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RapThor85

Ofrp release

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I finally menaged to dl those files.

WOW! Those addons are getting better and better all the time, and my EURO mod folder is growing dangerously fast.

Just wait until the FDFMOD comes out ;)

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Hi there !

The OFrP Team is pleased to inform you that we decided to open an English language forum on the NdF/OFrP forum !

So you'll be able to post all your remarks and questions there... and congrats too if you want biggrin_o.gif

The answers will be given in english (of course) smile_o.gif

Here is the link of the OFrP Site (there is an english version) : OFrP Site (English version available)

...And the English Forum link : OFrP's English Forum

Feel free to post there ! biggrin_o.gif

PS : I'll add a translation of the useful terms in order to perform your registration on the forum... please keep it next to you if you are not familiar with french, thanks smile_o.gif

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I've just noticed an LOD problem in the Gazelle with HOT missiles, it seems youve got two 13.291 resolution LOD's, one is the proper one and the other has only one face in it, and it causes the Gazelle to materialize out of nowhere when approaching it from a distance, its easily fixed, you just have to delete the one with the single face in it.

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Is there anyway I can make these guys in the "west" folder?

Im making a nogova peace keeping mission and its in the French sector, but the resistance are the bad guys.

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No, but the easiest way to make them on the West side is to group them with a high ranking west soldier. Then on the West soldier (set as the leader), set his "probability of presence" slider to 0%. Now the rest of the French soldiers will be on the West side and you will not see the West soldier that was the leader. This works for any unit (air, armor, car, ect...). The alternative is to change them all individually by opening up the mission.sqm file in WordPad and editing what side they are on. But that takes a loooong time.

Chris G.

aka-Miles Teg<GD>

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Okay, also wheres the list of weapon names. Meaning, the like this addweapon m16.

EDIT: lol, nevermind.

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Okay, also wheres the list of weapon names. Meaning, the like this addweapon m16.

EDIT: lol, nevermind.

FAMAS F1: OFrP_FAMASF1 (type: primary weapon)

FAMAS Infanterie: OFrP_FAMASF1AimPt (type: primary weapon)

Chargeur FAMAS toutes versions: OFrP_FAMASmag (type: 1 item)

Grenade AC58: OFrP_AC58 (type: 2 items)

Grenade APAV58: OFrP_AP58 (type: 2 items)

MAC50: OFrP_MAC50 (type: HandGun)

Chargeur MAC50: OFrP_MAC50mag (type 1 HG item)

PAMAS G1: OFrP_PAMAS (type: HandGun)

Chargeur PAMAS: OFrP_PAMASmag (type 1 HG item)

Grenade defensive Å• fragmentation: OFrP_HandDefGren (type: 1 item)

Grenade offensive Å• fragmentation: OFrP_HandMiniGren (type: 1 item)

Grenade offensive Å• concussion: OFrP_HandBlastgren (type: 1 item)

Minimi: OFrP_Minimi (type: primary weapon)

Chargeur Minimi: OFrP_Minimimag (type: 3 items)

ANF1 lourde: OFrP_ANF1H (type: primary+secondary weapon)

Chargeur100c ANF1: OFrP_ANF1Hmag (type: 2 items)

ANF1 légÄre: OFrP_ANF1L (type: primary+secondary weapon)

Chargeur50c ANF1: OFrP_ANF1Lmag (type: 1 item)

FrF2: OFrP_FRF2 (type: primary weapon)

Chargeur FrF2: OFrP_FRF2mag (type: 1 item)

HecateII: OFrP_HecateII (type: primary+secondary weapon)

Chargeur APEI pour Hecate: OFrP_HecateIIAPEImag (type: 2 items)

Chargeur AP pour Hecate: OFrP_HecateIIAPmag (type: 2 items)

Lanceur Eryx: OFrP_EryxLauncher (type: secondary weapon)

Missile Eryx: OFrP_Eryxmag (type: 6 items)

Lanceur Apilas: OFrP_ApilasLauncher (type: secondary weapon)

Roquette Apilas: OFrP_Apilasmag (type: 4 items)

Lanceur ABL: OFrP_ABLLauncher (type: secondary weapon)

Roquette ABL: OFrP_ABLmag (type: 3 items)

Radio: OFrP_TRC9200 (type: secondary weapon)

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Some mission makers are working now to offer some other missions.

Look this first mission :

Iron Storm (1-8-C)

I suggest you modify the readme required version from 1.75 zo 1.91 because the addons that are needed require 1.91 tounge_o.gif

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Why the hell do the grenades not work in SP?

Is there an activation script or somthing?

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Hi.

