HunterKiller 0 Posted January 29, 2004 is it me or does FP need one of these? Share this post Link to post Share on other sites
barcode6 0 Posted January 29, 2004 The ac-130 request has been made before, and it is not possible ATM given OFP engine limitations regarding vehicle classes. Previous Thread edit: mmm... lockolicious Share this post Link to post Share on other sites
Messiah 2 Posted January 29, 2004 one word... script Share this post Link to post Share on other sites
Bobcatt666 0 Posted January 29, 2004 Eh so what make it anyway give a code jockey insperation to acheive making it work. Having crawled into an ac-130 once at the airbase before the plane crashed later in the gulf the guns are static emplacements on one side of the plane so you wouldn't need a turrent. The thing flys past an area and unloads everything at target like an old ironside. Would think the CoC stuff would be helpful in this seeing it is flying artillery platform? Even if the game don't let it work 100 % its still cool and there are already some decent C130 canidates for the modifcation. Share this post Link to post Share on other sites
dinger 1 Posted January 29, 2004 A proper AC130 would be a direct fire platform. At that point, the problems are: default visibility is 2700 feet (AC 130s orbiting at 5000 feet won't see the ground). You can't mount a turret on an aircraft simulation (Sucks, huh?). Yeah, we could do it via UA -- call for fire, and script the hell out of a helo to fly in orbit while we createvehicle shells and setvelocity them on target, but where's the fun in that? Share this post Link to post Share on other sites
Bobcatt666 0 Posted January 29, 2004 Well only reason an AC-130 is wanted is for mass destruction fun, not like you see one firing at the target anyway. You call fire mission they pass over at high altitiue and turn the area you hate nolonger exisits Besides at least a nice static one would still be nice. The AI of course also would swoop in and beat ground troopers with the tyers. Like watching B52s powerdive on enemy armor and still get nailed pulling out of the dive and stalling. They seem to get dumber when on your side as it seems. Opposed to when they are trying to kill you on purpose. Share this post Link to post Share on other sites
Mr ThunderMakeR 0 Posted January 29, 2004 The only way I could see this working is through complex scripting. Maybe something like a script that detects the target of the gunship then creates explosions randomly around the target to simulate gunfire along with some animations on the guns to make them look like they are actually firing when they arent. Only problem is this wouldnt be too much fun for a player crewing the gunship. Anyways im just talking out of my ass and Im not sure such a script would even be possible. Share this post Link to post Share on other sites
Trenchfeet 0 Posted January 29, 2004 http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=54;t=34440;hl=storch thats the closest i can get to a turrent script working. likns may not work as TB may be down Share this post Link to post Share on other sites
Bobcatt666 0 Posted January 29, 2004 Well Trenchfeet is on something now, so why not take one of the existing C130 addons and get the ok to throw the guns in it for now. The guns are static in the aircraft in real life, the plane turns to direct the fire on ground targets, guns usually only eleveate and lower not much side to side motion. The plane is flown over the target and tilted to fire and preaty much hit the area on the ground like artillery. I still say make the addon anyway, at least there is an existing model to tweak later on. Not much fun like most aircraft the pilots never see their targets anyway cause they are flying high to avoid AAA and sams. It be an unpopular bird anyway among the jetjocks and couldn't be deployed unless the mission the US side had total air superority. Any Russain or treat aircraft would make short work of slow lumbering gunplatform. Share this post Link to post Share on other sites
HunterKiller 0 Posted January 30, 2004 ok I will make a spectre probably ask for permission to modify and existing c-130 if you have any pics please post em! Share this post Link to post Share on other sites
ExtracTioN 0 Posted January 31, 2004 ok I will make a spectre probably ask for permission to modify and existing c-130 if you have any pics please post em! pictures pictures1 Wish you luck will be hard to make it work Share this post Link to post Share on other sites
miles teg 1 Posted January 31, 2004 ok I will make a spectre probably ask for permission to modify and existing c-130 if you have any pics please post em! If you can PLEASE use Adammo's C130ver2 because it turns really well. Hawk's looks beautiful, but flys like a truck and would be next to impossible to shoot anything with it if anyone can get the AC130 to shoot sideways. Adammo's on the other hand looks decent, and flies VERY nicely. This is very important because in real life the AC-130's often fly a very tight circle around a target and thus this addon needs to be able to turn well. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
ExtracTioN 0 Posted January 31, 2004 as a quick test I can rebuilt Adammo's C130ver2 to a AC-130 Spectre gunship but who is gonna help me with scripts If there is someone who can help with scripts and cpp I can send him the p3d in 1/2 days Share this post Link to post Share on other sites
Wonder 0 Posted January 31, 2004 A proper AC130 would be a direct fire platform. At that point, the problems are:default visibility is 2700 feet (AC 130s orbiting at 5000 feet won't see the ground). You can't mount a turret on an aircraft simulation (Sucks, huh?). Meters, not feet! Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 12, 2004 as a quick test I can rebuilt Adammo's C130ver2 Â to a AC-130 Spectre gunship but who is gonna help me with scripts If there is someone who can help with scripts and cpp I can send him the p3d in 1/2 days if u edit hawks C130 into a spectre ill send you the scripts Share this post Link to post Share on other sites
