hellfish6 7 Posted January 5, 2004 Carrying over an idea from the RHS thread, would it be at all possible to create a hovercraft addon so that it has a skirt that can inflate/deflate, carry vehicles and move over land and sea? Is it theoretically possible? I get the impression that it is, as we have a helicopter that can carry a vehicle internally (BAS MH-47E) as well as a script that allows vehicles to tow objects, we've got ways to animate doors and other vehicular functions and we've also got amphibious vehicles. Do any addonmakers out there have an opinion on this? I realize that the BAS MH-47 is an aircraft, but is it possible for a car or armored class to carry another vehicle on the same principle? Share this post Link to post Share on other sites
DeLiltMon 0 Posted January 5, 2004 If it is possible to carry vehicles in the same way as the MH-47 with other vehicle classes then that could open up a whole world of possibilities like vehicle carrying ships and landing craft as well as tank transporters (incorporating the towing script too) and aircraft like C130s As for the hovercraft side of things, the inflation and deflation of the skirt could be done with a rotation animation but actually getting it to travel fast over land and water would be the biggest hurdle. Share this post Link to post Share on other sites
Messiah 2 Posted January 5, 2004 i could see it working Share this post Link to post Share on other sites
Heatseeker 0 Posted January 5, 2004 I dont think it could inflate/deflate but it should be easier to make a hovercraft to carry vehicals than a chopper because choppers change altitude constantly and are alot more manuverable (spl ) and fast than boats . Would be good to have a reply from one of the addon artist gurus . Share this post Link to post Share on other sites
waffendennis 0 Posted January 5, 2004 If it is possible to carry vehicles in the same way as the MH-47 with other vehicle classes then that could open up a whole world of possibilities like vehicle carrying ships and landing craft as well as tank transporters (incorporating the towing script too) and aircraft like C130s  As for the hovercraft side of things, the inflation and deflation of the skirt could be done with a rotation animation but actually getting it to travel fast over land and water would be the biggest hurdle. To fix the ground isue: Make two models one: A sea model ( that sails the sea ) two: A Ground model that is for the ground. Then with a script you make it: If on ground then switch to model "hover_ground" Some thing like that Share this post Link to post Share on other sites
Uncle_Sam 0 Posted January 5, 2004 its possible but who wants 2 create the possible Share this post Link to post Share on other sites
Bergmania 0 Posted January 5, 2004 Hmm I have a model of a LCAC somewhere on my HD.. Pretty large hover craft... Share this post Link to post Share on other sites
GoOB 0 Posted January 5, 2004 I think IM:UC are makinc an LCAC like the one above. Not sure at all though. I just remember some pictures shown a while back Share this post Link to post Share on other sites
Messiah 2 Posted January 5, 2004 LCAC isn't a type of hovercraft (per say like ford cars etc) - it stands for: Landing Craft Air Cushion so LCAC can be big, small, etc Quote[/b] ]Would be good to have a reply from one of the addon artist gurus you already have, twice. Share this post Link to post Share on other sites
ag_smith 0 Posted January 5, 2004 Technicaly hovercraft could be done using helicopter class and some scripts reducing its speed and max. altitude. This would also solve the problem of animating rotors. Inflating/deflating could be simulated with animations. Share this post Link to post Share on other sites
Messiah 2 Posted January 5, 2004 why animate? not needed if you look into what you just said... Share this post Link to post Share on other sites
ag_smith 0 Posted January 5, 2004 Inflating/deflating changes the shape of air cushion. That's what animations are needed for. Share this post Link to post Share on other sites
tankieboy 0 Posted January 5, 2004 So if you go on the helo concept the no need for a land model and a sea model? And when you power up then it will inflate and deflate on power off? Share this post Link to post Share on other sites