If you go to the OFrP's site, you'll see a quite interresting news on the next OFrP Pack (still in developpment)

OFrP's site

The Leclerc exists, it is in the works, and we of course plan to release it, "when it will be ready" ;)

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Quote[/b] ]Why the hell do the grenades not work in SP?

Is there an activation script or somthing

do you use them with OFrP's soldiers (and especially with the FAMASF1)?

I thinks (I'm not sure) that they don't work with others soldiers...

don't ask me why ... as I understand, custom grenades are very hard to make, and they've got lots of limitiation with ofp engine.

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What hidden selections for the infantry?rock.gif

Chris G.

aka-Miles Teg<GD>

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Hey, where did you guys get that base texture for the sides of the puma??? That is remarkable how well a real life photo looks so great ingame, I'd love to see the full image.

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U can find the hidden selections for the infantry on OFrP site /Doc/Addons OFrP > Hidden Selections  wink_o.gif

With the hidden selections u can put/change scarf,grade,patch

smile_o.gif

hiddenselections-1.jpg

hiddenselections-2.jpg

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U can find the hidden selections for the infantry on OFrP site /Doc/Addons OFrP > Hidden Selections

But in french sad_o.gif

A translation in english?

Hidden selections are a dream for clans...

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To change the Scarf colour (company designation) you put

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setObjectTexture [0,"\OFrP_infanterie\sc\yel.paa"]

with the possible colours:

Quote[/b] ]

   Black = blk.paa (Combat Company)

   blue = blu.paa (Combat Company)  

   sky blue / light blue = bll.paa (Training)

   Green = grn.paa (Combat Company)

   Red = red.paa (Combat Company)  

   White/Grey = wht.paa (HQ)

   yellow = yel.paa (Combat Company)

To Change the regiment/division patch you put

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setObjectTexture [1,"\OFrP_infanterie\pt\92RI.paa"]

again, with the possible patches:

Quote[/b] ]

   Untied Nations = onu.paa

   Division Daguet = dag.paa (French Multi-Purpose Divsion that served in the First Gulf War - Operation "Daguet")

   11e Division Parachutiste = 11DP.paa

                                      = 11DPb.paa (Low Visibility) (11th Parachute Division)

   3e Brigade Mécanisée = 3BM.paa

                                 = 3BMb.paa (Low Visibility) (3rd Mechanised Brigade)

   7e Division Blindé       = 7DB.paa

                                 = 7DBb.paa (Low Visibility)  (7th Armoured Division)

 

   92 Régiment d'Infanterie  = 92RI.paa

                                     = 92RIb.paa (Low Visibility) (92nd Infantry Regiment)

   

  Task Force Hotel  = TFH.paa

 

And to change the Rank its

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setObjectTexture [2,"\OFrP_infanterie\gr\cpl.pac"]

with the options of:

Quote[/b] ]

   2eme classe = 2cl.pac

                     = 2clb.pac (Low Visibility)

   Caporal = cpl.pac

              = cplb.pac (Low Visibility)

   Sergent = sgt.pac

               = sgtb.pac (Low Visibility)

   Lieutenant = ltn.pac

                  = ltnb.pac (Low Visibility)

   Capitaine = cne.pac

                = cneb.pac (Low Visibility)

   Lt-Colonel = ltc.pac

                  = ltcb.pac (Low Visibility)

   Colonel = col.pac

              = colb.pac (Low Visibility)

Hope that Helps someone..

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Hey Vade! When are you l;ot gonna release some more addons! The Royal Marines were sweet - but need some more support!! biggrin_o.gif

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U can find the hidden selections for the infantry on OFrP site /Doc/Addons OFrP > Hidden Selections  

But in french sad_o.gif

A translation in english?

Hidden selections are a dream for clans...

huu

this is a good point for you ;)

I haven't translated this yet... I'll do it asap

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Next version can the French be in the West?

I think all the NATO nations should be in west.

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We decided to put the french troops in the same side as the resistance because it allowed more flexibility. This way, it is possible to have a greater choice of alliances.

However, it is still possible to put the french troops in whatever camp needed by editing the mission.sqm file and modifying the side of the units.

As for the hiddenselections lacking a read-me.txt in english, this is my fault. I forgot to include it. Thanks alot to Vade_101 for correcting my mistake.

One more think to add about the hidden selctions:

In order for the textures to be displayed correctly, you'll have to be carefull of the selection number:

this setObjectTexture [0,"\OFrP_infanterie\sc\yel.paa"]

this setObjectTexture [1,"\OFrP_infanterie\pt\92RI.paa"]

this setObjectTexture [2,"\OFrP_infanterie\gr\cpl.pac"]

where 0 is for the company scarf, 1 for the regimental patch, 2 for the rank badge.

If theses numbers are put in the wrong order, the textures will be appearing at the wrong place.

-Horrido

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