shadow 6 Posted June 23, 2003 The island refered to in the pics was from an ase (32bit picture) conversion of the  same map I created in wrpedit, but since then I have managed to get the wrpedit one into Visitor (Just after I posted the above). It imports the land geometry, but didn't bring any textures or objects. Sorry, Shadow, didn't mean to confuse you.  Thanks for telling how you managed to get multiple PBOs working. Cheers, mate btw... where's that Col. Klink avatar you used? Damn, forgot his name but he was a great comedian. Klamp Wehrer or something? Share this post Link to post Share on other sites
colonel_klink 0 Posted June 23, 2003 Werner Klemperer, he was a Jew playing a Luftwaffe officer. Yeah time I resurrected the old bloke Share this post Link to post Share on other sites
Vladmir 0 Posted June 24, 2003 Thanks col. Klink. You sir, are a genius. Share this post Link to post Share on other sites
colonel_klink 0 Posted June 25, 2003 Save Hard disk space!!!! As an addendum to the getting multiple pbo objects into Visitor. For those people with a CD writer you could save hard disk space by placing all your depboed folders (o.pbo, data3d.pbo, eden.pbo, cain.pbo, etc) on a rewritable CDRW (or CDR if you dont want to add 3rd party addons). Then simply set your visitor paths to the drive letter of your CD Writer. In my case it is F:\. If you use a CDRW disk you can add and remove addon folders as you need them. Share this post Link to post Share on other sites
Hekezu 0 Posted June 25, 2003 Wow Col. Klink. That CD drive trick. I don't even have my HD half full but it realy makes things hmm cleaner if you know what I mean . Never tought that option. Share this post Link to post Share on other sites
shadow 6 Posted June 25, 2003 Me either, but subst is a nice command Share this post Link to post Share on other sites
Yamato 0 Posted June 25, 2003 Me either, but subst is a nice command  They used to say: "Love thy partition; Love thy fdisk; Love thy subst; Yet hate thy daddy who knows subst but doesn't know how to delete it, or becomes afraid that deleting a drive may delete all the files; Hate thy brother who just wants to become smarter than thee and says, 'Yo, bro! I'm saving hard-disk space for you! You have all these things that you never use. What's this C:\windows that takes up over a gigabyte!?' and to show his smartness, he types in the command window del C:\windows\*.* " Share this post Link to post Share on other sites
colonel_klink 0 Posted June 25, 2003 Me either, but subst is a nice command  They used to say: "Love thy partition; Love thy fdisk; Love thy subst; Yet hate thy daddy who knows subst but doesn't know how to delete it, or becomes afraid that deleting a drive may delete all the files; Hate thy brother who just wants to become smarter than thee and says, 'Yo, bro! I'm saving hard-disk space for you! You have all these things that you never use. What's this C:\windows that takes up over a gigabyte!?' and to show his smartness, he types in the command window del C:\windows\*.* " You mean Windows is a necessary folder ? heheh Golden Rule: Never let anybody else touch your computer.. no matter how smart or clever he/she thinks he/she is. On another note, setting up a dedicated partition is a good idea, I would have but both my drives are 90%+ full with stuff so I have opted for the CD approach, which works perfectly. Share this post Link to post Share on other sites
jakerod 254 Posted July 5, 2003 Hey i did the whole thing about setting up a false drive. My buldozer is located at z:\ but i cant get it working with visitor. When i connect to it nothing pops up. I have it saying z:\buldozer.exe -dx -window but nothing shows up. Anyone got a solution? Share this post Link to post Share on other sites
edc 0 Posted July 6, 2003 You need to start buldozer, before you click connect. Share this post Link to post Share on other sites
jakerod 254 Posted July 6, 2003 Didnt work two error messages. First one Cannot Load Texture data/zatazeno.pac...2nd Warning preNLOD format in object data3d\obloha.p3d. Share this post Link to post Share on other sites
FatWombat 0 Posted July 6, 2003 Use UnPBO and re-extract your data.pbo etc. Sounds like you've used a pbo tool that doesnt decompress the files properly. Once your island and Buldozer is loaded & connected you need to refresh (Ctrl-F8) before your island will show. Share this post Link to post Share on other sites
jakerod 254 Posted July 6, 2003 Okay thank you i still have one problem though... The textures on the trees and buildings and stuff show up (they are res) but the textures on the ground still wont show up. I think i put them on right. Share this post Link to post Share on other sites
jakerod 254 Posted July 8, 2003 Bump... Im nearing the end of object placement.... just have textures Share this post Link to post Share on other sites
berghoff 11 Posted July 11, 2003 Everytime I try to load bulldozer now a error is poping up  Like this: Operation Flashpoint has encountered a problem and needs to close.  We are sorry for the inconvenience. Now I can enter Buldozer but I get this: Cannot open ker listnac.p3d Seems he can't find the object any more I got this: Basic folder: c:\visitor Textures: C:\ Nature Objects: C:\ Atrificial objects: C:\ Forest and roads: C:\ Worldfiles: C:\Island Share this post Link to post Share on other sites
jakerod 254 Posted July 11, 2003 To get the textures working guys you need to go to.... tools project preferences and set the texture to the directory the textures are in. Share this post Link to post Share on other sites
Hit_Sqd_Maximus 0 Posted July 17, 2003 Have tried but no success so far. Hope to as the sister (identical) to the island above has had more work done in Wrpedit. Have you managed to open the sister island yet? Share this post Link to post Share on other sites
colonel_klink 0 Posted July 17, 2003 Have tried but no success so far. Hope to as the sister (identical) to the island above has had more work done in Wrpedit. Have you managed to open the sister island yet? Yes, I did, but it came in without any textures or objects. Share this post Link to post Share on other sites
Powerslide 0 Posted July 21, 2003 Well, for those that put your custom objects into the data 3d ot o folder, I think this may be wrong. This would set the path for them to the pbo in which folder you have pasted them, not to your island folder. I have put all folders in the buldozer folder and can access them just fine if I put all my setting to d:\buldozer. The only problem I have is when placed they are not visible with the oxygen viewer?? EDIT: Disregard this, I will try Klinks method. EDIT2: It works, good job Klink. Share this post Link to post Share on other sites
misHa 0 Posted February 4, 2005 Hi, I'd like to refresh this topic and ask you if anybody finaly done it. I mean used two or more different .pbo's from the game in the same map ? I'd like also ask how can I use my own models in Visitor (buildings, trees, ect.). I know it's a really nooby question but I'd be grateful for any answer Share this post Link to post Share on other sites