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Sgt. Stryker

Smoke vent

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I want to know if any one knows how to generate a continuous smoke cloud of a color of my choice? I am making an "alien" map and i want green smoke coming out of land vents and i cant figure out how to do it. (BTW the smoke cant stop no matter what) thanks for your help guys, im out.

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It is possible, although I do not know how, I have played an updated version of "Andersons Gunship Deathmatch", in a server for flashpoint, but downloading the 489' mb's of downloads to get the map isnt worth it, I do not have the map on my computer and if i did i dont know the updated versions name. But, all i know is, its definitly possible. It is also to have the effect elevated off the ground for another effect, withoit falling towards the ground.

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I'm not sure how u can create the colored smoke, but I've another idea. Why don't you try colored lights? You can create really good lights with the "coloredredlights.pbo" like big green or red or blue light-efects etc.

With good sound-effects it can really be scary  ghostface.gif

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You can use 'drop' command in cycle.

But i don't have reference right here... sorry sad_o.gif

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I made a LST Smoke while travelling along smile_o.gif

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_jet = _this select 0

; colours

_left = [0, 0, 0, 0.2]

_left2 = [0, 0, 0, 0]

#loop

~0.1

drop ["missilesmoke", "", "Billboard", 1, 20, [0, 0, 0], [0, 1, 0], 1, 0.9, 1.1, 1, [5, 50],[_left,_left2],[0],0.1,2,"","",_jet]

~0.1

drop ["missilesmoke", "", "Billboard", 1, 60, [0, 0, 0], [0, 1, 0], 1, 0.9, 1.1, 1, [5, 50],[_left,_left2],[0],0.1,2,"","",_jet]

~0.1

drop ["missilesmoke", "", "Billboard", 1, 10, [0, 0, 0], [0, 1, 0], 1, 0.9, 1.1, 1, [5, 50],[_left,_left2],[0],0.1,2,"","",_jet]

~0.1

drop ["missilesmoke", "", "Billboard", 1, 15, [0, 0, 0], [0, 1, 0], 1, 0.9, 1.1, 1, [5, 50],[_left,_left2],[0],0.1,2,"","",_jet]

~0.1

drop ["missilesmoke", "", "Billboard", 1, 5, [0, 0, 0], [0, 1, 0], 1, 0.9, 1.1, 1, [5, 50],[_left,_left2],[0],0.1,2,"","",_jet]

goto "loop"

drop ["missilesmoke", "", "Billboard", 1, <span style='color:red'>20</span>, <span style='color:green'>[0, 0, 0]</span>, [0, 1, 0], 1, 0.9, 1.1, 1, [5, 50],[_left,_left2],[0],0.1,2,"","",_jet]

You need to change _left = [0, 0, 0, 0.2]

                           _left2 = [0, 0, 0, 0]

1st number is RED  2nd Number is Green 3rd Numer is Blue  4th Number is the Transparentcy all ranging from 0 > 1.

_left is the start of the smoke and _left2 is the finish of the smoke which is 0 Transparent so it will Fade to Nothing. smile_o.gif

you need to change the height of the smoke where you want it to come from Hi-Lighted in <span style='color:green'>GREEN</span>.

The time the particles are alive is hi-lighted in <span style='color:red'>RED</span>

The last number is what i call a waver, it will make the carticle move about in a random radius in this case of 2 metres smile_o.gif

Hope this helps not done the drop command in ages so some of this stuff might be incorrect  :S

WARNING: dont touch the underline number  smile_o.gif

Best thing to get is the Vektorboson Drop Tutorial  smile_o.gif

Try this mission for sci-fi stuff:P

MontignacMysteryv1.0

This has loads of Lighting affects using the Drop command.

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colored lights? That an addon? Where can I get it?

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ok its kinda confusing me, I used the drop command thingy and found exactly what i want i copied the text on the bottem of the screen guessing it was important and heres what i got.

drop ["cl_basic" , "" , "SpaceObject" , 120 , 20.0562 , [10534.3,4082.84,-0.00135422] , [1.5,1.5,0] , 1 , 33.7672 , 41.1997 , 0 , [0.249984,75.9701] ,[[0.79291,0.964957,0.132767,0.447407],[0.62,0.72,0.81,0.75],[0.62,0.72,0.81,0.75],[0,0,0,

0.1]] , [0] , 0.2 , 0.2 , "" , "" , ""]

now what do i do if i want, lets say a rock with this smoke?

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colored lights? That an addon? Where can I get it?

ofp.info, and search on addons for "colored lights" tounge_o.gif

You get this

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ok its kinda confusing me, I used the drop command thingy and found exactly what i want i copied the text on the bottem of the screen guessing it was important and heres what i got.

drop ["cl_basic" , "" , "SpaceObject" , 120 , 20.0562 , [10534.3,4082.84,-0.00135422] , [1.5,1.5,0] , 1 , 33.7672 , 41.1997 , 0 , [0.249984,75.9701] ,[[0.79291,0.964957,0.132767,0.447407],[0.62,0.72,0.81,0.75],[0.62,0.72,0.81,0.75],[0,0,0,

0.1]] , [0] , 0.2 , 0.2 , "" , "" , ""]

now what do i do if i want, lets say a rock with this smoke?

you gotta put that stuff in a script then name the rock, and put this in the init line [rock] exec "smoke.sqs"

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">drop ["cl_basic" , "" , "SpaceObject" , 120 , 20.0562 , [10534.3,4082.84,-0.00135422] , [1.5,1.5,0] , 1 , 33.7672 , 41.1997 , 0 , [0.249984,75.9701] ,[[0.79291,0.964957,0.132767,0.447407],[0.62,0.72,0.81,0.75],[0.62,0.72,0.81,0.75],[0,0,0,

0.1]] , [0] , 0.2 , 0.2 , "" , "" , _rock]

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can someone please help me I'm begging you, I promise it will be worth while once i get it i will post screen shots, please.

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could you explain that ust a wee bit more, i guess a green smoke grenade would suffice but will it countinually smoke? If so I would use that if I knew how.

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well time it how long it takes to go out, add it in a script like so

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

#loop

_smoke = "smokeshellgreen" camcreate getpos the spot

~300

goto "loop"

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Here's an example:

Generate a text file called smoke.sqs with this contents:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

_object= _this select 0

#start

drop ["cl_basic", "", "Billboard", 1, 6, [0 , 0 ,-1], [random 3 - random 3, random 3 - random 3,random 3], 10, 0.004, 0.004, 0.1, [6.5, 7.5, 12.5, 17.5], [[0,1,0,1],[0,1,0,0.4], [0,1,0,0.1]], [0,1,0], 0.5, 0.05, "", "", _object]

~0.3

goto "start"

exit

Create an "invisible H" on each place where it should smoke.

Give each H a name (what you want), and fill the ini-field with: [this] exec "smoke.sqs".

____

Hein

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thank you guys so so so much, I think I'm gonna get some screen shots to show you all what I'm doing. I got new skys, new island textures to create a whole new feeling for OFP. Thank you all again, youve made my birthday wonderful!!!

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