Uziyahu--IDF 0 Posted June 9, 2003 Players would be able to make a camo pattern for their own squad's uniform, then have it scanned by a utility that would come up with various R, G, B value arrays for close up, medium distance, and long range. When an A.I. would look at a player, a comparison would be made between the R, G, B array of the camo pattern and the R, G, B, array of the background greenery. A big difference between any of the 3 values would be seen as a contrast and make the unit more easily detected, depending on the lighting conditions. Obviously, at close range, high scores in the R and G values would make the unit very easy to see. The utility would also measure blotch-sizes. A camo pattern with large bands of color with smaller camo patterns within would be good for both distant and close-up camo. Big blotches of bright yellow, orange, or red would be very visible, while bright blue wouldn't be as much of a concern at night. At distance, small blotches would tend to run together and a soldier's whole uniform color would be more the consideration. (A soldier in woodland camo walking in a field of green grass 300 meters distant is easily seen as a dark silhouette.) I always thought how stupid it was to pick my camo in Rogue Spear when playing coop Versus A.I. I could have been wearing a bright yellow jump suit or Predator's chamaleon configuration suit and it wouldn't have affected the A.I.'s ability to see me, at all. --Uziyahu-IDF http://www.idfsquad.com/ Share this post Link to post Share on other sites
Eviscerator 0 Posted June 9, 2003 well, instead of having a complicated RGB code scanner, why not just use the existing BIS code: Quote[/b] ]camouflage=1; // how easy to spot -> bigger means better spotable Share this post Link to post Share on other sites
HotShot 0 Posted June 9, 2003 Yeah but that system doesn't take in consider the background, it might be easier to make, but it doesn't matter if its woodland, desert or snow background. Share this post Link to post Share on other sites
WKK Gimbal 0 Posted June 9, 2003 That's a very interesting idea actually.. it would be game history to make a system like this.. "AI with true sight" hehe. Without knowing anything about how something like this could be done, I'd think that it wouldn't require THAT much computing to scan a few pixels, as a ray for line of sight already is fired. It does seem silly to be completely hidden while standing as a black op against a chalk-white building. Maybe we will see this in games soon! Share this post Link to post Share on other sites
bn880 5 Posted June 9, 2003 I thought OFP did use some sort of shape recognition at distance, which would involve analysing a 2D image based on colors > shapes. Maybe I'm thinking of something else. Share this post Link to post Share on other sites
Guest Scooby Posted June 9, 2003 Interesting idea. I hope that BIS could do some research on this. Share this post Link to post Share on other sites
nyles 11 Posted June 10, 2003 Sounds promising, yes! Share this post Link to post Share on other sites