bonko the sane 2 Posted December 29, 2003 Bugs or no bugs...great work RHS Txs for the tanks and also txs for Sandy Rocks island which is great as well. Share this post Link to post Share on other sites
Shadow NX 1 Posted December 29, 2003 Its really bugging me that so much bugs no occur but on the test teams machines nothing like this happend I have a feeling that we must remove the tankrider function to get rid of 90% of the reported bugs. Well i guess we really could need some more advanced scripters poor reador cant do it all alone, any volunteers who wanna join us in that role? Share this post Link to post Share on other sites
desantnik 0 Posted December 29, 2003 on your previous post, please keep the cargo proxies (if possible) as I and many other people like riding these beasts. Share this post Link to post Share on other sites
blackdog~ 0 Posted December 29, 2003 Our units are not, and will not ever be compatible with any config enhancement projects (excluding finnish defense forces, everything works with it). This is including both ECP and GMR. If you experience any problems with either one of these mods installed, we will not help you as it is usually a waste of our time. Share this post Link to post Share on other sites
Steele 0 Posted December 29, 2003 The tanks r GREAT, BUT every time (6 so far) I DL the crew/weapons pack all i get is a weapons pbo, nothing else!!!. I've tried getting it from ofp.cz & RHS site, I've tried using Download Acc, clicking the link, & right click save as. NOTHING WORKS!!!! any ideas?? Share this post Link to post Share on other sites
Shadow NX 1 Posted December 29, 2003 I would surely not say it that way Blackdog put it, but i suggest people with probs to put the addons in a test modfolder and run them without any special mods to see if the problems still occur, the skymod does nothing but im not sure if the advanced tankrider scripts and ecp or gmr work well together because of their changed configs, maybe thats the answer to some of the bugs. @Steele Try to get the newest version of Winrar, had similar probs with other addons due to an old winrar version Share this post Link to post Share on other sites
blackdog~ 0 Posted December 29, 2003 I would surely not say it that way Blackdog put it, but i suggest people with probs to put the addons in a test modfolder and run them without any special mods to see if the problems still occur, the skymod does nothing but im not sure if the advanced tankrider scripts and ecp or gmr work well together because of their changed configs, maybe thats the answer to some of the bugs.@Steele Try to get the newest version of Winrar, had similar probs with other addons due to an old winrar version Well, I should have said: We will not go out of our way to make any of the units compatible with any config enhancement projects. Share this post Link to post Share on other sites
Harkonin 0 Posted December 29, 2003 Let me know if you need any more coders. My e-mail is in my profile and am usually on MSN messenger. Share this post Link to post Share on other sites
Shadow NX 1 Posted December 29, 2003 Like i said if youre an advanced scripter or configger youre always welcome, btw mapmakers are also welcome atm  Everyone intrested can contact me on ICQ or MSN 152883453 SGA_ShadowNX@hotmail.com Share this post Link to post Share on other sites
lee_h._oswald 0 Posted December 29, 2003 If you experience any problems with either one of these mods installed, we will not help you as it is usually a waste of our time. Thank god, you are not the only "member" of RHS. --- Our test was on a linux dedicated server. And I am not using GMR, ECP, Blood... whatever. RHS, you should keep the "ride on tank", but please make it only available via "init line". The 180meter high smoke when a T55 burns is very nice, but I think this should be activated via "init line" also. "rhs_tank_sfx" MfG Lee Share this post Link to post Share on other sites
Shadow NX 1 Posted December 29, 2003 If you experience any problems with either one of these mods installed, we will not help you as it is usually a waste of our time. Thank god, you are not the only "member" of RHS. --- Our test was on a linux dedicated server. And I am not using GMR, ECP, Blood... whatever. RHS, you should keep the "ride on tank", but please make it only available via "init line". The 180meter high smoke when a T55 burns is very nice, but I think this should be activated via "init line" also. "rhs_tank_sfx" MfG Lee Or you just put RHS_SmokeOff = true in the initline Share this post Link to post Share on other sites
lee_h._oswald 0 Posted December 29, 2003 Or you just put RHS_SmokeOff = true in the initline  "Problem" with cti is, vehicles are not standing somewhere on the map, you have to buy them. Don´t know if there is a script(there are hundrets) in cti where I can put this. MfG Lee Share this post Link to post Share on other sites
