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nyles

1.95b discussion

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Great news, still this much support more than 2,5 years since release, while the sequal and an X-box version consumes most of the time, fantastic job BIS, love ya like never before! (except maybe on release ... and resistance ... and all other patches and upgrades before this one wink_o.gif )

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Really, I can use 700m longer viewdistance now. wow_o.gif I didn't believe it at first, but I really have a moderately increased FPS at longer viewdistances. AI still bring my comp to its knees, though (1 ghz CPU, 768 RAM) sad_o.gif

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I've noticed that my performance has improved very much as well. Unless I'm just imagining it. smile_o.gif

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Much appreciated for this great update to OFP-R.   biggrin_o.gif

I can personally vouch that the Air to Air combat is MUCH more effective and more involving now with 1.95 Beta.

The enemy aircraft will manuver MUCH more tightly in trying to obtain a target lock and are more aggressive and accurate when aircraft are dogfighting.

This patch will greatly help others in mission making and it will help me in my effort to make aircraft combat in my aircraft combat campaign ("Havoc's Fighter Campaign") more challenging and more involving than previously done before.

Anyways, much appreciated for 1.95 Beta release.

Later,

Havoc.

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GJ BIS! I'm downloading it right now. I have only one question: what is it "rudder"? I think my dictionary gives wrong translation wink_o.gif

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Great update BIS! My old PC can handle Tonal much better now, OFP just seems to run smoother and AI does freaky barrelrolls in the air!

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I have only one question: what is it "rudder"? I think my dictionary gives wrong translation wink_o.gif

The little "flap" at the tail of a plane you can use to turn the plane sideways.

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1.95 Server bug -

Seems to be utilizing more/Ram to the point of RAM being choked.

Not releasing RAM when a map is completed.

Problems with SP/MP support pack by snyper.

Doesn't seem to handle script loops well anymore.

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About the anti-cheat measures. Have they managed to keep those f...ers from creating ammo & vehicles ingame? That would be great to know, as these %&$§ß... were ruining many good games.

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I thought the i.95b patch made OFP slower because I was playing on Tonal and it was more choppier than usual.

Then I noticed it, for some reason I had it on 5000m view distance wow_o.gif

When I turned it down to 1000m it ran perfectly, and even flying over the big city I didn't notice any problems.

Thank you BIS! biggrin_o.gif

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Doing a lot of scripting, I still miss a few functions I also couldnt image workarounds for. For instance when

using "setdir" or "setpos" for choppers and planes I noticed that the unit is being set back to level pitch & bank. So when

using this in a turn or altitude change, I would either like to keep it in its turn or moved angle or be able to set both myself. Is there any useful funtion

"getpitch" or "getbank" and set... for that? Can it be done in the next patch?

Also I would like to see any function to define the string-name of the marker, that ist for ie. {"userdefinedmarker0/1" = "Marker" createunit _pos} or so. Is that possible?

What is the range the "nearestobject" function still finds any object of a given type? How to get rid of the error-message if not very easily? How to find farther distant objects then without trigger or scanning the whole map with "nearestobject"?

Does anyone else know workarounds for that?

Thanx,janh

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There are getpitch,getbank user made functions,but no way to set pitch/bank.

Correct that setpos,setdir objects levels them out.

Setvelocity doesn't tho

Nearestobject works around like 50m I think

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There are getpitch,getbank user made functions,but no way to set pitch/bank.

Correct that setpos,setdir objects levels them out.

Setvelocity doesn't tho

Nearestobject works around like 50m I think

yep, somewhere between 40 and 50m.

@jan: you have to put some nearestobjects together...

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The 1.95b patch is so good theat my PC crashed when I unleased a whole load of Harrier jump jets on a platoon of T-80s!

Brilliant stuff wink_o.gif

Don't report that as a bug...its a AC 97 audio crackling thing which crashed it.

It was cool seeing them fight like that until it went all black sad_o.gif

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