mr. Duck 0 Posted January 27, 2005 @mr.duckno rescources on these, we need to design them first (along with other stuff that is mentioned but not shown in the manual) theyll be pretty balanced to the marines if u want to u can make a list of suggestions or ideas for the bebops suggestions/ideas: Borrow the Japanese faces from the BOH mod (and perhaps the scripts for auto faces, saves time). The bebop rifle rounds are weak against the marine body armor (unit 2.8 from the tech manual, see personal body armor story). How about putting them in the resistance side (or resistance and east)? That you'd still be able to ally yerself with them. As for how they should look like. I've been googling a while for "watanabes+colonial", "colonial marines+beebops", etc. etc. With no luck (damn it...). Share this post Link to post Share on other sites
nephilim 0 Posted January 28, 2005 as i sated b4 the aliens are done they include all breeds seen so far except the aleins from alien 4 and avp(YUK!!!) Share this post Link to post Share on other sites
nikki191 0 Posted January 28, 2005 worships the ground nephilim walks on for having the good taste not to include those Share this post Link to post Share on other sites
Yssabem 0 Posted January 28, 2005 is there anywhere we can see a progress chart of the USCM mod? I mean like % complete progress bars or something, just so we know what's done. Are you going to release anything along the way or wait until you done everything, if so how long til you're done! I'm not trying to nag, just really want play with your hard work! Share this post Link to post Share on other sites
nephilim 0 Posted January 28, 2005 hmm we dont have a site actually... thers still loads of stuff to do were just 3 guys.. (ok one chick and 2 guys....) so dont expect fast progress specially cuz htere isnt much refernece on uscm vheicles so even research takes long basically we can say this is done: aliens (HOHAAA) new soldiers (need fixing) m577 a1 apc (works only poslishing texture work) ud4l dropship (works, texturing and addtional detail for cockpit) m41a pulserfle (new model done textures needed) m56 smartgun (model done) m87 pig plasma launcher done sentry guns (model done notingame yet) m44 ridgeway tank model (50%) conestoga class carrier (WIP) yes it will be ingame and be accesable (385 m!!) complete environment done i know its not much but creatign such stuff isnt easy... specially when the movie props arent correct itself (like the apc....) Share this post Link to post Share on other sites
hellfish6 7 Posted January 28, 2005 I thought I'd seen someone (Der Bastler?) with a working Plasma Infantry Gun. I know I've seen the video on ofp.info a year or so ago - they showed some guys using the PIG to wipe out T-80s. Is that the same one you have? Share this post Link to post Share on other sites
nephilim 0 Posted January 28, 2005 yes we use bastlers scripts for the pig but well alter it a bit the model is completally new though Share this post Link to post Share on other sites
NeMeSiS 11 Posted January 28, 2005 basically we can say this is done:aliens (HOHAAA) hurray! Share this post Link to post Share on other sites
Yssabem 0 Posted January 28, 2005 thanks for the update neph Any chance of releasing those finished aliens as a sperate pack ;) I'd give my right nut.... Share this post Link to post Share on other sites
nikki191 0 Posted January 28, 2005 the conestoga class carrier just pulls into orbit though doesnt it? ...suddenly has a visual of looking up to see a conestoga appearing over the top of a hill... oh my and oh crap if you are on the receiving end hehe.. thanks for the update, you guys are doing an amazing job Share this post Link to post Share on other sites
hmmwv 0 Posted January 28, 2005 Conestoga class ships (like the USS Sulaco) don´t land on planets. That ships just stay in orbit and unload other smaller ships like the UD-4 dropship. Share this post Link to post Share on other sites
nikki191 0 Posted January 28, 2005 guess a Conestoga in OPF could be used for cut scenes hmm but in missions themselves? I guess it could work as a critically damaged one that had to set down planetside... crew isolated... alien controlled world... limited ammo.... muahahaha Share this post Link to post Share on other sites