blackdog~ 0 Posted December 29, 2003 If you experience any problems with either one of these mods installed, we will not help you as it is usually a waste of our time. Thank god, you are not the only "member" of RHS. --- Our test was on a linux dedicated server. And I am not using GMR, ECP, Blood... whatever. RHS, you should keep the "ride on tank", but please make it only available via "init line". The 180meter high smoke when a T55 burns is very nice, but I think this should be activated via "init line" also. "rhs_tank_sfx" MfG Lee Wasn't talking to you :] If you send me the mission, we can schedule a quick test on my linux server to see if the same thing happens. Share this post Link to post Share on other sites
Rudedog 0 Posted December 29, 2003 Not really a bug but maybe an oversight. Â Looks like in some of the T55s there is an extra view LOD with an object. Â The T55's disappear when CPU load increases and LOD changes. Here is a pic of some invisible T55's burning with just a white box at the top of the turret. Share this post Link to post Share on other sites
blackdog~ 0 Posted December 29, 2003 Not really a bug but maybe an oversight. Â Looks like in some of the T55s there is an extra view LOD with an object. Â The T55's disappear when CPU load increases and LOD changes.Here is a pic of some invisible T55's burning with just a white box at the top of the turret. http://clancombat.planetrockabilly.com/images/screenshots/ofp/t55bug3.jpg I reported that bug during beta testing but they failed to fix it. Oh well :-) I'm getting barrelnu2.paa bug on T-64BV (Naval) Edit: Strange, I previewed a second time and it loaded fine. Share this post Link to post Share on other sites
CanadianTerror 0 Posted December 29, 2003 It sounds like RHS studios needs to work on their teamwork/communication a bit more. Too many cooks in the kitchen. EDIT: The best beta testers are the public. I dont know why no one knows this yet when they make these massive addon files and then have to fix them. Share this post Link to post Share on other sites
Harkonin 0 Posted December 29, 2003 For CTI simply add it to addvehicletoplayer.sqs and reinforcegroupserver.sqs. Share this post Link to post Share on other sites
Harkonin 0 Posted December 29, 2003 BD you have to clear the mission reload it then try again you'll get the error that way, if you simply plop it down get an error and continue it won't report it again until the "memory has been cleared". Closed betas provide some surprise and a feeling of reward at release, open betas usually involve more than simple error reporting and isn't as efficient the slower process proves better in the end look at the MArines and the Bas addons as well as FDF. Share this post Link to post Share on other sites
tankieboy 0 Posted December 29, 2003 Looking forward to playing after work. Any possibility of using the snorkels for wading via an action command and a preparation time? Share this post Link to post Share on other sites
raedor 8 Posted December 29, 2003 sorry, but where do you all see snorkels? and if there'd be some, tank would die as normal in the water. we didnt discuss this function. do real t-55s/64s have snorkels? maybe we can bring such things in later versions. Share this post Link to post Share on other sites
hellfish6 7 Posted December 29, 2003 The T-64s have schnorkels. Or at least one of the ones I played with did. And yes, in real life many tanks do use schnorkels to cross rivers. Share this post Link to post Share on other sites
tankieboy 0 Posted December 29, 2003 Thanks Hellfish. Nice to be nice isnt it... Share this post Link to post Share on other sites
hellfish6 7 Posted December 29, 2003 Thanks Hellfish. Nice to be nice isnt it... Are you saying I'm nice?? Cos if you are I'll KILL YA! Schnorkels would be nice, but I don't know if it would be worth it. How many times do we really need to cross rivers? Though it might be cool for the Naval Infantry tanks, if we ever get landing craft and they have to drop the tanks off in deeper-than-normal water. Share this post Link to post Share on other sites
SpecOp9 0 Posted December 29, 2003 Download mirrors ----------------------------------------------------------- -RHS Crew- [DOWNLOAD] version : 0.50 weapons version: 0.10 ----------------------------------------------------------- -RHS T55 pack- [DOWNLOAD] version: 1.00 ----------------------------------------------------------- -RHS T64 pack- [DOWNLOAD] version: BETA 0.94 ----------------------------------------------------------- Great job RHS. I'm gonna go cook me some civilians with these tanks Share this post Link to post Share on other sites
tankieboy 0 Posted December 29, 2003 sorry, but where do you all see snorkels? and if there'd be some, tank would die as normal in the water.we didnt discuss this function. do real t-55s/64s have snorkels? maybe we can bring such things in later versions. Cheers. Nice if this could be implemented. Share this post Link to post Share on other sites