ExtracTioN 0 Posted March 12, 2004 as a quick test I can rebuilt Adammo's C130ver2  to a AC-130 Spectre gunship but who is gonna help me with scripts If there is someone who can help with scripts and cpp I can send him the p3d in 1/2 days if u edit hawks C130 into a spectre ill send you the scripts  I think rebuilding hawks C-130 into a AC-130 + scripts will lag bad send me the scripts and I rebuilt Adammo's C-130 into a AC-130 Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 12, 2004 dont make me bite you little man alright PM me your messenger contact info and we can start discussion on the project AC-47 Spooky Gunship (veitnam) Share this post Link to post Share on other sites
waffendennis 0 Posted March 12, 2004 dont make me bite you little man   alright PM me your messenger contact info and we can start discussion on the project  AC-47 Spooky Gunship (veitnam) Thats ~Too Tall and ~trenchfeet their work Share this post Link to post Share on other sites
dinger 1 Posted March 12, 2004 didn't see this until now. default visibility is 900m ~ 2700 feet. I stand by my words Share this post Link to post Share on other sites
thirtyg 0 Posted March 12, 2004 dont make me bite you little man   alright PM me your messenger contact info and we can start discussion on the project  AC-47 Spooky Gunship (veitnam) Thats ~Too Tall and ~trenchfeet their work  Isn't that Grendel's spooky gunship script??? Last time i spoke with him he was reworking various things, you should email him and see where the new script is at. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 12, 2004 dont make me bite you little man   alright PM me your messenger contact info and we can start discussion on the project  AC-47 Spooky Gunship (veitnam) Thats ~Too Tall and ~trenchfeet their work  Isn't that Grendel's spooky gunship script??? Last time i spoke with him he was reworking various things, you should email him and see where the new script is at. yes that is his script and i have emailed him and gained permission as dennis pointed out that is ~too tall and trenchfeets project. but im the go getter of the group. i go and get the stuff for that project PS: i never claimed ownership of this script. nor did i plan on taking credits for it. but what i do have is permission to use it. and use it we shall. for an AC47 Spooky and with extractions help hopefuly. an AC130 Spectre (Spooky II) gunship Share this post Link to post Share on other sites
thirtyg 0 Posted March 12, 2004 PS: i never claimed ownership of this script. nor did i plan on taking credits for it. Â but what i do have is permission to use it. and use it we shall. for an AC47 Spooky and with extractions help hopefuly. Â an AC130 Spectre (Spooky II) gunship Sweet can't wait for the release/s. As i said he was working on a new version of the script, you should see if it is done and get that one. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 12, 2004 well i emailed him and he even ofered to incorperate the script into our AC47. when i emailed him back to talk to him bout sending the C47 model to him. . i never got a reply back. . . that was about a month and a half ago. but he did release permission to use it in our addon(s) so guess the incorperation is up to us. you know what i love most about this script? is the 4000 people who said "not possible in ofp" will have look on thier face for a good week or so when it is released. and theres nothin better then proving someone wrong eh? as soon as extraction gets back to me we can discuss it. thou i think when we do, do this that it will be released after. and only after the AC47 is released. its only fair that it be the flagship addon for the gunship era. she was the first gunship irl. and she will be the first once more for ofp. keeping it historicly accurate. PS dont worry we (wwiiec) plan on making the AC47 a seperate pbo from the transport version for the veitnam only buffs Share this post Link to post Share on other sites
thirtyg 0 Posted March 12, 2004 you know what i love most about this script? is the 4000 people who said "not possible in ofp" will have  look on thier face for a good week or so when it is released. and theres nothin better then proving someone wrong eh?  hehe. The way the script works is absolutely awesome to say the least, i love how it leaves no survivors hehe Share this post Link to post Share on other sites
miles teg 1 Posted March 12, 2004 All I can say is WOW!!!! That pic of the AC-47 is amazing! Â If it can accurately hit targets using that script then that's all that is needed for missions incorporating either the AC-47 and the AC-130's. Â It'll be very nice to finally have fixed-wing gunships in OFP as they were used heavily in the Vietnam War and have played important roles in the current conflict in Afghanistan as well as in past conflicts such as during the invasion of Panama. The hardest part will be getting the plane flown by AI pilots to fly a circuit around the target, but even if it lets loose with a barrage on one or two passes near the target, I'd be happy to see that. Actually.... you know what.... I think I just realized how it's done. Â It just occured to me that if you attached an invisible .50 cal machine gun (but with a visible muzzle flash) with an invisible AI gunner, but had it where the gun only moved up and down (and maybe a little side to side movement), you could have an effective simulation of a AC-130 or AC-47 gunship by scripting a few of these on an aircraft like Adammo's C130 modified with some non-moveable cannons on it. Â I'm not sure if that's how this script works, but if not perhaps someone else can try it. Â The invisible guns could use a variety of ammo to simulate 7.62mm miniguns, 20mm gattling guns, 40mm bofors cannon, and the big 105mm howitzer cannon on the AC-130's. Â Best of all the AI would accurately fire on the enemy as the pilot (AI or human) flew past any enemy positions. The only downside is that the script would not work well in MP games I don't think. So basically it would use the old script of adding multiple guns to ships but it would not have the problem of the guns turning in wierd ways when the aircraft turned or went up and down because you wouldn't see the scripted guns or invisible AI gunners (they'd be invisible). You'd only see the muzzle flashes from the guns and the tracers from them. It wouldn't be a perfect simulation but probably it would still look fairly good. But if this other script used on the AC-47 in the picture uses different methods then that'll be cool to see that as well. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites