KJAM 0 Posted January 17, 2004 well first things first this is a new thread for the discussion of Tracy_t's zombie mod, which is going quite well, despite him being banned totally he has asked me to relay the updates. the latest version is HERE(readme included) he is now working on adding zombie sounds, and one thing which i find personally interesting is that whenhe gets it done, any of your team-mates who get killed by zombies rise from the dead and start turning on you. [note to mods, please dont delete this lol] Share this post Link to post Share on other sites
DracoPaladore 0 Posted January 17, 2004 and one thing which i find personally interesting is that whenhe gets it done, any of your team-mates who get killed by zombies rise from the dead and start turning on you. I cannot wait. I can't get enough of playing with the last ones. Nothing more cooler than watching over 100 of these things, crawling over a big tank and then coming at you after dining on your partners. Then there are those last stand scenerio's. 1 clip left in your pistol, firing away at the crowed frantically. Share this post Link to post Share on other sites
GuyKorn 0 Posted January 17, 2004 Ummm, i cannt get the zombies to attack me, they just stand there doing nothing. I dont like attacking non-attacking Zombies, its just doesnt seem right. lol Share this post Link to post Share on other sites
KJAM 0 Posted January 17, 2004 Quote[/b] ]Ummm, i cannt get the zombies to attack me, they just stand there doing nothing. I dont like attacking non-attacking Zombies, its just doesnt seem right. lol here is the readme HOW TO USE THESE BAD BOYS: 1) In your zombie mission, create a GAME LOGIC unit, with initialisation string gblAllTargets = [Player] append to this array all the units you want to be targeted by the zombies, e.g. gblAllTargets = [Player] + units group1 + units group2 + units group3 + units group4 2) Create a GAME LOGIC unit containing the following initialisation string: gblZombieDamage = 1 This means 1 hit from a zombie kills you. Set to .5 for 2 hits, .2 for 5 hits etc. 3) Drop in yer zombies (ONLY DR. TONGUE DOES NOT WORK YET.) and LET BATTLE COMMENCE!!! YOU WILL GET A LOT OF DEBUG MESSAGES FROM THE ZOMBIES. THESE DEBUG MESSAGES GLOBALCHAT THE HUMAN TARGETS AND WILL BE REMOVED IN THE NEXT BETA RELEASE (which will be tomorrow or monday). ALL OF THE WORK I AM COMMENCING NOW WILL BE BACKWARD COMPATIBLE, SO START CREATING YOUR MISSIONS *NOW*! The following code should be part of your mission for good housekeeping. This basically updates the "live target list" so zombies don't attack corpses. Exec the code from a game logic unit, e.g. [] exec "monitortargets.sqs" Code Sample <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> #outer _uc = count gblAllTargets ? _uc == 0: exit Player globalchat format["No of targets: %1", _uc] _y = 0 #inner ? _y>= _uc: goto "wait" _u = gblAllTargets select _y ? alive _u: goto "nxt" gblAllTargets = gblAllTargets- [_u] goto "outer" #nxt _y = _y+1 goto "inner" #wait ~4 goto "outer" Share this post Link to post Share on other sites
Blink Dog 0 Posted January 17, 2004 The only 2 bugs I have found so far is that the zombies don't have the damage textures applied so they look like normal people and the corpses disappear after they are killed. The later might be intensional but it is annoying because I love to have corpses everywhere. Share this post Link to post Share on other sites
KJAM 0 Posted January 17, 2004 well blink im not sure about the damage thing, ive always seen them looking bloody and damaged. for the dissapearing bodies it was intentional, he did it to reduce lag if you had loads of zombies on the map, if you want corpses just for atmosphere (i.e find a deserted town with bodies strewn all over the place) might i suggest just setdammage'ing a load of civilians, but if your after the zombie corpses staying there, you'll just have to live with it, what would you rather have, tremendous lag and zombie corpses every where or no corpses, no lag which means more zombies can be made, and believe me, when tracy pulls off what he's working on now, dissapearing bodies will be the least of your concerns *noting the whole rise from the dead thing* Share this post Link to post Share on other sites
Blink Dog 0 Posted January 17, 2004 well other than those 2 bugs the addon is great. Is there a way to tell the zombies using gblAllTargets for a side like west or guerilla instead of having to list each group you want targeted? Share this post Link to post Share on other sites
KJAM 0 Posted January 17, 2004 at this moment in time...........the short answer is NO lol, but tracy might be able to figure something out, i know kinda dissapointing but........what the hell he works mostly on his own save help from murphy etc, but it wont surprise me if he figures a way around it, he has manages to raise people killed from the dead and turn them into zombies themselves (AI only AFAIK) Share this post Link to post Share on other sites
Munk 0 Posted January 18, 2004 Love these 4 Marines vs. millions of zombies on Kalighat Island, I ended up fill a hummer with ammo and driving around. Run outof ammo, lol I think I should make this into a proper mission, it rules Share this post Link to post Share on other sites
Spartan 163 0 Posted January 18, 2004 I still got some more Zombies to send to tracy for config work. Still working on new female zombies and some dead cops (for you resident evil types). (also working on some other nasties that need to get into the game) Share this post Link to post Share on other sites
Pipski 0 Posted January 19, 2004 iirc someone was chuntering on about lycanthropes in a recent `zombie' thread. These, obviously, will be essential for OFP to achieve it's `Dog Soldiers' mission destiny. Share this post Link to post Share on other sites
Lucretius 0 Posted January 20, 2004 iirc someone was chuntering on about lycanthropes in a recent `zombie' thread. These, obviously, will be essential for OFP to achieve it's `Dog Soldiers' mission destiny. What a movie Share this post Link to post Share on other sites
KJAM 0 Posted January 20, 2004 Quote[/b] ]What a movie yup GRUNT: wheres spoon SARGE:there is no spoon a classic, and also a funny as hell part is where the Sarge is telling that story about his mate, the devil tatoo and the AT mine Share this post Link to post Share on other sites
KJAM 0 Posted January 24, 2004 Tracy has informed me that he is working on a new unit.......a zombie pilot, i may release some screenies soon if tracy gives me permission Share this post Link to post Share on other sites
norsu 180 Posted January 24, 2004 for the dissapearing bodies it was intentional, he did it to reduce lag if you had loads of zombies on the map, if you want corpses just for atmosphere (i.e find a deserted town with bodies strewn all over the place) might i suggest just setdammage'ing a load of civilians... Maybe an option which disables this, just like in BAS' Blackhawks addon where you can disable the scripts . And a suggestion for next version, zombie soldiers. Would be nice to see some zombified soldiers that fire with their weapons very inaccurately. With new anims of course, for example using only right hand when using a rifle etc. Share this post Link to post Share on other sites
KJAM 0 Posted January 24, 2004 he's just sending me the first of his zombie soldiers, a Zombie pilot, i dont thinkthey would have weapons as there wouldnt be any point really. wait till you see a script what he got lined up   this will make the dissapearring bodies a worthwhile compromise he's making it an option on next version, guys be grateful he's doent he modelling, CPPing, sound and texturing all on his own Share this post Link to post Share on other sites