Postduifje 0 Posted January 16, 2004 Great news, still this much support more than 2,5 years since release, while the sequal and an X-box version consumes most of the time, fantastic job BIS, love ya like never before! (except maybe on release ... and resistance ... and all other patches and upgrades before this one ) -Post Share this post Link to post Share on other sites
WhoCares 0 Posted January 16, 2004 Pst! Linux server over here! Share this post Link to post Share on other sites
Gollum1 0 Posted January 16, 2004 Really, I can use 700m longer viewdistance now. I didn't believe it at first, but I really have a moderately increased FPS at longer viewdistances. AI still bring my comp to its knees, though (1 ghz CPU, 768 RAM) Share this post Link to post Share on other sites
hellfish6 7 Posted January 16, 2004 I've noticed that my performance has improved very much as well. Unless I'm just imagining it. Share this post Link to post Share on other sites
havocsquad 0 Posted January 16, 2004 Much appreciated for this great update to OFP-R. Â I can personally vouch that the Air to Air combat is MUCH more effective and more involving now with 1.95 Beta. The enemy aircraft will manuver MUCH more tightly in trying to obtain a target lock and are more aggressive and accurate when aircraft are dogfighting. This patch will greatly help others in mission making and it will help me in my effort to make aircraft combat in my aircraft combat campaign ("Havoc's Fighter Campaign") more challenging and more involving than previously done before. Anyways, much appreciated for 1.95 Beta release. Later, Havoc. Share this post Link to post Share on other sites
Yoshiro 0 Posted January 16, 2004 All this for a game they said they wouldn't support any more Share this post Link to post Share on other sites
void_false 1 Posted January 16, 2004 GJ BIS! I'm downloading it right now. I have only one question: what is it "rudder"? I think my dictionary gives wrong translation Share this post Link to post Share on other sites
TopCover 0 Posted January 16, 2004 Great update BIS! My old PC can handle Tonal much better now, OFP just seems to run smoother and AI does freaky barrelrolls in the air! Share this post Link to post Share on other sites
benu 1 Posted January 16, 2004 I have only one question: what is it "rudder"? I think my dictionary gives wrong translation The little "flap" at the tail of a plane you can use to turn the plane sideways. Share this post Link to post Share on other sites
Harkonin 0 Posted January 17, 2004 1.95 Server bug - Seems to be utilizing more/Ram to the point of RAM being choked. Not releasing RAM when a map is completed. Problems with SP/MP support pack by snyper. Doesn't seem to handle script loops well anymore. Share this post Link to post Share on other sites
shadow 6 Posted January 17, 2004 Please post all bugs/problems regarding 1.95b here Share this post Link to post Share on other sites
joltan 0 Posted January 18, 2004 About the anti-cheat measures. Have they managed to keep those f...ers from creating ammo & vehicles ingame? That would be great to know, as these %&$§ß... were ruining many good games. Share this post Link to post Share on other sites
Skulleye 0 Posted January 18, 2004 I thought the i.95b patch made OFP slower because I was playing on Tonal and it was more choppier than usual. Then I noticed it, for some reason I had it on 5000m view distance When I turned it down to 1000m it ran perfectly, and even flying over the big city I didn't notice any problems. Thank you BIS! Share this post Link to post Share on other sites
janh 0 Posted January 18, 2004 Doing a lot of scripting, I still miss a few functions I also couldnt image workarounds for. For instance when using "setdir" or "setpos" for choppers and planes I noticed that the unit is being set back to level pitch & bank. So when using this in a turn or altitude change, I would either like to keep it in its turn or moved angle or be able to set both myself. Is there any useful funtion "getpitch" or "getbank" and set... for that? Can it be done in the next patch? Also I would like to see any function to define the string-name of the marker, that ist for ie. {"userdefinedmarker0/1" = "Marker" createunit _pos} or so. Is that possible? What is the range the "nearestobject" function still finds any object of a given type? How to get rid of the error-message if not very easily? How to find farther distant objects then without trigger or scanning the whole map with "nearestobject"? Does anyone else know workarounds for that? Thanx,janh Share this post Link to post Share on other sites
BraTTy 0 Posted January 18, 2004 There are getpitch,getbank user made functions,but no way to set pitch/bank. Correct that setpos,setdir objects levels them out. Setvelocity doesn't tho Nearestobject works around like 50m I think Share this post Link to post Share on other sites
raedor 8 Posted January 18, 2004 There are getpitch,getbank user made functions,but no way to set pitch/bank.Correct that setpos,setdir objects levels them out. Setvelocity doesn't tho Nearestobject works around like 50m I think yep, somewhere between 40 and 50m. @jan: you have to put some nearestobjects together... Share this post Link to post Share on other sites
Judge Rabbi 0 Posted January 19, 2004 The 1.95b patch is so good theat my PC crashed when I unleased a whole load of Harrier jump jets on a platoon of T-80s! Brilliant stuff Don't report that as a bug...its a AC 97 audio crackling thing which crashed it. It was cool seeing them fight like that until it went all black Share this post Link to post Share on other sites