ag_smith 0 Posted January 5, 2004 Yep, that's basicly how I see it working. Share this post Link to post Share on other sites
Consigliere 0 Posted January 5, 2004 LCAC isn't a type of hovercraft (per say like ford cars etc) - it stands for:Landing Craft Air Cushion so LCAC can be big, small, etc Ehhh...A hovercraft is an amphibious vehicle which hovers on an air cushion. That's the definition. The LCAC is a hovercraft Share this post Link to post Share on other sites
tankieboy 0 Posted January 5, 2004 LCAC isn't a type of hovercraft (per say like ford cars etc) - it stands for:Landing Craft Air Cushion so LCAC can be big, small, etc Ehhh...A hovercraft is an amphibious vehicle which hovers on an air cushion. That's the definition. The LCAC is a hovercraft  Always one eh... Share this post Link to post Share on other sites
ag_smith 0 Posted January 5, 2004 Technicaly hovercraft could be done using helicopter class and some scripts reducing its speed and max. altitude. This would also solve the problem of animating rotors. Inflating/deflating could be simulated with animations. UPDATE: It seems that max. speed can be set in config.cpp, eg.: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">maxspeed = 120; Share this post Link to post Share on other sites
RTR_Commander 0 Posted January 5, 2004 I think IM:UC are makinc an LCAC like the one above. Not sure at all though. I just remember some pictures shown a while back Yeah we have one and now got a scripter to try and get it to work like a hovercraft Share this post Link to post Share on other sites
ag_smith 0 Posted January 5, 2004 I think IM:UC are makinc an LCAC like the one above. Not sure at all though. I just remember some pictures shown a while back Yeah we have one and now got a scripter to try and get it to work like a hovercraft Out of curiosity: how are you going to code you LCAC? Maybe the way I described above? Share this post Link to post Share on other sites
Consigliere 0 Posted January 5, 2004 LCAC isn't a type of hovercraft (per say like ford cars etc) - it stands for:Landing Craft Air Cushion so LCAC can be big, small, etc Ehhh...A hovercraft is an amphibious vehicle which hovers on an air cushion. That's the definition. The LCAC is a hovercraft  Always one eh... @IMUC : Good luck with your LCAC. Looking forwards to it Share this post Link to post Share on other sites
Messiah 2 Posted January 5, 2004 LCAC isn't a type of hovercraft (per say like ford cars etc) - it stands for:Landing Craft Air Cushion so LCAC can be big, small, etc Ehhh...A hovercraft is an amphibious vehicle which hovers on an air cushion. That's the definition. The LCAC is a hovercraft  u miss my point... he was using LCAC as a type of hovercraft... not A hovercraft Quote[/b] ]So if you go on the helo concept the no need for a land model and a sea model?And when you power up then it will inflate and deflate on power off? ROFLMAO matey Share this post Link to post Share on other sites
GoOB 0 Posted January 5, 2004 According to FAS.org the LCAC is indeed a TYPE of hovercraft. But only folk with underpants that make too snug a fit and a mind they think superior to any one elses bicker about similar things. Take it for what you know the person meant, don't be a nudgey pant and bicker about small things. Personally I would love to see a working hovercraft. Like the Zubr released a while back. And making them work wouldn't be such a big deal now would it? How far do the military hovercraft really travel on land? Share this post Link to post Share on other sites
sniperuk02 0 Posted January 5, 2004 useally well the lcac just up the beach same as zubers the small one go into estarys and rivers i think Share this post Link to post Share on other sites
TheMarshal=TOB= 0 Posted January 5, 2004 The travel pretty far sometimes bro. They choose not to travel more then a few miles though...to save on damaging the skirt. They mostly just hit the beach and unload their cargo and head back out to the ship they launched from. Share this post Link to post Share on other sites
GoOB 0 Posted January 5, 2004 That's exactly what I meant, they really don't go too far now do they? They are there to offer transport of vehicles from sea to shore. And sometimes vice versa, but the only thing their OFP representations need to do is be able to travel the sea fairly quick right? Share this post Link to post Share on other sites