Major Fubar 0 Posted July 11, 2003 When ever I try to use this addon, I get the Error "Can Not Memory-map res/addons/0.pbo". What would Cause this? A "quick fix" I have found that helps is to move O.pbo from the /res/addons folder to the /addons folder. Dunno why, but it seems to use up less resources sitting there... Share this post Link to post Share on other sites
4 IN 1 0 Posted July 12, 2003 sorry for interrupt but in fact the OICW porject have already entered XM29 Block 3 stage img]http://dboy.cpgl.net/USA/oicw/xm29block3_1.jpg[/img] also the Alliant Techsystem(ATK) have already get the contract form ARDEC (US Army "Armament Research and Development Engineering Center") for the developement of the XM8 lightweight assault rifle which base on the technology of the XM29 porject Share this post Link to post Share on other sites
PFC_Mike 2 Posted July 13, 2003 didn't know they were that far along, I'd seen pictures of the newer version but not of someone actually holding it. Well, I suppose someone will make a CS skin for it just waiting for conversion? Share this post Link to post Share on other sites
Shashman 0 Posted July 13, 2003 Wow...It's smaller and more compact than I expected, although I still don't like it...Looks like something out of Starship Troopers Share this post Link to post Share on other sites
lpdotcom 0 Posted July 13, 2003 Inquisitor, is there any way that you can make a decent SA80 for us? Share this post Link to post Share on other sites
booradley60 0 Posted July 14, 2003 Just a couple of questions... 1) What are the weapon names for your updated pack? (It's the only one I have loaded) 2) Does BAS intend on using your weapons in their updated Delta/Rangers pack? It was a suggestion I would have floated their way, but they shut down their thread. Share this post Link to post Share on other sites
theavonlady 2 Posted July 14, 2003 Just a couple of questions...1) What are the weapon names for your updated pack? Â (It's the only one I have loaded) Read the ReadMe. Quote[/b] ]2) Does BAS intend on using your weapons in their updated Delta/Rangers pack? BAS is strongly against incorporating such "heavy" textured work in their addons for performance reasons. I believe they stated so clearly either on the HDW 1.0 thread or on the closed BAS thread. Share this post Link to post Share on other sites
booradley60 0 Posted July 14, 2003 It isn't in the ReadMe. That's the first place I checked. Share this post Link to post Share on other sites
theavonlady 2 Posted July 14, 2003 It isn't in the ReadMe. From the ReadMe: Quote[/b] ]WEAPONS======= AK-47: INQ_AK47 / Magazines: INQ_AK47Mag, AK47 ------ - Original Model and Textures by Shrike and the_AiM - Optic by InQUisiToR (based on America´s Army AK-47 Optic) AK-47 w/GP30: INQ_AK47Grenadelauncher / Magazines: INQ_AK47Mag, AK47, INQ_GrenadeE, GrenadeLauncher, Flare, FlareGreen, FlareRed, FlareYellow ------------- - GP30 Model and Textures by Rus_Partizan RPK: INQ_RPK / Magazines: INQ_RPKMag ---- - Clip Model and Textures by Dirty J and SixShooter AK-74: INQ_AK74 / Magazines: INQ_AK74Mag, AK74 ------ - Original Model and Textures by TimRice and Dane AK-74 w/GP30: INQ_AK74Grenadelauncher / Magazines: INQ_AK74Mag, AK74, INQ_GrenadeE, GrenadeLauncher, Flare, FlareGreen, FlareRed, FlareYellow ------------- AK-74SU: INQ_AK74SU / Magazines: INQ_AK74Mag, AK74 -------- - Original Model and Textures by n|rvy AKS-74: INQ_AKS74 / Magazines: INQ_AK74Mag, AK74, StrokeGun ------ - Bajonet Model and Textures by Raven Soft M16A2: INQ_M16 / Magazines: INQ_M16Mag, M16 ------ - Original Model and Textures by Iron Clad and Galen - Optic by InQUisiToR (based on America´s Army M16 Optic) M4A1: INQ_M4 / Magazines: INQ_M4Mag, M4 ------ - Original Model by Iron Clad / Original Textures by Sixshooter M4A1 w/M203: INQ_M4GrenadeLauncher / Magazines: INQ_M4Mag, M4, INQ_GrenadeW, GrenadeLauncher, Flare, FlareGreen, FlareRed, FlareYellow ------------ - M203 Model and Textures by Tin Soldier - M203 Optic by InQUisiToR (based on DeltaForce: BlackHawkDown M203 Optic) M4A1 Scope: INQ_M4Scope / Magazines: INQ_M4Mag, M4 ----------- - Scope Model and Textures by Bullit / Bipod Model and Textures by Raven - Optic by InQUisiToR M4A1 Reflex: INQ_M4Scope / Magazines: INQ_M4Mag, M4 ------------ - Reflex Model and Textures by GI Joe and De@dMe@t - Optic by InQUisiToR (based on America´s Army Reflex Optic / original Model by BAS) M4A1 SOPMOD: INQ_M4SOPMOD / Magazines: INQ_M4Mag, INQ_M4SDMag, M4 ------------ - ACOG Model and Textures 4130 and -X- / AN/PEQ-2 Model and Textures by MurdocK - Optic by earl M4A1 SD w/M203: INQ_M4GrenadeLauncherSD / Magazines: INQ_M4SDCMag, INQ_GrenadeW, GrenadeLauncher, Flare, FlareGreen, FlareRed, FlareYellow --------------- - Beta C-Mag / Silencer Model and Textures by FlipeR M60: INQ_M60 / Magazines: INQ_M60Mag, M60 ---- - Original Model and Textures by Raven Soft - Optic by InQUisiToR (based on Vietcong M60 Optic) M249: INQ_M249 / Magazines: INQ_M249Mag ---- - Original Model and Textures by CSHPT - Optic by ?? MP5 SD: INQ_MP5SD / Magazines: INQ_MP5SDMag, HK ------- - Original Model and Textures by LoneWolf - Optic by Buntro MP5 SD Aimpoint: INQ_MP5SDAimpoint / Magazines: INQ_MP5SDMag, HK ---------------- - Aimpoint Model and Textures by Iron Clad and Sixshooter - Optic by InQUisiToR (Original Model and Textures by BAS) G36C SD: INQ_G36CSD / Magazines: INQ_G36CSDMag -------- - Original Model and Textures by NeO Rae - Optic by Vipersheart M14 Aimpoint: INQ_M14Aimpoint / Magazines: INQ_M14AimpointMag ------------- - Original Model and Textures by Jackal, Slinky and Nomad M24 SWS: INQ_M24 or INQ_M24Camo / Magazines: INQ_M24Mag -------- - Original Model and Textures by Endorphin and Sixshooter / Bipod Model and Textures by MurdocK - Special Thanks to Kabal for the Optic and Camo XM1014 Shotgun: INQ_M1014 / Magazines: INQ_M1014Shell, StrokeGun --------------- - Original Model and Textures by Dionysos and wannabe / Shells Holder Model and Textures by DirtyDuck Mk23 USSOCOM: INQ_Mk23 / Magazines: INQ_Mk23Mag ------------- - Original Model and Textures by Warbeast - Optic by InQUisiToR Mk23 USSOCOM SD: INQ_Mk23SD / Magazines: INQ_Mk23SDMag ---------------- Pistole 08: INQ_P08 / Magazines: INQ_P08Mag ----------- - Original Model and Textures by [RO]Polygon, [RO]P_Witty and Ls3 - Optic by InQUisiToR MP5: INQ_MP5 / Magazines: INQ_MP5Mag ---- - Original Model and Textures by Raven, Sixshooter, Iono and Mixel M79: INQ_M79 / Magazines: INQ_GrenadeG, INQ_GrenadeE, INQ_GrenadeW, GrenadeLauncher, Flare, FlareGreen, FlareRed, FlareYellow ---- - Original Model and Textures by ToD - Optic by SelectThis ? Vz.61 Skorpion: INQ_Skorpion / Magazines: INQ_SkorpionMag --------------- - Original Model and Textures by BIS Ingram Mac M10: INQ_Mac10 / Magazines: INQ_Mac10Mag --------------- - Original Model and Textures by BIS C4 Bomb: INQ_C4 (needs INQ_Put) -------- - Original Model and Textures by def_one Grenades: INQ_GrenadeE for GP30 --------- INQ_GrenadeW for M203 INQ_GrenadeG for M79 INQ_HandGrenade (needs INQ_Throw) - Original Model and Textures by Commie Peanut INQ_SmokeShell (needs INQ_Throw) - Original Model and Textures by [-THK-]G-Man What else do you want? Share this post Link to post Share on other sites
booradley60 0 Posted July 14, 2003 Some mashed potatoes and gravy. NOW! Share this post Link to post Share on other sites
booradley60 0 Posted July 14, 2003 Funny... I didn't see that. I don't have access to my PC right now. Was that the readme from the original pack? I only have the one from the update. Share this post Link to post Share on other sites
theavonlady 2 Posted July 14, 2003 Was that the readme from the original pack? No. I quickly wrote it up a minute ago just to drive you bananas. It's from the HDW 1.1 Zip file. Share this post Link to post Share on other sites
booradley60 0 Posted July 14, 2003 Bananas? I wanted mashed potatoes and gravy! Anyway, thanks. I'll try it out when I get home from work. Share this post Link to post Share on other sites
AOCbravo2004 0 Posted July 19, 2003 Ok, I downloaded Inquisitors "make your own M4A1" pack and well I made three of them(M4 w/Aimpoint, M4/M203 with ACOG and Aimpoint). Well I put the information as best I could into the config.cpp and used the PBO Encryptor, yadda yadda, and I keep getting this error when I start up the game INQ_WEAPONPACK\CONFIG.CPP/CFG.WEAPONS.CLASS' : "I" ENCOUNTERED INSTEAD OF "=" Any help is appreciated. Here are the settings I have for the PBO Encryptor if that helps: LEFT UNCOMPRESSED are *.OGG; *.BIN; *.WSS; *.JPG Thanks George Share this post Link to post Share on other sites
