Wilco 944 Posted December 22, 2003 Hey there,    Deciding to release a new animation pack sometime soon, just need to fix up some of my animations.  Pictures  Static Crouch: New Cargo(replaces old cargo): IMAGE FILE SIZE OVER 100KB! http://members.lycos.co.uk/combatofp/cargo.jpg Crouch(Replaces default crouch(MAY CHANGE)): Static Crouch 2: Sprint(Replaces Default): SafeWalk(Replaces Default(Rouge1's animation reworked)): More to come, I'll keep you updated  Share this post Link to post Share on other sites
pong2cs 0 Posted December 22, 2003 Wahey, not bad, not bad at all... I especially like the crouches, though the static one looks as if about to fall backwards. But superb. Share this post Link to post Share on other sites
Wilco 944 Posted December 22, 2003 In the static anim 2 I tried mocking this picture: Didn't quite work the way I planned Share this post Link to post Share on other sites
Wilco 944 Posted December 22, 2003 Rifle position/angle still needs to be fixed, so does the handplacement. Share this post Link to post Share on other sites
-crow- 0 Posted December 22, 2003 Looking AWESOME!!!!! I am looking forward to the release. Share this post Link to post Share on other sites
Stag 0 Posted December 22, 2003 Looks good, but but a couple of questions; Will the shoulders/upper body move in sync with the lower torso? Why left handed for safewalk? Share this post Link to post Share on other sites
Wilco 944 Posted December 22, 2003 @Wardog: Move in sync..... The reason why the units are left handed is because I haven't gotten the time yet ot switch them over to right handed, they originally were left handed but I will switch them It's late......I'm off to bed Share this post Link to post Share on other sites
rbeni12 0 Posted December 22, 2003 Very nice anims. Â Share this post Link to post Share on other sites
Gollum1 0 Posted December 22, 2003 @Wardog: Â Move in sync..... What's that supposed to mean? Wardog meant that in Hunter's released anims only the legs move and the upper body stays fixed, which looks silly. And could you make them lean forward a bit less? That's maybe my only gripe with the animation overall, and the syncing of course. Good to hear that you're working on a pack, especially the cargo anim looks nice! Oh and it looks like handling recoil would be extremely hard in that crouching anim. How about putting one knee on the ground? Share this post Link to post Share on other sites
4 IN 1 0 Posted December 22, 2003 it will be great if it is possible to make all those anime appears random, but i dont think the game engine can let it happens........ Share this post Link to post Share on other sites
Stag 0 Posted December 22, 2003 Good. I'm looking forward to downloading it. Now the inevitable question: How soon will they be available? Share this post Link to post Share on other sites
waffendennis 0 Posted December 22, 2003 Wy dont you put all the anims to 1 unit? Share this post Link to post Share on other sites
tankieboy 0 Posted December 22, 2003 In the static anim 2 I tried mocking this picture:http://marinecorpsbrotherhood.usmchq.com/images/grunt.jpg Didn't quite work the way I planned  But thats not a firing position though is it? edit: please do not quote image in its entirity. Share this post Link to post Share on other sites
waffendennis 0 Posted December 22, 2003 it's good work Wilco but maybe you could change some stuff like: Pic1 A gun is not a lightweight and how the soldiers is holding it ( his left hand above the heatshields ) is not a good one....you could do it in R/L but after some minuts your arms will weaken. so maybe you could put the left arm underneat the gun. Share this post Link to post Share on other sites
Consigliere 0 Posted December 22, 2003 They all look good except for the 2nd static crouch, and the new sprint ( the default sprint is fine IMO ). I hope the transition from one form of movement to these new ones is smooth. I can imagine that'd be a pretty tough job... Share this post Link to post Share on other sites
MEDICUS 0 Posted December 22, 2003 HI Wilco, the animations look really good  But I have some questions: Will it work in MP? Is it a "Client"-Version (can i use it in MP, if the other players and/or the server doesn't use it)? THX, MEDICUS Share this post Link to post Share on other sites
Scorpio 0 Posted December 22, 2003 Looking very awesome there, Wilco! Keep it up. Share this post Link to post Share on other sites
wolfbane 0 Posted December 22, 2003 Very nice work. I like the idea of the second crouching anim. Nice to have a crouching scouting/resting anim like that. Could be useful for soliders in a patrol on a recon mission for example. When the soldiers makes a halt they could crouch like that so it looks like they are scanning the area around them for possible treats and/or resting. Would be nice to have some anims of handsignals to go with that too (stop/continue/careful etc).. edit: scanning != scouting Share this post Link to post Share on other sites
Jmaster33 0 Posted December 22, 2003 Haha, great typo there. "Scanning the area for possible treats". Share this post Link to post Share on other sites
waffendennis 0 Posted December 22, 2003 Eat this. J/K This is a RPG anim that I made. Share this post Link to post Share on other sites
AntonVonE 0 Posted December 22, 2003 I think that they look great, Wilco. Personally, I can't wait to see these in game. Anton Share this post Link to post Share on other sites
tankieboy 0 Posted December 22, 2003 Have you a lighter picture? Share this post Link to post Share on other sites
HUNT666 0 Posted December 22, 2003 @Waffendennis I made some LAW anims too. Have a look http://www.k-foren.de/showthr....d=65957 I have some standing anims with reload and walk straight in front. I will release them christmas. CU ALL Share this post Link to post Share on other sites