the_shadow 0 Posted February 23, 2004 i have a problem, i end up getting CTD and a "bad filformat p3d" error when i use these stuff.... anyone know why? Share this post Link to post Share on other sites
cornhelium 0 Posted February 24, 2004 Hey Gazmen - many thanks for this initiative, it's superb! The UCE infantry and OMON were the first addons I downloaded - I had no idea there were so many other UCE units Cheers, Cornhelium Ps. If you want to arm your RPG-7 guys with "target all" rockets, try one of these lines in your unit init box: this removeMagazine "JAM_RPG7Rocket"; this removeMagazine "JAM_RPG7Rocket"; this removeMagazine "JAM_RPG7Rocket"; this removeMagazine "JAM_RPG7Rocket"; this removeMagazine "JAM_RPG7Rocket"; this removeMagazine "JAM_RPG7Rocket"; this addMagazine "JAM_RPG7AllRocket"; this addMagazine "JAM_RPG7AllRocket"; this addMagazine "JAM_RPG7AllRocket"; this addMagazine "JAM_RPG7AllRocket"; this addMagazine "JAM_RPG7AllRocket"; this addMagazine "JAM_RPG7AllRocket" or, if unit already has a mixed rocket load: this removeMagazine "JAM_RPG7Rocket"; this removeMagazine "JAM_RPG7Rocket"; this removeMagazine "JAM_RPG7Rocket"; this removeMagazine "JAM_RPG7Rocket"; this removeMagazine "JAM_RPG7APRocket"; this removeMagazine "JAM_RPG7AARocket"; this addMagazine "JAM_RPG7AllRocket"; this addMagazine "JAM_RPG7AllRocket"; this addMagazine "JAM_RPG7AllRocket"; this addMagazine "JAM_RPG7AllRocket"; this addMagazine "JAM_RPG7AllRocket"; this addMagazine "JAM_RPG7AllRocket" Share this post Link to post Share on other sites
ruff 102 Posted January 23, 2005 sorry to bring this back up but i emailed no reply just asking if anyone has some links? Share this post Link to post Share on other sites
Billabong81 0 Posted January 23, 2005 Hmm, I searched OFP.info, OFPEC, and OpFlash.org and none of them see to have it ..sorry I can't help. If someone has all the files, I would be happy to host them for you . Share this post Link to post Share on other sites
Tomislav 0 Posted January 23, 2005 does someone remember the name of the pbo? or the archive? Share this post Link to post Share on other sites
ruff 102 Posted January 24, 2005 ive got all the pbos but no read me or dont know which ones are needed wanted permanent server so that it could be downloaded for missions and that etc. thanks for all the help peeps pls gazmen where are u!!!!!!!! Share this post Link to post Share on other sites
theavonlady 2 Posted January 24, 2005 The last version I have is the beta .81 version - far from the final beta .95. Share this post Link to post Share on other sites
TermiPete 0 Posted January 24, 2005 Hiya there I've got the whole lot for the final 0.96 beta . . . . UCE_JAM_addons_FINAL.rar [14.8MB] UCE_JAM_cpp_2.0_FINAL_BETA_0.96.rar [.9MB] UCE_JAM_pack_FINAL.rar [18.4MB] UCE_JAM_weapons_FINAL.rar [1.81MB] Surely ofp.info has these . . . !? Gazmen did good work on these. I can make these available temporarily on my server. Avon - any thought to MAAMing these? [[uPDATE - I'VE LET HOOAHMAN KNOW I'VE GOT THESE]] TP Share this post Link to post Share on other sites
theavonlady 2 Posted January 24, 2005 They're not on OFP.CZ, OFP.org or at AtWar. MA'AMing them? Go right ahead. All that should be necessary is to change all references from "jam" to "maam". I can host, if you want to PM me the links. Share this post Link to post Share on other sites
Billabong81 0 Posted January 25, 2005 OFP.info to the rescue ! DOWNLOAD (FTP#1) - UCE JAM Addons Final [14.8 MB] DOWNLOAD (FTP#2) - UCE JAM Addons Final [14.8 MB] DOWNLOAD (FTP#1) - UCE JAM CPP Final Beta 0.96 [905 KB] DOWNLOAD (FTP#2) - UCE JAM CPP Final Beta 0.96 [905 KB] DOWNLOAD (FTP#1) - UCE JAM pack FINAL [18.4 MB] DOWNLOAD (FTP#2) - UCE JAM pack FINAL [18.4 MB] DOWNLOAD (FTP#1) - UCE JAM weapons FINAL [1.81 MB] DOWNLOAD (FTP#2) - UCE JAM weapons FINAL [1.81 MB] Share this post Link to post Share on other sites
ruff 102 Posted January 25, 2005 hell yes thanks man!!!!!!! and all the peeps that helped especially ofp.info always rescuing great addons!!!!!!! Share this post Link to post Share on other sites
gazmen 0 Posted April 28, 2005 Final 1.00 will be realesed if JAM3 add the ammo I need. To the creator of JAM3 look in Gaz_weapon_pack to add the ammo I need, please Share this post Link to post Share on other sites
ruff 102 Posted April 28, 2005 post the mags you need in the forum for jam3 beta on addons discussion Share this post Link to post Share on other sites
Tomislav 0 Posted April 28, 2005 or contact cornhelium for that Share this post Link to post Share on other sites
cornhelium 0 Posted April 28, 2005 Hi Gazmen, Great to hear you're still working on this. Sure, I'll add those mags. Not the weapons though. JAM is about magazines only. One other thing: In JAM3 we're changing most SD magazines to fire at supersonic speeds, just like Earl & Sucheys' suppressed weapons. The SD magazines you see in JAM2 will be "preserved" in new subsonic "SUB" mags. So, the available mags for your set would look like: JAM_E762_30SBASDmag     =initspeed 630 (86% of unsuppressed MV) JAM_E762_30SBASDHDmag   =initspeed 630 JAM_E762_30SBASUBmag    =initspeed 350 JAM_E762_30SBASUBHDmag  =initspeed 350 JAM_E545_30SBASDmag    =initspeed 756 (86% of unsuppressed MV) JAM_E545_30SBASDHDmag  =initspeed 756 JAM_E545_30SBASUBmag   =initspeed 350 JAM_E545_30SBASUBHDmag  =initspeed 350 JAM_E762_10SAmag       =initspeed 830 Any questions, give me a shout. Cheers mate, CH Share this post Link to post Share on other sites
gazmen 0 Posted April 29, 2005 Hi, can you add JAM_E762_10SASDmag for Silenced SVU and RPG-XX mag ? Thx Also some mag of JAM2 are not powerfull like in other pack, RPG-7, LAW, M136... Can you increase the hit power ? Share this post Link to post Share on other sites
cornhelium 0 Posted April 29, 2005 Hi Gazmen Quote[/b] ]Hi, can you add JAM_E762_10SASDmag for Silenced SVU and RPG-XX mag ? No problem for the E762_10SASDmag (will add an E762_10SASUBmag to complete the set ), but I don't understand what you mean by "RPG-XX mag" The AT hit values are being tweaked for JAM3. We don't know yet whether we will just tweak the existing rounds, or leave the existing rounds as they are and add the changed rounds as new. The new hit values will be compatible with the CAVS project. More info here. Cheers friend, CH Share this post Link to post Share on other sites