SgtNick 0 Posted August 22, 2003 OK there are some modifed C-130 for Special Operation i.e. CAS ( close air support ) and other operation. They are the AC-130H and the AC-130U and AC-130H/U. The AC-130H was put in to service in 1972 and are still 8 on active duty, the AC-130H had a 105mm cannon and .50 cal machineguns. The newer AC-130U was put into service in 1995 and there are 13 in service today, with 25mm bushmaster ( Bradley M2 and M3 main gun ) and 40mm cannon ( mk19 i guess ). AC-130H/U I don't know maybe with some old weapons and some new weapons. It would be cool if it was workable in the game/ game engine. Share this post Link to post Share on other sites
Koolkid101 0 Posted August 22, 2003 Nope, I don't think you can do it. Share this post Link to post Share on other sites
waffendennis 0 Posted August 22, 2003 Nope,No,Nein,Nee,Njet: OFP1 Can't do this but OFP2 can do it so another thing to look at Share this post Link to post Share on other sites
Shashman 0 Posted August 22, 2003 OMG...The amount of times this has been asked! 2 words : SE-ARCH! Share this post Link to post Share on other sites
Frisbee 0 Posted August 22, 2003 The 40mm is a bofors light cannon,the earlier versions had two of those,together with 7.62 miniguns and 20mm gatlings,then one of the 40mm was replaced by the 105 howitzer,don't know anything about the newer versions though. Share this post Link to post Share on other sites
SgtNick 0 Posted August 22, 2003 Is it because all of the weapons on the planes are fix to a single aiming point not like the helo's that have movable guns. Share this post Link to post Share on other sites
SgtNick 0 Posted August 22, 2003 Is it because all of the weapons on the planes are fix to a single aiming point not like the helo's that have movable guns. Share this post Link to post Share on other sites
Shashman 0 Posted August 22, 2003 Fixed wing aircraft in OFP cannot have trainable turrets...That's it Share this post Link to post Share on other sites
lpdotcom 0 Posted August 22, 2003 Fixed wing aircraft in OFP cannot have trainable turrets...That's it  You tell that to AIA as they say they have a WW2 bomber complete with moving turrets. Share this post Link to post Share on other sites
quakergamer 0 Posted August 22, 2003 Fixed wing aircraft in OFP cannot have trainable turrets...That's it  You tell that to AIA as they say they have a WW2 bomber complete with moving turrets.  And where did they say that ? Because turrets on planes are IMPOSSIBLE. Share this post Link to post Share on other sites
acidcrash 0 Posted August 22, 2003 ...unless maybe they have some fancy scripting like the patrol boat someone made a while back...though come to think of it i think i remember someone saying it would not work on planes *walks off rambling to himself* Share this post Link to post Share on other sites
rouge1 0 Posted August 22, 2003 They could have made the Gun pods seperate from the model/coding then used a drop command script to keep it in place on the plane Share this post Link to post Share on other sites
drewb99 0 Posted August 22, 2003 Supposedly, that wouldn't work because planes move around faster than scripting can keep them in place. Share this post Link to post Share on other sites
SgtNick 0 Posted August 22, 2003 Here is a AC-130H in action, thanks for everyone input. Maybe in Flashpoint 2. Share this post Link to post Share on other sites
AXE 0 Posted August 22, 2003 you people use the words 'no' and 'impossible' WAY to much. unless you have tried to do it yourself and failed you have no right to go around telling people what is impossible. I've seen tons of things done on addons that were considered impossible, but now are standard features. Ofp does have some serious limits, but it also has some amazing work-arounds and features that let you go beyond most of those limits. Share this post Link to post Share on other sites
quakergamer 0 Posted August 22, 2003 you people use the words 'no' and 'impossible' WAY to much.unless you have tried to do it yourself and failed you have no right to go around telling people what is impossible. I've seen tons of things done on addons that were considered impossible, but now are standard features. Ofp does have some serious limits, but it also has some amazing work-arounds and features that let you go beyond most of those limits. IVe tried myself doing it even with the create vehicle command and the setpos, unless you make the script loop without waiting (And this creates a lot of lag) it will not work correctly... Share this post Link to post Share on other sites
Migebuff 0 Posted August 22, 2003 I think it is possible, but it would require lots of scripting: Add a "fired" eventhandler to the plane, add fake-ammo to the plane. When the AC130 fires its "fake-ammo", the eventhandler will be triggered and it will create the real bullets.. Now you have to set the bullets velocity and direction. Share this post Link to post Share on other sites
AXE 0 Posted August 22, 2003 IVe tried myself doing it even with the create vehicle command and the setpos, unless you make the script loop without waiting (And this creates a lot of lag) it will not work correctly... the trick is to use setpos and setvelocity with a delayed loop, this gets rid of the jerkiness in the setposed object. this is because during the delay between setposes the objects will still be doing the same velocities. Share this post Link to post Share on other sites
soul_assassin 1750 Posted August 22, 2003 guys u must not forget that complicated trig math has to be used. Its ok if u just move forwad backward, what about X and Z axis banks? when the airplane would start to turn all sorts of crazy sgit would happen. Share this post Link to post Share on other sites