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Guest major gandhi

Close quarter battle

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Guest major gandhi

One big problem of OFP is still that the AI isn't able to take part in a reasonable Close quarters battle. I just discovered it again, as I tried to send three USMC-Fireteams into a Tonaltown held by only two rebel squads. Most fo the marines got killed. If an AI-commanded squad advances inside a town it scatters and the soldiers spread over the whole town instead of sticking together and covering eachother.

Would it not be possible to make a mod that adds this CQB-ability. That means that a squad advances as a group together through only one or two streets simultaneously,...

Perhaps you could define certain areas as towns (per Trigger). In this areas the AI then takes on the CQB behaviour. For instance a squad could take a closer formation.

What is your opnion?

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For instance a squad could take a closer formation.

What is your opnion?

Say hello to the enemies grenade launcher!

MfG Lee wink_o.gif

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Guest major gandhi

You may be right, the AI of OFP isn't the perfect CQB-fighter. But I think you would win a lot if AI Squads would not split up in towns. Does someone have an idea how to realize that.

I heard sometime ago of a tool that is able to create new formations for Ofp (can't find it). Perhaps this could be a right aproach.

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a small quick fix to your problem might be to use the domove command

i think it is; soldier doMove object ?etc.... you would have to do that for each member of the ai team.and use for starters the invisable h-pad as the object. make a series of "waypoints" to guide them through a small part of a town "may work".

don't know if they would fire at the enemy tho?

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There is this script that improves the AI. I tried it out and it makes AI way better. I saw AI run into buildings for cover, etc... biggrin_o.gif

I'll see if I can find a link to the script wink_o.gif

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Guest major gandhi

Sounds interesting!

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it would be neat for my "clear the town/village/ruins" kind of missions... i hope it makes tanks and other armoured units work correctly to smile_o.gif

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Hey...hey guys! Have i missed something? Which script r u talking about? i also wanna see it wow_o.gif

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it was the Ai Addon. It was really good and added stuff like a flamethrower, along with the scripts and stuff. I think I have it on my HD

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the ai doesn't react fast enough when targets are to close

you can run by a enemy squad with out being shot at

but i doubt this can be fixed wink_o.gif

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When you have a certain amount of soldiers (both sides) on the field some funny things sometimes happend.

It is not rare to see an east soldier shoulder to shoulder with a west soldier like they are having a casual conversation...

I made some test on the KnowsAbout function and I can tell you that some results are very strange.

I dont believe that the ofp ai routines are specialized enough for cqb. But it can surely be better (script/mod/...)

cheers

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Indeed, detection of other units by AI (and even the player character - reporting them to squad leadeR) is rather slow...its posible to have killed 3 or 4 enemy units before you "inform" your AI squad leader of their presence. AI is the one thing OFP needs major work on above all else. I'll be testing out the AI scripts asap.

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