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Footmunch

Hey presto - fresco

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Sorry, I was away yesterday - real life and all that. Point by

point:

1) I can make the Sandy roundel-capable fairly quickly. The

only reason I didn't is because the huge majority of them

(or at least this model) were used by the USAF. Again, sorry

about the Napalm, but you _will_ see a Napalm-equipped

Sandy at some point in the future.

2) Drak Re-skin - It'll be at least a week before the cockpit

of the Drak is finalised, so keep working on the re-paints.

3) Drak size - it seems as though the Drak is almost exactly

the right size, but OFP is sometimes a bit odd when it comes

to dimensions. It might be a little small...

4) Austrian roundel added to pack. Not posted yet.

5) SXEP - I know the Austrian version means alot to you, but

please let make it clear (I guess via a ReadMe) that it is a

_beta_ and they will have to get it again if they want the

released version. Afterburner is on, and works fine in testing.

6) MODS vs Singletons - I can't join a mod team. It would be

too much like work.

7) If SFP want to take the addon further, that's fine.

Probably best to wait until the final version, and then chop

and change from that point on. PM me for any other info.

8) I apologise to all the Swedes about the spelling. It is

purely my ignorance.

9) Squared roundels - This is to do with the way

setobjecttexture works, I think. It seems as though it uses

a couple of mip levels down from 0. I'll keep trying a few

things to fix this, but I don't hold out much hope.

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There's an aviation museum here in Jyväskylä, with a cockpit of a finnish J35 Draken (you need to correct the name by the way).

I can take some photos of it for textures some day if you want.

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Quote[/b] ]4) Austrian roundel added to pack. Not posted yet.

Cool thank you mate!...Oh you want me to remove the DL form my post? no problem..just tell me straight wink_o.gif

Uhm...i think the Size is fine..don´t make it bigger.

Better make it smaller then bigger in my eyes...

And about the textures..could you asign the white parts of the cockpit and the engine to the main Side texture?

That would look better i think, but if its much work..don´t bother on that...just keep up your good work.

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Small update:

Roundel pack updated with Austria. Details at:

Home page

'Final Beta's MiG-27 and MiG-23:

MiG-23

MiG-27

The -27 has a loadout script - if you want rocket pods rather

than the Kerry's, use the command:

this exec "\rktmig27\addrockets.sqs"

to the init line. The -23 uses the same scripting/roundel code

as the -27, ie

[this, 345] exec "\rktmig23\number.sqs"

sets the designation, and

this setobjecttexture[0, "\rktroundels\r_hungary.paa"]

sets the roundel.

Slow progress on the Drak, the numbering/roundel works, and

the AB is on:

drak_ab.jpg

Pipeline:

Douglas A-26 Invader - Solid nose model with 75mm cannon -

VERY early textures - Four blade prop is wrong.

a26_1.jpg

a26_2.jpg

a26_3.jpg

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wow thank you very much footmunch for the roundel!

I will try it right away  smile_o.gif

EDIT: Back from test flyt wow_o.gif They are breath taking!

the models are now really almost perfect!

and the mig23 ..SOOO sweat!!

And the Cockpit is also getting better and better.

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Only issues I found with the MiG-23 was that the map icon was the same as the A-10, when it could probably use the same one that the MiG-27 has. Also, there is no command icon for the MiG-23. Everything else with the -23 and -27 seems to work very well, though. smile_o.gif

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Great work!!! Can you make a desert version of the Mig-23 with the same loadout as the Mig-27? That would be perfect.

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BATPBC, the Mig 23 is the fighter version of the 27 so adding the same loadout would kinda defeat the purpose...these are great addons though no, make that AMAZING addons...

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The MiG-23 series served as fighter-interceptors, with a secondary capability of ground attack.

Armament Cannon: GSh-23L 23mm

AS-7 Kerry, UV-16-57, FAB-500, AA-7, ,AA-8, AA-10, AA-11

but thanks for trying to correct me smile_o.gif

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Whoa! I just tried the MIG23 and MIG27 out... I am speachless they are simply great! The textures on the MIG-27 are exquisite. The MIG-27 is one of the best, if not the best fixed wing aircraft addons smile_o.gif The only things I feel missing are:

SetObjectTexture capable aircraft numbers on the MIG-27 and MIG-23. And perhaps a SetObjectTexture capable squad roundel for the MIG-27.

