share this post Link to post Share on other sites
Wilco 944 Posted March 15, 2004 Mine isn't really a pack, so I don't know what to say. Share this post Link to post Share on other sites
HUNT666 0 Posted March 15, 2004 No war between us And mine Pack is better (joking) Dont know wich is better CU Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 15, 2004 its nice that u ofer us a choice. and we apprecate your hard work Share this post Link to post Share on other sites
McWolf 0 Posted March 15, 2004 download not work... Share this post Link to post Share on other sites
Sgt. Stryker 0 Posted March 15, 2004 i dont think you can really compare them, i BELIEVE yours doesnt competly replace the regular anims. do they? Well anyways good work, next you guys need to figure a way to make your own animation sequences, I.E. instead of just repleacing BIS's create your own flow, ya know? Share this post Link to post Share on other sites
miles teg 1 Posted March 15, 2004 I also can't get the download to work. Â It looks like the Tripod site reached its bandwidth limitations. Â Anybody have any mirrors of these two files? Also what exactly does the "replacement animations" do? Do they replace all of the BIS animations? If so which ones? Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
-=BT=- Matty R 0 Posted March 15, 2004 Ha Ha Ha somehow i use both so im not bothered i like wilcos ands hunts lol keep up the good work mabe you could make new running anims Share this post Link to post Share on other sites
thirtyg 0 Posted March 15, 2004 Nice Job Hunter. Just a comment however, i would have thought that the static animations would have been better left to the unified animation project pbo file, rather than another seperate pbo. Share this post Link to post Share on other sites
HUNT666 0 Posted March 15, 2004 No .... Its nearly the same... Only the Name is an other. And i will update my pack.. In that Unified Pack is it not visible who is the author of that anim.And my Time is to much expensive Edit:Sorry dont have any other Link maybe here is one who can host that both files ? THX Edit2 : Both Links work for me ?? Is it normal ? CU Share this post Link to post Share on other sites
cervomix 0 Posted March 16, 2004 Mirrors removed (old version). Share this post Link to post Share on other sites
SpecOp9 0 Posted March 16, 2004 Lol, for missions these won't be very good, but for things like cutscenes there can be used flawlessly by a cutscene editor who knows what he's doing. Share this post Link to post Share on other sites
thirtyg 0 Posted March 16, 2004 Lol, for missions these won't be very good, but for things like cutscenes there can be used flawlessly by a cutscene editor who knows what he's doing. Just have a look in the OFP:CP thread and u'll see how people have already put them to good use Share this post Link to post Share on other sites
Baphomet 0 Posted March 16, 2004 Does this replace BIS animations? I wouldn't really want that, but I would like the ambient animations. Especially the silly ones. You need to add more goofy/novelty animations. Maybe like an angry guy stomping around having a tantrum, or maybe some "argument" anims so you could have two people fighting about something, or a few mime moves. I'd love to shoot a mime in ofp! Share this post Link to post Share on other sites
ag_smith 0 Posted March 16, 2004 *cough* OFPEC tags? *cough* Share this post Link to post Share on other sites
Wilco 944 Posted March 17, 2004 Not everything must have OFPEC tags, with the animations I make, they don't have them. Edit: It wouldn't be a bad idea...his animations conflict with mine. Share this post Link to post Share on other sites
Wilco 944 Posted March 17, 2004 Alright....let me get it out. Hunter, remember that conversation we had on MSN about me working off of your animations if I ever did? Well next time if you work off of mine, then please give me credit. I was scoping out your replacement crouch with mine and for some ODD reason the back foot ALMOST exactly lines up with mine....wierd isn't it? Share this post Link to post Share on other sites
triumph 0 Posted March 17, 2004 *hides under the table* Share this post Link to post Share on other sites
Baphomet 0 Posted March 17, 2004 I want to see dancing soldier anims. I want to see someone make a silly OFP music video. Share this post Link to post Share on other sites
HUNT666 0 Posted March 17, 2004 LOL I dont use any anim from you.. Think about what u say next time plz.. That is my Crouch anim ... CU Share this post Link to post Share on other sites
McWolf 0 Posted March 17, 2004 Mirrors:102 Anims pack: From Mirror #1 From Mirror #2 Replace Beta pack: From Mirror #1 From Mirror #2 Got it! Thanks a lot... Share this post Link to post Share on other sites