Winters 1 Posted September 13, 2003 Bit off topic but don't forget gordaks go229 (thats what im also updatingbtw) and was the Hawk the first ofp addon plane?lol the plane is just a target GoOB most if not all of my skins are from il2. So i makes the planes even better because you can add the skin you want with some little editing from il2skins.com drewb99 i think some people will disagree with me but i think ofp could be the most detailed flight sim ever! might not be the most accurate. I agree that it is a soldier sim but its variety that makes it great! it would be excellent walking through the fields and seeing 109's and spit dogfighting (well ai style) or the storch doing a recon If you all want i could ask Marcel if i can change his config.cpp file and release it again so it flies better? He just needs to finish the new one or just release it as it is. It would make a great final beta version as it stands. It's even better than some of the finished addons that are out. Share this post Link to post Share on other sites
Trenchfeet 0 Posted September 14, 2003 This is a sample of the Feet/Foot Production Yeah Winters i look forward to its release and so do many people Share this post Link to post Share on other sites
ozanzac 0 Posted September 14, 2003 Would it be possible to make the final letter of the Squadron/Unit code a random letter. This would be great, as it would add a bit more realism to a mission where multiple spitfires are present. Share this post Link to post Share on other sites
Trenchfeet 0 Posted December 30, 2003 ok a bit of an update here to the desert ju52 by fighter. What ive done is add the para eject script and a cargo script and im looking for some feedback as to its practicalness (spelling?? Â Â ) Im also going to add voices for the text comments well then here are the links test mission JU52 desert with scripts other addons you will need Origional ju52 - go to my website german Kolibri pilots i think thats it *Note i have remade a be-45 crate used with permission for cargo box thanks AT! Â I will try later and add all,or some of the Ger ww2 weapons and ammo to it) Share this post Link to post Share on other sites
desantnik 0 Posted December 30, 2003 by the way Trenchfeet, could you possible release the original Ju52 with the luftwaffe pilots, as the bis crew doesnt look good in them... please!!! Share this post Link to post Share on other sites
Trenchfeet 0 Posted December 30, 2003 later when i get round to it. Im going to add all the scripts to the desert version as it is only about 2 or 3mb to dl instead of 8 for the origional Share this post Link to post Share on other sites
Trenchfeet 0 Posted January 1, 2004 all ready i've got some suggestions and their will be another update in the next few days. things include; -fixed eject and cargo bugs -cargo box has names so mission designers can track where the box is in a mission -Left/Right throttle- plane will turn better on the ground by increasing left or right throttle -better damage script -wheel anim ( i hope, having some problems) -more sounds -and i might try for better lighting on the jumplights and this need some feedback please reply- *is the current cargo and get in door animation fine as is. (when the engine is off the doors are open, engine starts doors close?) or *should the get in door open and close as the unit gets in and out or *just the user action to open the door or * both, the unit opens and closes door and an user action to open door? Share this post Link to post Share on other sites
blackdog~ 0 Posted January 1, 2004 I think the hawk was the first functional (besides the old cannon reworked to having a moving barrel) addon in OFP Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted January 1, 2004 Riiiiiiight Guess you had a rough night, blackdog? Share this post Link to post Share on other sites
bonko the sane 2 Posted January 1, 2004 @ Trenchfeet, personally i prefer auto opening\closing doors when someone gets in\out; engine off auto open doors, these days addons tend to have a overdose of action menu commands. Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted January 1, 2004 I agree with the above. Action menu should be kept clean of all those "useless" actions. Share this post Link to post Share on other sites
Trenchfeet 0 Posted January 2, 2004 i agree aswell but.... i can make the door actions only available at certain times and distances. eg only when the plane has a speed of <1, is on the ground AND with only a distance of say 1M, meaning the pilot wont see this user action? Share this post Link to post Share on other sites
Fragster 0 Posted January 18, 2004 yea, that would work Share this post Link to post Share on other sites
Pappy Boyington 0 Posted January 18, 2004 yea, that would work yea it DOES work Share this post Link to post Share on other sites