hellfish6 7 Posted January 28, 2005 You could setpos the Sulaco up at 9000m or so (10000m is the max in OFP, IIRC) and still walk around it if it's configged right. I did that with one of the C-130 addons to do HALO ops. Try setposing Hawk's Nimitz or CBFASI's Invincible to 9000m or so. See what that does. If it works, it's really simple to do dropship operations then - that 9000m is still a long way down. Share this post Link to post Share on other sites
nephilim 0 Posted January 28, 2005 yeah itll be a static object in very great height ull be able to walk aroun on the hangar or crew compartments and drop from it via ds or land on it alos the conestoga class has a wide range of weapons like mine launchers long lance missiles rain guns particle beams sharp sticks... there wil be smaller scaled carriers for cutscenes btw think of names for the carriers know ones (official) are: SULACO (Aliens) PATNA (Alien 3) SAVO VERLOC (AVP2) my ideas were: ATHMALIK BONZANIGO think of other names, but not trivial ones like enterprise :P post ur ideas and wait for some goddies short info on the sulao the famous carrier form aliens was also involved during action on linna 425 where it has been hit by asat missiles on the conestoga itslef: these carriers are AI controled, quite smart AI. read more about it in the uscm manual Share this post Link to post Share on other sites
nikki191 0 Posted January 28, 2005 hmm well the class name is conestoga so thats a pretty safe bet for being a name for one..its the USCM so i guess that USMC ship names would work as well like Tarrawa, etc but personally i wouldnt mind one called Saratoga and nephilim you are mean for saying no to Enterprise all i can say is that it will be a hell of a sight the first time you drop from this ship.... need a hudson going woohoo sound effect for that Share this post Link to post Share on other sites
Yssabem 0 Posted January 28, 2005 How about: Demiurge - (as in Plato) Harkonnen - (for a bit of cross sci-fi polination ) Damocles - (more Greek geekery) Janjamo - (just made up as far as i know...) EDIT: WHAT AM I THINKING! The only name it could possibly have is 'Nephilim' ... it's only fitting really Share this post Link to post Share on other sites
nikki191 0 Posted January 28, 2005 awesome suggestion i will give a second vote for the USS Nephilim Share this post Link to post Share on other sites
NeMeSiS 11 Posted January 28, 2005 awesome suggestion i will give a second vote for the USS Nephilim  3rd vote on that Share this post Link to post Share on other sites
Big Dawg KS 6 Posted January 28, 2005 Any work for me to do? Er, how many we gonna make anyways? Share this post Link to post Share on other sites
hellfish6 7 Posted January 28, 2005 Nephilim isn't bad at all. Most amphibious ships are named after famous Marine battles - Iwo Jima, Saipan, Tarawa, Tripoli, etc. From your list, Savo is a pretty important naval battle from early WW2 for the US Navy (Battle of Savo Island, Ironbottom Sound, etc.). I'd humbly request a ship name along these lines. Also - how will you do your drop ships? It would be awesome to do a couple different camos and then use setobjecttexture for 5 or so squadron markings. Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted January 28, 2005 If you want to be VIP2005 is should name some of them "USS Hellfish", "USS Shadow", ect. You get the point Share this post Link to post Share on other sites
nikki191 0 Posted January 28, 2005 found this: http://www.chinfo.navy.mil/navpalib/ships/lists/shipalfa.html list current as of december 2004 for US navy ship names. might give people a few ideas for names Share this post Link to post Share on other sites
mrbean1112 0 Posted January 28, 2005 thanks for the update neph Any chance of releasing those finished aliens as a sperate pack ;) I'd give my right nut.... Yes and i would give both of my nuts for aliens being released as a seperate pack, ecspesially if they were relesed today! Wink* Wink* And i would give....... Share this post Link to post Share on other sites
-RuN- 0 Posted January 29, 2005 To come back to the ship in game. Rather than having it set at 9000 meters, what about using the same thing that Black Baron did with its space shuttle? He managed to create a map of the planet and really make us feel that we are on orbit. What do you think? Share this post Link to post Share on other sites