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kroky

Nvg goggles from inquisitor

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Anyone tried to replace the NVG goggles that came with OFP:R with the ones from Inquisitor?

I DePBOed the Dta.pbo and the Dta3d.pbo and replaced the files with the ones that Inquisitor has made and packed the files again, but there are still the old ones in the game! No change! I tried that with the Dta files in OFP and OFP Res folders, still no change!

Any idea?

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Can anybody tell me the exact name of these googles so I can use them in a script?

Jens

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I think you only have to replace the defaults from the Data and Data3D pbos in the \Res\Dta\Hwtl directory.

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I have also DePBOed the Dta.pbo and the Dta3d.pbo (C:\Programfiles\Codemasters\OperationFlashpoint\Res\Dta\Hwtl) and replaced the files with the ones that Inquisitor has made, but when the game start it immediately returns to the desktop saying "bad format in p3d file". why?

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but when the game start it immediately returns to the desktop saying "bad format in p3d file". why?

I get that whenever I select cancel at a mission briefing screen.

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@Doc Zaius

Thanks for the hint to replace the data in the res/dta/htwl dir

I only replaced the data in the res/dta dir

Now it works fine and it looks much better through the "new" NVG's!! Hey I played winter's Tonal mission Bridge Fight and the BAS Deltas with the new NVG's look even better!!

(Winters: great mission!)

It's worth the download and the long process of DEPBO and MAKEPBO!

Everbody go to Inquisitors site and download these NVG's!!

The only thing I am missing on the new NVG is a sound when turning them on. Like in Splinter Cell or Raven Shield.

Who knows maybe it would be possible to include a sound in the Dynamic Range package by ECP? Like there was no sound when taking the Binoculars and then satchel added a sound to it. Just an idea.

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@Doc Zaius

Now it works fine and it looks much better through the "new" NVG's!!

...and now try to open the editor, load a mission (in nogova, everon or malden or any other island, but not desert island) and exit to the ofp's start screen... the computer will crash to the desktop saying "bad format in p3d file". When I'll have resolved this trouble I will raplace all original vehicle and soldier in ofp biggrin_o.gif

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yes that's true

I got the same error message after leaving the mission editor.

Ok I can live with that, but it's not handy.

Maybe you find the reason for the bug firefox.

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...and now try to open the editor, load a mission (in nogova, everon or malden or any other island, but not desert island) and exit to the ofp's start screen... the computer will crash to the desktop saying "bad format in p3d file". When I'll have resolved this trouble I will raplace all original vehicle and soldier in ofp biggrin_o.gif

Yeah, I get that occasionally, too. Especially if I select cancel when in a mission briefing screen.

Ah, well... I suppose owning the night has it's costs. biggrin_o.gif

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can someone attempt to fix that .p3d error bug? I got the NVG's to work within the hisky mod folder so whenever you have hisky on you'll also have the NVG's, but that CTD bug is there even when playing MP after DLing the map.... it's quite annoying for all i know it might just be a simple fix to the file and the NVG's won't casue a CTD... THX, BAZ sad_o.gif

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hi guys  smile_o.gif

if you´re having problems replacing textures in data(3d).pbo i suggest to use kegetys hisky installer.  that´s the solution i figured out after several attemps of un-repacking.

the installer has one folder where all new texturefiles are being stored in. now if you copy Inq´s NVG files into that folder too and start the installer you don´t have to mess with that dirty depbo´ing stuff wink_o.gif

i´ve replaced the BIS T-55 textures by Silesians, BIS water by Wilco´s and of course the skytextures, but i left the NVG´s out so i have no clue if this method could prevent the "bad format in p3d file" error message you are encountering...

edit: typo

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Well i replaced only my Res/Hwtl files and i don think INQ's nvg has been activated ... i se the same grainy (too much) BIS nvg rock.gif

Where else do i replace it.

And if i do this inside kegetys mod then where shoudl i do it? The HWTL or the ones outside it too?

Its a pain to sit back for half an hour..... crazy_o.gif

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Well i replaced only my Res/Hwtl files and i don think INQ's nvg has been activated ... i se the same grainy (too much) BIS nvg  rock.gif

Where else do i replace it.

And if i do this inside kegetys mod then where shoudl i do it? The HWTL or the ones outside it too?

Its a pain to sit back for half an hour..... crazy_o.gif

if you use Keg´s installer there is a folder named "newfiles" .. copy all texture files you wanna see ingame into that one and run the hisky installer (maybe you should delete your old hisky modfolder before)

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Sorry what newfiles folder?

Theres only a newdata folder?

Why would i have to run the hisky installer after that?