Slightly improved cockpits for both the MIG-23 and the MIG-27 smile_o.gif

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Quote[/b] ]The MiG-23 series served as fighter-interceptors, with a secondary capability of ground attack

Actually certain MiG-23 types (MiG23B, MiG23BN, MiG23BK and MiG23BM all with reporting name Flogger-F) were specifically built for ground attack as interim solutions pending the development of the MiG27 no other Flogger types were intended to have any AS or strike capability.

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Quote[/b] ]SetObjectTexture capable aircraft numbers on the MIG-27

rock.gif  It is posible to change it´s numbers  smile_o.gif  Even to arabic  biggrin_o.gif

EDIT: FM you ever thought of making a good Pilot helmet with Oxy mask rock.gif just an idea wink_o.gif

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It is, I must have missed something big..... Even regular forum members miss important info it seems smile_o.gif

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More greatwork, the MiG-23 handles much like I'd expect (hint read this months AFM thats where I got my expectations if yopu know what I mean), in Combat against 3 F/A-18Cs (Radishville) 5 floggers faired surprisingly well in slash and dash attacks (much in the way the Soviets expected the MLE+s to), however on one to one dogfighting even your humble F-5E ran circles around it (as it should be).

Not a big fan of the colourscheme personally I'd prefer something like the airsuperiority grey on Polands fleet.

Any progress on the loadout scripting? Perhaps multiple AAM combinations might become available for floggers, would you need to rework all your previous addons to make them compatible with such a script.

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Maybe Sxep can do some more skins for the MiG-23 smile_o.gif

smile_o.gifwink_o.gif

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mig23_w0.jpg

mig23_w1.jpg

mig23_w2.jpg

mig23_w4.jpg

smile_o.gif

PS:Camo is a Russian sheme, an older but again a USSR sheme.

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Ok you guys can have it tounge_o.gif

!BUT! Remember it will replace the Original Textures (they are mine so its no problem for me)

Have fun wink_o.gif

Pls give me some feedback smile_o.gif

WOODLAND MIG23

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Any chance of a missile camera script? Or maybe just incorporate it into the bomb camera script, so that when its turned on it follows the missiles too, i think it would be really cool to see both the missiles and bombs track to target.

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Any chance of a missile camera script? Or maybe just incorporate it into the bomb camera script, so that when its turned on it follows the missiles too, i think it would be really cool to see both the missiles and bombs track to target.

That sounds like a Petagon idea for a PR stunt. But i think it'll be a good idea imagine what you can do in cut scenes with something like that.

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SXEP - I'll include the skin as a Woodland camo scheme in

the final, if that's okay.

Evis - Missile camera scripting is _very_ possible. The bomb

script just uses a 'switchCamera' command with the new

missile through the fired EH. It then waits for the missile to

be 'not alive' and switches back to the player.

IY - This -23 is the A2A, the -27 is the A2G. Multiple AAM

loadouts aren't very useful IMHO. The -23 carries 'dogfighting'

missiles only because BVR is not really applicable to the

maps we have.

GooB - Both the -23 and -27 have settable roundels, as well

as numbering code. Check earlier in the thread for the MiG-17

scripting - it works in exactly the same way. I'll also include

the script commands in the readme's that will go with the

final addons (some time this week).

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are there soviet markings in the roundel pack...I was gonna make some missions with the -27 but can't seem to find any soviet markings...thanks in advance...

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are there soviet markings in the roundel pack...I was gonna make some missions with the -27 but can't seem to find any soviet markings...thanks in advance...

r_USSR.pac wink_o.gif

Go here:

FM´s page

At bottom of the page.

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Oh, I just thought of another small detail to further enhance the MIG-27. What about some sort of optic for the bomb-camera? I don't know if it is possible but it would be cool to have some sort of "optic" for the bomb-camera when in first person mode. So you feel that you are watching the bombs camera from a TV screen in the aircraft. Might not be very realistic but it would be very cool smile_o.gif

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