Eviscerator 0 Posted July 19, 2003 Ok, I downloaded Inquisitors "make your own M4A1" pack and well I made three of them(M4 w/Aimpoint, M4/M203 with ACOG and Aimpoint). Well I put the information as best I could into the config.cpp and used the PBO Encryptor, yadda yadda, and I keep getting this error when I start up the game INQ_WEAPONPACK\CONFIG.CPP/CFG.WEAPONS.CLASS' : "I" ENCOUNTERED INSTEAD OF "=" Any help is appreciated. Here are the settings I have for the PBO Encryptor if that helps: LEFT UNCOMPRESSED are *.OGG; *.BIN; *.WSS; *.JPGThanks George It means youve messed up, but without seeing the cpp its impossible to say where. Share this post Link to post Share on other sites
Bluesman 0 Posted July 19, 2003 I have a general question about this mod. There was some discussion about performance issues in the previous thread. Has any of this been adressed or is there no problem? I like to simulate company sized action. That means about 100 men on each side. Would this mod make it crawl on a medium macine like mine? (GF4 4200 64mb 2.26ghz 512mb ddr) Thanx in advance. I do like the new sights and sounds on AK:s btw. BM Share this post Link to post Share on other sites
PFC_Mike 2 Posted July 19, 2003 If you turn down visibility to 800m or less, it should work OK. My system is about the same as yours (4200 + P4 2.26ghz 512mb) Share this post Link to post Share on other sites
AOCbravo2004 0 Posted July 19, 2003 EVISCERATOR: Well I would ask you to look it over but I figure you are busy enough over at BAS. Bluesman: Last month for personal use, I made an mission on the Chechan map. Basically 12 UH-60's air lifted a US Army Company +/- 150 men, to the airfield on the map to secure it. It was guarded by almost a full company of ruskies. Once you secured the field you had to brace for a counter attack. Well anyways the game did not come to a crawl, here are the system specs I had at the time I made the mission and tested it. Athlong XP 1700+, GeForce2MX 32MB, 512MB RAM with a view distance of around 2000. Of course there is one person on here that will go nameless that does not believe me (HAHA just playing man) Of course since making the mission I have upgraded to a GeForce FX card. George Share this post Link to post Share on other sites
Bluesman 0 Posted July 19, 2003 Nice. I'll experiment with visibility. I think 2000 is stretching it for my card . I use about 900-1000 at average. Btw I allways put my frame reqs almost to the right. For me smoothness is more important than the visuals (actually the pre OFP:R gfx were good enough for me). It's mostly for the realistic sounds and sights I want this mod. BM Share this post Link to post Share on other sites
Landwarrior87 0 Posted July 25, 2003 any plans on v1.2 on some weapons like SA80A2 M16A4 M4 SOPMOD SD (Dont remove the regular though!) XM-29 (Newer OICW Model) 9mm Beretta Uzi Ingrams Bizon The xm-8 looks almost impossible to do right now, cuz its in very very early proto-type.. and the real life textures on that thing looks something out of a cartoon. Share this post Link to post Share on other sites
Blitzkri3ger 0 Posted July 25, 2003 any plans on v1.2 on some weapons likeSA80A2 M16A4 M4 SOPMOD SD (Dont remove the regular though!) XM-29 (Newer OICW Model) 9mm Beretta Uzi Ingrams Bizon The xm-8 looks almost impossible to do right now, cuz its in very very early proto-type.. and the real life textures on that thing looks something out of a cartoon. U got any links to the models and to textures? NO offence, i like Inq´s weapons alot. Share this post Link to post Share on other sites
AOCbravo2004 0 Posted August 2, 2003 Well I finally solved all the problems I was having with the CONFIG.CPP file in the INQ Weapons Pack so now the M-4A1 with Aimpoint is working, along with M4/M203 with ACOG and AIMPOINT. So I will try and have it done soon. Oh also, when I encrypt the file to PBO it is aprox. 5meg lower in size then Inquisitors original PBO. George Share this post Link to post Share on other sites
MASTAKILLA 0 Posted August 2, 2003 any plans on v1.2 on some weapons likeSA80A2 M16A4 M4 SOPMOD SD (Dont remove the regular though!) XM-29 (Newer OICW Model) 9mm Beretta Uzi Ingrams Bizon The xm-8 looks almost impossible to do right now, cuz its in very very early proto-type.. and the real life textures on that thing looks something out of a cartoon. U got any links to the models and to textures? NO offence, i like Inq´s weapons alot. very special XM29 Objective Individual Combat Weapon (OICW) XM29 (OICW) Share this post Link to post Share on other sites
Sinister-tnuC- 0 Posted August 7, 2003 how can i use the included INQ_soldiers in all missions? like the way the INQ weapons are used with the config.bin... Share this post Link to post Share on other sites