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Uziyahu--IDF

Camo that works against a.i.

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Players would be able to make a camo pattern for their own squad's uniform, then have it scanned by a utility that would come up with various R, G, B value arrays for close up, medium distance, and long range. When an A.I. would look at a player, a comparison would be made between the R, G, B array of the camo pattern and the R, G, B, array of the background greenery. A big difference between any of the 3 values would be seen as a contrast and make the unit more easily detected, depending on the lighting conditions.

Obviously, at close range, high scores in the R and G values would make the unit very easy to see.

The utility would also measure blotch-sizes. A camo pattern with large bands of color with smaller camo patterns within would be good for both distant and close-up camo.

Big blotches of bright yellow, orange, or red would be very visible, while bright blue wouldn't be as much of a concern at night.

At distance, small blotches would tend to run together and a soldier's whole uniform color would be more the consideration. (A soldier in woodland camo walking in a field of green grass 300 meters distant is easily seen as a dark silhouette.)

I always thought how stupid it was to pick my camo in Rogue Spear when playing coop Versus A.I. I could have been wearing a bright yellow jump suit or Predator's chamaleon configuration suit and it wouldn't have affected the A.I.'s ability to see me, at all.

--Uziyahu-IDF

http://www.idfsquad.com/

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well, instead of having a complicated RGB code scanner, why not just use the existing BIS code:

Quote[/b] ]camouflage=1; // how easy to spot -> bigger means better spotable

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Yeah but that system doesn't take in consider the background, it might be easier to make, but it doesn't matter if its woodland, desert or snow background.

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That's a very interesting idea actually.. it would be game history to make a system like this.. "AI with true sight" hehe. Without knowing anything about how something like this could be done, I'd think that it wouldn't require THAT much computing to scan a few pixels, as a ray for line of sight already is fired.

It does seem silly to be completely hidden while standing as a black op against a chalk-white building. Maybe we will see this in games soon!

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I thought OFP did use some sort of shape recognition at distance, which would involve analysing a 2D image based on colors > shapes. Maybe I'm thinking of something else.

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Guest Scooby

Interesting idea. I hope that BIS could do some research on this.

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