Will it like save my files along with the hisky files inside the required pbos? rock.gif

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Sorry what newfiles folder?

Theres only a newdata folder?

Why would i have to run the hisky installer after that?

Will it like save my files along with the hisky files inside the required pbos?  rock.gif

err...sorry my fault crazy_o.gif

---

for the installer doing all the stuff you need: YES

it stores the new textures into the data.pbo´s from hisky...i.e. if you turn hisky off the NGS´s change back to normal aswell as the sky ;)

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Sorry for resurrecting this topic but this is driving me insane.

crazy_o.gif

OK, currently I have installed the replacement textures and models but I keep on getting the original NV goggle model with the new textures.

I'm obviously not doing something right with the DATA3D.PBO. So could somebody who's managed to get this addon/MOD working, please tell me what their MAKEPBO settings were (ie. Do I compile it as a resistance addon or non resistance addon?), or if they didn't use MAKEPBO, if they could explain how they did manage to get the new NVG_proxy.p3d to work??? Please I'm desperate here, I've tried several times with various locations of my OFP Data files and it's sending me insane. From the posts here I gather that you put this in your HTWL data folder. Do you just put them in for resistance? Or do you also have to put the new files in the DTA\HTWL folder as well? I'm on the brink seriously.... any help would be so much much appreciated.

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Sorry for resurrecting this topic but this is driving me insane.  

crazy_o.gif  

OK, currently I have installed the replacement textures and models but I keep on getting the original NV goggle model with the new textures.

I'm obviously not doing something right with the DATA3D.PBO.  So could somebody who's managed to get this addon/MOD working, please tell me what their MAKEPBO settings were (ie.  Do I compile it as a resistance addon or non resistance addon?), or if they didn't use MAKEPBO, if they could explain how they did manage to get the new NVG_proxy.p3d to work???  Please I'm desperate here, I've tried several times with various locations of my OFP Data files and it's sending me insane.  From the posts here I gather that you put this in your HTWL data folder.  Do you just put them in for resistance?  Or do you also have to put the new files in the DTA\HTWL folder as well?  I'm on the brink seriously.... any help would be so much much appreciated.

no prob. i had this same error up until a feew days ago. copy and paste your data and data3d pbos from your Res\DTA folder to your Res\DTA\HWTL sub folder  wink_o.gif took me this long to figure out what that damn folder was for lol.try that. worked for me. and omg are those static free texutres beautiful. now i can see perfectly at night  biggrin_o.gif

Edit: copy and paste them into both your orginal DTA HWTL folders and ur Res DTA and HWTL folders. in other words over write all ur damn pbos with it tounge_o.gif

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Well it works now.  Just a quick note to everyone.

Unless you DON'T use the HW&TL options, this applies to you:

1.  The only PBO files you have to replace are the

Operation Flashpoint\Res\Dta\Hwtl\Data.pbo

&

Operation Flashpoint\Res\Dta\Hwtl\Data3D.pbo

Also I've noticed that Inquisitor made the NV goggle black overlay either too big or too small, resulting in the texture error whenever you load up a mission and causing you to get kicked out of multiplayer during the recieving mission data stage.  (plus the whole screen is just clear NV green rather than having a blacked out peripheral vision - which is more realistic as NV Goggles limit your Field of View)

In order to fix this:

FIRST:

Do what INQ traditionally tells you in the readme and replace the corresponding files in the corresponding DATA3D and DATA PBOs, by UNPBOing them first.  You only need to do this for the \Res\Dta\Hwtl\ PBOs.  BUT DO NOT MAKEPBO JUST YET

Now what you have to do after following INQ's instructions is where you've extracted the DATA.PBO, you'll find the following *.PAA file ->

dalekohled_lh.paa

COPY (NOT MOVE) this into a separate folder and rename it to

nightvisiontl.paa  (and now replace INQ's modified one)

This should now use the old BIS Binocs blackout (without Bino overlay crosshair and scratch textures so it looks very good, you still get the clearer NV mode)

Now MAKEPBO both the replaced DATA3D and DATA PBOs (make sure they are ticked as resistance addons in the options of MAKEPBO) -> Hooray for finding this out the hard way crazy_o.gif

Viola!!!

NewNVgoggles.jpg

There you have it working INQ NVmode which should work in multiplayer (I haven't tested this yet), but what I gather from other people is that the texture missing error is causing people to be ejected from games.

Anyway I hope this helps anyone having issues.

Thanks again to Inquisitor for making this addon, it's just that sometimes his readme's are all too German for us.   wink_o.gif  -> very efficient, but at times all too confusingly so.

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