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Ex-RoNiN

Ocean

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I am surprised by the amount of watergoing vessels released or about to be released, it seems as if aircraft carriers and other vessels are now really well done and good and easy to use, so I thought that it would perhaps be time to make an ocean map so we can have sea/air battles.

Since there would be nothing but water, it could be fairly large, Gaia/Tonal kind of size. Obviously, it would be mostly for MP missions, of the "destroy enemy carrier group" or "defend such-and-such cargo ship" kind. In any case, working carriers and other sea going vessels would be more useful on a large, water-only map than the maps that we already have.

Does anyone think that its worth doing? Wouldn't be a big download either... smile_o.gif

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maybe a bit of land...... for maybe a airfield and need it be water landings from ships.........

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maybe a bit of land...... for maybe a airfield and need it be water landings from ships.........

Yes like the small islands in the Pacific ocean. Wich offerd/offers great tactical advantage. I would love to have a huge waterfilled map with one small island with lots of jungle squares, bunkers and other defensive positions.

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Yes, but we will need new addon or script - none OFp soliders can swim. And IRL soliders, espetialy from navy forces can (eaven have to) swim.

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coc divers & fdf combatswimmers do swim, but the diving mask would be disturbing whilst flying...

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a midway style island... small island, airfield, a few military buildings.... perfect

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And IRL soliders, espetialy from navy forces can (eaven have to) swim.

Nope, naval forces prefer soldiers that can't swim - they will defend the ship until the bitter end biggrin_o.gif (j/k)

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sonds very much like BF1942  crazy_o.gif

but i share you opinion, would be great fun  smile_o.gif

Agreed.. Sounds like the Coral Sea mission..

Would be excellent though!

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you could just make the respawn points on the decks of the carriers, so players don't respawn in the air and fall in the water wink_o.gif great idea

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problem is that OFP engine have no real waves ...

i really hope this will be fixed in OFP2, so far i know only 2 or 3 games with waves i can call close to realistic ...

i can post video of what i mean, just dont have now place to host it...

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And IRL soliders, espetialy from navy forces can (eaven have to) swim.

Nope, naval forces prefer soldiers that can't swim - they will defend the ship until the bitter end  biggrin_o.gif  (j/k)

Good one:D

Like the idea. If I had a more stable machine then I could install visitor and make a good (island?/waterworld) like this. But... machine always crashes and I havn't taken the time to learn visitor yet (only wrp edit(hate the road placing))....:(

Wouldn't be to much work, but I think the land area must be creative and well done if there is so little of it.

Good one... biggrin_o.gif

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The problem is, that while there appears to be a load of logistics vessels and capital ships around, there are very few actual surface combatant types. There is the Pauk class corvette and the Miraj for the East, and the Freemantle class for the West. But there's two problems:

1. Ships that size (Even the Pauk) would rarely be seen in consort with a carrier group.

2. The real biggie is the disparity in strength between the two sides. The developers of the East surface units took the direction that the surface units are floating bunkers; put even half a dozen Freemantles up against one Miraj and the Aussie boats will get kicked out of the window, even though I suspect that in RL the Freemantle's main armament would outrange that of the Miraj, and cause far more damage per shell.

I started work on a Perry class FFG some time ago which in view of the latest slew of addons I began working on again, but even this is the least of the vessels which would be part of a Carrier Escort Group. then there's another problem; if I were to actually get the thing to the point where I would feel comfortable releasing it, who's to say that an Eastern unit brought out in response would have weapons and systems which would accurately match the Perry?

It's understandable that people would build the sexiest or most useful units first, but really we are only at the very beginning of naval actions for OFP. I'm not saying they won't happen, but I think it will be a long while before the units will exist for a realistic engagement. with what we have now, there would be no radar piquet, no layered defence to penetrate, no helecopters to act as missile decoys for the carriers, not point defence systems capable of killing missiles... you get the idea.

