Guest major gandhi Posted December 26, 2003 One big problem of OFP is still that the AI isn't able to take part in a reasonable Close quarters battle. I just discovered it again, as I tried to send three USMC-Fireteams into a Tonaltown held by only two rebel squads. Most fo the marines got killed. If an AI-commanded squad advances inside a town it scatters and the soldiers spread over the whole town instead of sticking together and covering eachother. Would it not be possible to make a mod that adds this CQB-ability. That means that a squad advances as a group together through only one or two streets simultaneously,... Perhaps you could define certain areas as towns (per Trigger). In this areas the AI then takes on the CQB behaviour. For instance a squad could take a closer formation. What is your opnion? Share this post Link to post Share on other sites
lee_h._oswald 0 Posted December 26, 2003 For instance a squad could take a closer formation.What is your opnion? Say hello to the enemies grenade launcher! MfG Lee Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted December 27, 2003 Great idea major gandhi. A problem I tried to fix but that f****** AI is so bad. Share this post Link to post Share on other sites
Guest major gandhi Posted December 27, 2003 You may be right, the AI of OFP isn't the perfect CQB-fighter. But I think you would win a lot if AI Squads would not split up in towns. Does someone have an idea how to realize that. I heard sometime ago of a tool that is able to create new formations for Ofp (can't find it). Perhaps this could be a right aproach. Share this post Link to post Share on other sites
Trenchfeet 0 Posted December 27, 2003 a small quick fix to your problem might be to use the domove command i think it is; soldier doMove object ?etc.... you would have to do that for each member of the ai team.and use for starters the invisable h-pad as the object. make a series of "waypoints" to guide them through a small part of a town "may work". don't know if they would fire at the enemy tho? Share this post Link to post Share on other sites
j-man 0 Posted December 27, 2003 There is this script that improves the AI. I tried it out and it makes AI way better. I saw AI run into buildings for cover, etc... I'll see if I can find a link to the script Share this post Link to post Share on other sites
Guest major gandhi Posted December 27, 2003 Sounds interesting! Share this post Link to post Share on other sites
the_shadow 0 Posted December 28, 2003 it would be neat for my "clear the town/village/ruins" kind of missions... i hope it makes tanks and other armoured units work correctly to Share this post Link to post Share on other sites
void_false 1 Posted December 29, 2003 Hey...hey guys! Have i missed something? Which script r u talking about? i also wanna see it Share this post Link to post Share on other sites
HuNtA 0 Posted December 29, 2003 it was the Ai Addon. It was really good and added stuff like a flamethrower, along with the scripts and stuff. I think I have it on my HD Share this post Link to post Share on other sites
the_shadow 0 Posted December 29, 2003 could you possibly upload it so we can take share of it? Share this post Link to post Share on other sites
igor drukov 0 Posted December 29, 2003 Hey ! AI : Bremmer's script. toadlife's function. Link to discussion... Formation : General Barron's pack. Many thanks to OFPEC! Ig. Share this post Link to post Share on other sites
Badassdom 0 Posted December 29, 2003 the ai doesn't react fast enough when targets are to close you can run by a enemy squad with out being shot at but i doubt this can be fixed Share this post Link to post Share on other sites
AliMag 0 Posted December 29, 2003 When you have a certain amount of soldiers (both sides) on the field some funny things sometimes happend. It is not rare to see an east soldier shoulder to shoulder with a west soldier like they are having a casual conversation... I made some test on the KnowsAbout function and I can tell you that some results are very strange. I dont believe that the ofp ai routines are specialized enough for cqb. But it can surely be better (script/mod/...) cheers Share this post Link to post Share on other sites
Jackal326 1181 Posted December 29, 2003 Indeed, detection of other units by AI (and even the player character - reporting them to squad leadeR) is rather slow...its posible to have killed 3 or 4 enemy units before you "inform" your AI squad leader of their presence. AI is the one thing OFP needs major work on above all else. I'll be testing out the AI scripts asap. Share this post Link to post Share on other sites
UKSubmariner 0 Posted December 31, 2003 Sorry to sound like the total dunce, but how do I get the AI scripty things to work.. Share this post Link to post Share on other sites