kroky 1 Posted January 2, 2004 Anyone tried to replace the NVG goggles that came with OFP:R with the ones from Inquisitor? I DePBOed the Dta.pbo and the Dta3d.pbo and replaced the files with the ones that Inquisitor has made and packed the files again, but there are still the old ones in the game! No change! I tried that with the Dta files in OFP and OFP Res folders, still no change! Any idea? Share this post Link to post Share on other sites
jens198 0 Posted January 2, 2004 Can anybody tell me the exact name of these googles so I can use them in a script? Jens Share this post Link to post Share on other sites
Doc. Zaius 0 Posted January 2, 2004 I think you only have to replace the defaults from the Data and Data3D pbos in the \Res\Dta\Hwtl directory. Share this post Link to post Share on other sites
firefox313 0 Posted January 2, 2004 I have also DePBOed the Dta.pbo and the Dta3d.pbo (C:\Programfiles\Codemasters\OperationFlashpoint\Res\Dta\Hwtl) and replaced the files with the ones that Inquisitor has made, but when the game start it immediately returns to the desktop saying "bad format in p3d file". why? Share this post Link to post Share on other sites
waffendennis 0 Posted January 2, 2004 binarized file? Share this post Link to post Share on other sites
void_false 1 Posted January 2, 2004 hey guys! give me plz link to these googles ;) Share this post Link to post Share on other sites
kroky 1 Posted January 2, 2004 Link is: http://www.tacticalblunder.com/~inquisitor/ under the addons section Share this post Link to post Share on other sites
Doc. Zaius 0 Posted January 2, 2004 but when the game start it immediately returns to the desktop saying "bad format in p3d file". why? I get that whenever I select cancel at a mission briefing screen. Share this post Link to post Share on other sites
kroky 1 Posted January 3, 2004 @Doc Zaius Thanks for the hint to replace the data in the res/dta/htwl dir I only replaced the data in the res/dta dir Now it works fine and it looks much better through the "new" NVG's!! Hey I played winter's Tonal mission Bridge Fight and the BAS Deltas with the new NVG's look even better!! (Winters: great mission!) It's worth the download and the long process of DEPBO and MAKEPBO! Everbody go to Inquisitors site and download these NVG's!! The only thing I am missing on the new NVG is a sound when turning them on. Like in Splinter Cell or Raven Shield. Who knows maybe it would be possible to include a sound in the Dynamic Range package by ECP? Like there was no sound when taking the Binoculars and then satchel added a sound to it. Just an idea. Share this post Link to post Share on other sites
firefox313 0 Posted January 3, 2004 @Doc ZaiusNow it works fine and it looks much better through the "new" NVG's!! ...and now try to open the editor, load a mission (in nogova, everon or malden or any other island, but not desert island) and exit to the ofp's start screen... the computer will crash to the desktop saying "bad format in p3d file". When I'll have resolved this trouble I will raplace all original vehicle and soldier in ofp Share this post Link to post Share on other sites
kroky 1 Posted January 3, 2004 yes that's true I got the same error message after leaving the mission editor. Ok I can live with that, but it's not handy. Maybe you find the reason for the bug firefox. Share this post Link to post Share on other sites
Doc. Zaius 0 Posted January 3, 2004 ...and now try to open the editor, load a mission (in nogova, everon or malden or any other island, but not desert island) and exit to the ofp's start screen... the computer will crash to the desktop saying "bad format in p3d file". When I'll have resolved this trouble I will raplace all original vehicle and soldier in ofp Yeah, I get that occasionally, too. Especially if I select cancel when in a mission briefing screen. Ah, well... I suppose owning the night has it's costs. Share this post Link to post Share on other sites
Cpt. Bazikian-5thSFG- 0 Posted January 11, 2004 can someone attempt to fix that .p3d error bug? I got the NVG's to work within the hisky mod folder so whenever you have hisky on you'll also have the NVG's, but that CTD bug is there even when playing MP after DLing the map.... it's quite annoying for all i know it might just be a simple fix to the file and the NVG's won't casue a CTD... THX, BAZ Share this post Link to post Share on other sites
Cpt. Bazikian-5thSFG- 0 Posted January 11, 2004 oh, it belonged here at the get go anyways lol Share this post Link to post Share on other sites
mr burns 132 Posted January 12, 2004 hi guys  if you´re having problems replacing textures in data(3d).pbo i suggest to use kegetys hisky installer.  that´s the solution i figured out after several attemps of un-repacking. the installer has one folder where all new texturefiles are being stored in. now if you copy Inq´s NVG files into that folder too and start the installer you don´t have to mess with that dirty depbo´ing stuff i´ve replaced the BIS T-55 textures by Silesians, BIS water by Wilco´s and of course the skytextures, but i left the NVG´s out so i have no clue if this method could prevent the "bad format in p3d file" error message you are encountering... edit: typo Share this post Link to post Share on other sites
Acecombat 0 Posted January 12, 2004 Well i replaced only my Res/Hwtl files and i don think INQ's nvg has been activated ... i se the same grainy (too much) BIS nvg Where else do i replace it. And if i do this inside kegetys mod then where shoudl i do it? The HWTL or the ones outside it too? Its a pain to sit back for half an hour..... Share this post Link to post Share on other sites
