GoOB 0 Posted May 24, 2003 For the last time, nuclear blasts are not funny But this nuke static object is really needed, i have been thinking about so many mission concepts. Stop the arms dealers from randevouzing with their buyers, then arrest the buyers and arms dealers if possible. Raid the arms bazaar and capture the head of the arms dealing cell. Share this post Link to post Share on other sites
thirtyg 0 Posted May 24, 2003 I love these things. While flying around with various stupid weapons loadouts on a harrier, like 2 ShkvalNucs and 10+ Apr3e i noticed that after you move onto the second class of torps, ie drop both the nucs, whenever you drop one of the second class torps two will physically detach from the aircraft (actually they more split from one topr withone droping like normal and the other going flying off in a crazy spin all over the place) while only one comes off your ammo count. The second torp eventually finds the water, heads in the same direction as i launched the first, finds a target and blows up. Anyone else notice this, or am i only only one crazy enough to put such weapons loadouts on aircraft? Share this post Link to post Share on other sites
Guest Posted May 24, 2003 The answer to your problem is simple: Don't mix torpedo types on vehicles. It will cause all forms of strange behaviour. Share this post Link to post Share on other sites
thirtyg 0 Posted May 24, 2003 Thats what i thought. Do the torpedos explode if they hit a boat before they reach their 'locked on' target? Also is there anyway to stop vehicles (tanks, boats etc) engaging the torps, without stopping them from engaging everything else in the game (i.e the never engage command)? Share this post Link to post Share on other sites
waffendennis 0 Posted May 24, 2003 Very super B addon and great job you did on it and i got a mirror Download here And keep all those nice CoC_things up Share this post Link to post Share on other sites
CoolCarlos2002 2 Posted May 24, 2003 I dont know if this has been said before but if you use a TTV that was on a getpos init the torpedos wont work, they just fall as black lines and dont do anything Share this post Link to post Share on other sites
Guest Posted May 24, 2003 Could you explain a bit more? I don't quite understand what you mean. Share this post Link to post Share on other sites
CoolCarlos2002 2 Posted May 24, 2003 Could you explain a bit more? I don't quite understand what you mean. take the HMS hermes, replace the a10 with a TTV takeoff , engage target, and watch the torpedo become a line that doesnt blow Share this post Link to post Share on other sites
Guest Posted May 24, 2003 Hmm. Yes, I can confirm that there seems to be some kind of problem. It's not a general one though. Setpos:ing the vehicle works fine. There seem to be two problems: 1) The init routine is not started. 2) It thinks it's a boat. I can probably explain number two, but after some extensive testing, I'm don't have clue about 1). Also it seems to apply to the Hermes only. Takeoffs and landings from the LSD don't show any problems. Strange I'll look into it further. Share this post Link to post Share on other sites
CoolCarlos2002 2 Posted May 24, 2003 Hmm. Yes, I can confirm that there seems to be some kind of problem. It's not a general one though. Setpos:ing the vehicle works fine.There seem to be two problems: 1) The init routine is not started. 2) It thinks it's a boat. I can probably explain number two, but after some extensive testing, I'm don't have clue about 1). Also it seems to apply to the Hermes only. Takeoffs and landings from the LSD don't show any problems. Strange  I'll look into it further. Glad to hear that, would be cool if it worked, takeoff from AC and destroy the enemy ship with torpedoes guess i'll use the LSD from now on Cheers m8 Share this post Link to post Share on other sites
Guest Posted May 24, 2003 Quote[/b] ]Glad to hear that, would be cool if it worked, takeoff from AC and destroy the enemy ship with torpedoesguess i'll use the LSD from now on Cheers m8 Ok. I think I've located the bug. It will be fixed in the next release. I'm still unsure why it is happening on the Hermes only and not in general, but I'll find out. For a quick'n dirty fix to make it work, place your unit on land and wait a short interval (0.1s -0.5s for example) before setPosing it. Not very nice but it will work Share this post Link to post Share on other sites
chris 0 Posted May 25, 2003 Best addon ever Great work Denoir and Chain of Command team. Finally I can get back at that LSD! Share this post Link to post Share on other sites
Skater1 0 Posted May 27, 2003 What can I do if I cant download the torpedoes from the website. It comes with a error. Cant tell you what the error exactly says because I dont live with my mom, but its somthing like: DownLoad Error, Unable to download, please try again. I am using Winzip if that helps Share this post Link to post Share on other sites
walker 0 Posted May 27, 2003 Hi Skater1 Which download site are you using? Let us know so we can correct it. The easiest solution would be to use one of the many mirrors listed in this thread Kind Regards walker Share this post Link to post Share on other sites
TYsiEK 0 Posted May 27, 2003 Hey, Denoir can i use your torpedos in my H-60 Series BlackHawks ? Of course i will write You in the readme credits. Share this post Link to post Share on other sites
Skater1 0 Posted May 27, 2003 Thxs Walker for help. I will try one of the mirrors this weekend. the site i try to download from was http://www.thechainofcommand.net/mirror1/CoC_torpedoes.htm Share this post Link to post Share on other sites
walker 0 Posted May 28, 2003 Hi Skater1 Just checked it. It is working fine at the moment but it has been taking a lot of business so it might have been you were downloading when part of the pipe was full Kind Regards walker Share this post Link to post Share on other sites
Guest Posted May 30, 2003 Hey, Denoir can i use your torpedos in my H-60 Series BlackHawks ? Of course i will write You in the readme credits. Yes of course you can. That's what they're there for Share this post Link to post Share on other sites
scram192 0 Posted May 30, 2003 Fantastic Addon guys! I especially enjoy watching everything go boom in the nuclear blast!! TYsiEK - when do you reckon your H-60 series will be ready? They look sweet! Share this post Link to post Share on other sites
bonko the sane 2 Posted May 30, 2003 Gahh.....i've spent hours testing different vehicles and weapon combinations and i havent had 1 single problem (as long as the speed and climb rate are right),the only issue is that AI seems to have some difficulties using the torpedoes. BTW: If u engage a LSD from the back and hit it so the torpedo climbs the rear boarding platform seems to be much more effective damage wise. And u can rearm in LST without any scripting,wich is really nice for someone like me who cant script at all  *EDIT* i used those script lines to arm different vehicles with the torpedoes,but they arent visible,have i done something wrong?Or this is supposed to happen? Like in that Mi17 on the Demo mission? Share this post Link to post Share on other sites
ale2999 0 Posted May 31, 2003 k, I got my pc back and tried it. COC GREAT JOB! U did sometin amazing, I love u as well now! Share this post Link to post Share on other sites
blackdog~ 0 Posted June 1, 2003 Gahh.....i've spent hours testing different vehicles and weapon combinations and i havent had 1 single problem (as long as the speed and climb rate are right),the only issue is that AI seems to have some difficulties using the torpedoes.BTW: If u engage a LSD from the back and hit it so the torpedo climbs the rear boarding platform seems to be much more effective damage wise. And u can rearm in LST without any scripting,wich is really nice for someone like me who cant script at all  *EDIT* i used those script lines to arm different vehicles with the torpedoes,but they arent visible,have i done something wrong?Or this is supposed to happen? Like in that Mi17 on the Demo mission? This is normal. Share this post Link to post Share on other sites