In the meantime, there's nothing at all to stop the production of even a 51x51 km map of bare ocean so the carriers and air assets can slug it out with each other. smile_o.gif

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I see some excelent ideas here. But...

rock.gif

*** wonders why nobody equipped pilots with life jackets so far, so that once ejected into water, they could be picked up by Seahawk *** rock.gif

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best idea ive seen for along time........... better would be a life raft however

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Don't start working on the OHP FFG first, they recently had ordered the removal the Mk13 launcher out of it and frankly the OHP FFG is not made as a prime escort ship in the U.S. Navy.  That job is left to the Aegis Destroyers and Cruisers.  If the ASW threat is bad enough, they will task a OHP FFG to tag along, but otherwise most OHP FFG's work solo, or with one other ship, or with a small Surface Action Group.

If you wanna make a suitable escorting ship addon, make the Aegis equipped Arliegh Burke DDG.  That ship is the pride of the U.S. Navy and the primary ship called for to protect carriers and amphibious assault groups.

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best idea ive seen for along time........... better would be a life raft however

you could use Klinks Zodiacs smile_o.gif that when you fall in the water of crash into the water a script will kick in that you will spawn into a Zodiac or something

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who's to say that an Eastern unit brought out in response would have weapons and systems which would accurately match the Perry?

Three words:

Iowa class battleship.

wink_o.gif

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Don't start working on the OHP FFG first, they recently had ordered the removal the Mk13 launcher out of it and frankly the OHP FFG is not made as a prime escort ship in the U.S. Navy.  That job is left to the Aegis Destroyers and Cruisers.  If the ASW threat is bad enough, they will task a OHP FFG to tag along, but otherwise most OHP FFG's work solo, or with one other ship, or with a small Surface Action Group.

If you wanna make a suitable escorting ship addon, make the Aegis equipped Arliegh Burke DDG.  That ship is the pride of the U.S. Navy and the primary ship called for to protect carriers and amphibious assault groups.

Like I said, It's a project I'd already started. Even if the Mk.13 is removed, the Perry would still be a good option for 1985.

Be a good option against that Kilo Class as well. smile_o.gif

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who's to say that an Eastern unit brought out in response would have weapons and systems which would accurately match the Perry?

Three words:

Iowa class battleship.

wink_o.gif

Meaningless. It's very possible that one mod team's conclusions regarding the strength of a unit would be very different to anothers. You may find that Iowa out-gunned and out armoured by a Sverdlov.

In other words, both sides would have to be done by a single mod, or two or more mods which agree on a common set of values.

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The Iowa is overrated, it can't carry the total possible number of TLAM's a typical U.S. destroyer or Cruiser can.  The Iowa's guns are indeed powerful and very helpful near shorelines.  However, Battleships are very inflexible and are severely hindered by the limited range they can strike after they've used their Tomahawk cruise missiles.

With a carrier, it has roughly similiar redundancy to an Battleship and allows a MUCH wider defensive and offensive capability and more strategic and tatical options than a Battleship could ever hope to do.

That's why Pearl harbor and the conflict in the pacific region of World War II happened, the aircraft carrier gave birth to the key to naval superiority.

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The Iowa is overrated, it can't carry the total possible number of TLAM's a typical U.S. destroyer or Cruiser can.  The Iowa's guns are indeed powerful and very helpful near shorelines.  However, Battleships are very inflexible and are severely hindered by the limited range they can strike after they've used their Tomahawk cruise missiles.

With a carrier, it has roughly similiar redundancy to an Battleship and allows a MUCH wider defensive and offensive capability and more strategic and tatical options than a Battleship could ever hope to do.

That's why Pearl harbor and the conflict in the pacific region of World War II happened, the aircraft carrier gave birth to the key to naval superiority.

All true. But in the context of OFP, there's got to be something to be said for the ability to call in nine sixteen-inch rifles on "That Bloody Sniper."

biggrin_o.gif

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I see some excelent ideas here. But...

rock.gif

*** wonders why nobody equipped pilots with life jackets so far, so that once ejected into water, they could be picked up by Seahawk ***  rock.gif

All our pilots will have this facility in the mod.. smile_o.gif

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