Zippa 0 Posted August 30, 2003 http://ofp.gamezone.cz/news/pics/deser421.jpg (beta picture) http://ofp.gamezone.cz/news/pics/deser426.jpg (beta picture) http://ofp.gamezone.cz/news/pics/deser425.jpg (beta picture ) http://ofp.gamezone.cz/news/pics/deser423.jpg (beta picture) http://ofp.gamezone.cz/news/pics/deser424.jpg (beta picture ) ----------------------------------------------------------- Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Flak 36 http://ofp.gamezone.cz/news/pics/pontiFlak1.jpg ( Textures is beeign done by FAB ) http://ofp.gamezone.cz/news/pics/pontiFlak2.jpg ( Textures is beeign done by FAB ) Our website : http://www.desertwar1942.net/ job space : cfg editors and skinners Share this post Link to post Share on other sites
VXR 9 Posted August 30, 2003 http://ofp.gamezone.cz/news/pics/deser421.jpg (beta picture)http://ofp.gamezone.cz/news/pics/deser426.jpg (beta picture) http://ofp.gamezone.cz/news/pics/deser425.jpg (beta picture ) http://ofp.gamezone.cz/news/pics/deser423.jpg (beta picture) http://ofp.gamezone.cz/news/pics/deser424.jpg (beta picture ) -----------------------------------------------------------                Flak 36 http://ofp.gamezone.cz/news/pics/pontiFlak1.jpg ( textures needed... ) http://ofp.gamezone.cz/news/pics/pontiFlak2.jpg ( textures needed ) Our website : http://www.desertwar1942.net/ job space : cfg editors and skinners looks good but not completed  Quote[/b] ]ADDONS & MODS: COMPLETEonly released stuff, including public beta releases Share this post Link to post Share on other sites
JAP 2 Posted August 30, 2003 Damn you ! I thought it was finished Nice work but wrong section Share this post Link to post Share on other sites
Zippa 0 Posted August 30, 2003 ahh damn lol !! I looked wrong my aplogogize... but I think we soon realse them... so no problemo I guss :F Share this post Link to post Share on other sites
Zippa 0 Posted August 30, 2003 Damn you !I thought it was finished Nice work but wrong section  Once again I must aplogozie for the wrong section.... but theease addons will be out soon ( I hope... ask on our board ) Share this post Link to post Share on other sites
Gollum1 0 Posted August 30, 2003 They look really good. Share this post Link to post Share on other sites
punishment 1 Posted August 30, 2003 Nice but the flack looks just like GFX's I hope you can make it explode in mid air Share this post Link to post Share on other sites
Zippa 0 Posted August 30, 2003 Nice but the flack looks just like GFX'sI hope you can make it explode in mid air The Flak is all our own :] Yeah we probaly can if we find some more scripters ;] we have some excellent scripters but... it would go faster if we had some more :S Share this post Link to post Share on other sites
Placebo 29 Posted August 30, 2003 Moving to the non-Intel section Share this post Link to post Share on other sites
Gollum1 0 Posted August 30, 2003 Nice but the flack looks just like GFX's Maybe that´s because they´re both based on the same gun Share this post Link to post Share on other sites
Zippa 0 Posted August 30, 2003 hehe Yeah and btw... moderator thanks for moveing it =)) Share this post Link to post Share on other sites
miles teg 1 Posted August 30, 2003 Nice but the flack looks just like GFX's Maybe that´s because they´re both the same gun Don't spread rumors. They already said it is not the same, and I think theirs has more detail in the model the GFX's. Even GFX's Flack gun wasn't his own. If I remember correctly it was ported from another WWII FPS game. Still I liked GFX's and will continue to use it unless this one behaves like a real flack gun with ammunition that explodes in the air at different heights. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
Yoshiro 0 Posted August 30, 2003 Yea if you could script it somehow so the gunner could set an explosion hight? or that if you do the right click lock on if you include it that it auto sets an explosion hight. Share this post Link to post Share on other sites
norsu 180 Posted August 30, 2003 Nice but the flack looks just like GFX's Maybe that´s because they´re both the same gun Don't spread rumors.  They already said it is not the same, and I think theirs has more detail in the model the GFX's.  Even GFX's Flack gun wasn't his own.  If I remember correctly it was ported from another WWII FPS game. I think he meant that the models look similar because both are supposed to look like the real Flak36 . And btw. GFX's Flak36 was from DoD . Share this post Link to post Share on other sites
Zippa 0 Posted August 30, 2003 Yea if you could script it somehow so the gunner could set an explosion hight? or that if you do the right click lock on if you include it that it auto sets an explosion hight. GREAT IDEA !!! I will advice the team this... ohh can you do me that favor also to suggest more ideas on our board ?? Share this post Link to post Share on other sites
canukausiuka 1 Posted August 30, 2003 Yea if you could script it somehow so the gunner could set an explosion hight? or that if you do the right click lock on if you include it that it auto sets an explosion hight. GREAT IDEA !!! I will advice the team this... ohh can you do me that favor also to suggest more ideas on our board ?? I imagine that the biggest challenge will be getting the AI to set the height properly. It would be awesome if you could get it to work though Share this post Link to post Share on other sites
Gollum1 0 Posted August 30, 2003 Nice but the flack looks just like GFX's Maybe that´s because they´re both the same gun Don't spread rumors.  They already said it is not the same, and I think theirs has more detail in the model the GFX's.  Even GFX's Flack gun wasn't his own.  If I remember correctly it was ported from another WWII FPS game. I think he meant that the models look similar because both are supposed to look like the real Flak36 . And btw. GFX's Flak36 was from DoD . Yes, that´s what I meant! Maybe I phrased it a bit wrong. Share this post Link to post Share on other sites
Zippa 0 Posted August 31, 2003 Well Ai would maybe not have the abilty to set the heigth of the shells... but I think it schould be possible if you´re gunner yourself :] Share this post Link to post Share on other sites
Yoshiro 0 Posted August 31, 2003 Yea if you could script it somehow so the gunner could set an explosion hight? or that if you do the right click lock on if you include it that it auto sets an explosion hight. GREAT IDEA !!! I will advice the team this... ohh can you do me that favor also to suggest more ideas on our board ?? I might drop by your forums and post some suggestions if I think of anymore. Keep in mind I am not a coder yet so I don't know how difficult the effect would be to achieve. Share this post Link to post Share on other sites
Zippa 0 Posted September 1, 2003 well I belive that nothing is impossible Share this post Link to post Share on other sites