Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×
Sign in to follow this  
Milkman

Possibly out of memory??

Recommended Posts

Today a problem showed up, twice flashpoint crashed and returned an error that looked like this:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">CreateIndexBuffer failed 8876017c- out of memory?

My computer was not under an intense load or anything, I was just playing around when this happened. Both of the errors occured on Nogova, and I was near a tank when they happened both times. I don't know if that is a coincedence or not, but if someone could tell me what could be causing this problem it would be greatly appreciated.

Share this post


Link to post
Share on other sites

How many MBs of addons in your OFP startup?

-nomap does not give you a carte blanche to pile on as many as you want.

Share this post


Link to post
Share on other sites

Your system specs would be a good start, also what landscape setting are you using?

Share this post


Link to post
Share on other sites

Alright, I have 791 megabytes of addons in my Res- Addon folder.

My system

Windows 2000 SP4

Geforce4 Ti4200 128mb

120gb 7200rpm Harddrive

1024mb of DDR3200 RAM

Gigabyte GA-7N400 Pro Motherboard

AMD Athlon XP2600+

Settings

terraindetail=normal;

viewdistance=1300;

frameRate=20.035105;

visualQuality=0.005000;

objectShadows=1;

vehicleShadows=1;

cloudlets=1;

volumeCD=5.000000;

volumeFX=5.000000;

volumeSpeech=5.000000;

singleVoice=0;

enableEAX=0;

enableHW=0;

gamma=1.600000;

brightness=1.550000;

multitexturing=1;

useWBuffer=1;

Preferences

Light_Explo="1";

Product="Resistance";

Cloudlets="1";

Limit_LOD="0.019000";

Cockpit_Textures="4096";

3D_Performance="4966";

CPU_Benchmark="2906";

HW_Type="Direct3D HW T&L";

Object_Textures="2048";

File_Heap="16";

VehShadows="1";

Frame_Rate_Pref="500";

refresh="75";

MaxObjects="256";

Language="English";

Shadows="1";

Adapter="0";

Resolution_W="1024";

Quality_Pref="500";

Resolution_H="768";

Resolution_Bpp="32";

Texture_Heap="16";

MaxLights="32";

Reflections="1";

Animated_Textures="1024";

Sky="1";

Landscape_Textures="1024";

Light_Missile="1";

LOD="7.500000";

Shadows_LOD="0.050000";

Textures_Drop_Down="0";

Total_Memory="800";

Light_Static="1";

Share this post


Link to post
Share on other sites
Alright, I have 791 megabytes of addons in my Res- Addon folder.

So split them up by using mod folder and see if that helps.

Share this post


Link to post
Share on other sites

I have had the same problem. Getting the same error message (but on a different adress of course). I noticed it started to apppear when I put in TerrainDetail = High and raised SetViewDistance in Options. As soon as I lowered these the problem ceased to show it's ugly face. I really wonder why I got this problem since my rig should be able to handle High Terrain with atleast 1000 m ViewDistance (Have a P4 2.8Ghz w. GeForce 5900 w 256 Mb) crazy_o.gif I do have 811 Mb of addons but that didn't appearde to be a problem on my old computer (1800+ AMD w. Gforce 4200) so why should it be one now?

/Cactus

Share this post


Link to post
Share on other sites
I really wonder why I got this problem since my rig should be able to handle High Terrain with atleast 1000 m ViewDistance (Have a P4 2.8Ghz w. GeForce 5900 w 256 Mb)  crazy_o.gif

BIS stated a long time ago that the maximum settings are not practicle for today's PCs.

Share this post


Link to post
Share on other sites
Quote[/b] ]Landscape_Textures="1024";

Maybe lowering this would also help, only addon that causes this on my machine (amongst other problems) is Tonal island.

I havent tried -nomap but has i only have problems with one specific addon i dont think ill bother smile_o.gif .

Share this post


Link to post
Share on other sites

Had the same problem with the shadows from objects and vehicles, for some reason they caused hell on my puter with high graphic settings, knocked them off and no more out of memory errors biggrin_o.gif

Share this post


Link to post
Share on other sites
I really wonder why I got this problem since my rig should be able to handle High Terrain with atleast 1000 m ViewDistance (Have a P4 2.8Ghz w. GeForce 5900 w 256 Mb)  crazy_o.gif

BIS stated a long time ago that the maximum settings are not practicle for today's PCs.

They stated that a long time ago, meaning computers then couldn't handle it. wink_o.giftounge_o.gif

Terrain textures could be the problem now that I think of it (thanks Heatseeker) because the crashes occured when I was zooming in on something very fast from a far distance away, meaning my computer probably overloaded when trying to show the textures.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×