mr burns 132 Posted January 12, 2004 Well i replaced only my Res/Hwtl files and i don think INQ's nvg has been activated ... i se the same grainy (too much) BIS nvg  Where else do i replace it. And if i do this inside kegetys mod then where shoudl i do it? The HWTL or the ones outside it too? Its a pain to sit back for half an hour..... if you use Keg´s installer there is a folder named "newfiles" .. copy all texture files you wanna see ingame into that one and run the hisky installer (maybe you should delete your old hisky modfolder before) Share this post Link to post Share on other sites
Acecombat 0 Posted January 12, 2004 Sorry what newfiles folder? Theres only a newdata folder? Why would i have to run the hisky installer after that? Will it like save my files along with the hisky files inside the required pbos? Share this post Link to post Share on other sites
mr burns 132 Posted January 12, 2004 Sorry what newfiles folder?Theres only a newdata folder? Why would i have to run the hisky installer after that? Will it like save my files along with the hisky files inside the required pbos?  err...sorry my fault --- for the installer doing all the stuff you need: YES it stores the new textures into the data.pbo´s from hisky...i.e. if you turn hisky off the NGS´s change back to normal aswell as the sky ;) Share this post Link to post Share on other sites
JGreyNemo 0 Posted March 15, 2004 Sorry for resurrecting this topic but this is driving me insane. OK, currently I have installed the replacement textures and models but I keep on getting the original NV goggle model with the new textures. I'm obviously not doing something right with the DATA3D.PBO. So could somebody who's managed to get this addon/MOD working, please tell me what their MAKEPBO settings were (ie. Do I compile it as a resistance addon or non resistance addon?), or if they didn't use MAKEPBO, if they could explain how they did manage to get the new NVG_proxy.p3d to work??? Please I'm desperate here, I've tried several times with various locations of my OFP Data files and it's sending me insane. From the posts here I gather that you put this in your HTWL data folder. Do you just put them in for resistance? Or do you also have to put the new files in the DTA\HTWL folder as well? I'm on the brink seriously.... any help would be so much much appreciated. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 15, 2004 Sorry for resurrecting this topic but this is driving me insane.   OK, currently I have installed the replacement textures and models but I keep on getting the original NV goggle model with the new textures. I'm obviously not doing something right with the DATA3D.PBO.  So could somebody who's managed to get this addon/MOD working, please tell me what their MAKEPBO settings were (ie.  Do I compile it as a resistance addon or non resistance addon?), or if they didn't use MAKEPBO, if they could explain how they did manage to get the new NVG_proxy.p3d to work???  Please I'm desperate here, I've tried several times with various locations of my OFP Data files and it's sending me insane.  From the posts here I gather that you put this in your HTWL data folder.  Do you just put them in for resistance?  Or do you also have to put the new files in the DTA\HTWL folder as well?  I'm on the brink seriously.... any help would be so much much appreciated. no prob. i had this same error up until a feew days ago. copy and paste your data and data3d pbos from your Res\DTA folder to your Res\DTA\HWTL sub folder  took me this long to figure out what that damn folder was for lol.try that. worked for me. and omg are those static free texutres beautiful. now i can see perfectly at night  Edit: copy and paste them into both your orginal DTA HWTL folders and ur Res DTA and HWTL folders. in other words over write all ur damn pbos with it Share this post Link to post Share on other sites
JGreyNemo 0 Posted March 16, 2004 Well it works now.  Just a quick note to everyone. Unless you DON'T use the HW&TL options, this applies to you: 1.  The only PBO files you have to replace are the Operation Flashpoint\Res\Dta\Hwtl\Data.pbo & Operation Flashpoint\Res\Dta\Hwtl\Data3D.pbo Also I've noticed that Inquisitor made the NV goggle black overlay either too big or too small, resulting in the texture error whenever you load up a mission and causing you to get kicked out of multiplayer during the recieving mission data stage.  (plus the whole screen is just clear NV green rather than having a blacked out peripheral vision - which is more realistic as NV Goggles limit your Field of View) In order to fix this: FIRST: Do what INQ traditionally tells you in the readme and replace the corresponding files in the corresponding DATA3D and DATA PBOs, by UNPBOing them first.  You only need to do this for the \Res\Dta\Hwtl\ PBOs.  BUT DO NOT MAKEPBO JUST YET Now what you have to do after following INQ's instructions is where you've extracted the DATA.PBO, you'll find the following *.PAA file -> dalekohled_lh.paa COPY (NOT MOVE) this into a separate folder and rename it to nightvisiontl.paa  (and now replace INQ's modified one) This should now use the old BIS Binocs blackout (without Bino overlay crosshair and scratch textures so it looks very good, you still get the clearer NV mode) Now MAKEPBO both the replaced DATA3D and DATA PBOs (make sure they are ticked as resistance addons in the options of MAKEPBO) -> Hooray for finding this out the hard way Viola!!! There you have it working INQ NVmode which should work in multiplayer (I haven't tested this yet), but what I gather from other people is that the texture missing error is causing people to be ejected from games. Anyway I hope this helps anyone having issues. Thanks again to Inquisitor for making this addon, it's just that sometimes his readme's are all too German for us.   -> very efficient, but at times all too confusingly so. Share this post Link to post Share on other sites