BL Stryker 1 Posted September 16, 2001 ive made a intro where a few tanks are being destroyed In The mission i would like to have a few allready destroyed T80's without blowing them up with "this setdammage 1" the tanks are blown up right at the beginning of the mission but i need a script where they are allready destroyed. can someone help me? Share this post Link to post Share on other sites
RED 0 Posted September 16, 2001 Hi, just setdammage 1 but make it have no fuel there is no other way that i know of. RED Share this post Link to post Share on other sites
Holy Smoke 0 Posted September 16, 2001 Actually, when you set "setdammage 1" to a unit, it is alive when you start the mission. Then, once started the unit suddenly dies. Regards Share this post Link to post Share on other sites
URKET 0 Posted September 17, 2001 try "this setdammage 0.9" (or 0.99) will kill most things without blowing them to bits. p.s if you want the smoke to last longer make a fire and in the init field type: this SetPos [GetPos this select 0, GetPos this select 1, (GetPos this select 2)-1]; this inflame true and place the fire under the object and there will be smoke but no fire. still has the burning sound. (Edited by URKET at 10:02 am on Sep. 17, 2001) Share this post Link to post Share on other sites
Tels 1 Posted September 17, 2001 Thanx, exactly what I need. Share this post Link to post Share on other sites
Tels 1 Posted September 17, 2001 Thanx, exactly what I need. Share this post Link to post Share on other sites
Rob 1 Posted September 17, 2001 or u could just use the ones already made for u. Share this post Link to post Share on other sites
Guest Posted September 17, 2001 just put the: Health/armor, fuel and ammunition bars all the way down. Works cool for me every time. Share this post Link to post Share on other sites
kuzmich 0 Posted September 4, 2002 There are some recks under empty -> objects or sometnig, but add a fire under it. Share this post Link to post Share on other sites
Demagor 0 Posted September 4, 2002 Hey gents... ...keeping in-subject, is there a way to have a helicopter begin the game, hover a bit, then slowly pitch and crash on a specific spot? Â The "specific spot" part is important! Â The survival of the pilots are unimportant, but if we could somehow have a passenger (or gunner) survive (injured of course) ... that would be nice. From what you've all posted so far, I see how I could create a wrecked vehicle, or one that begins the game, then explodes (both attractive effects), but I really want to depict a crash. Â I'd probably want to arrange a cutscene to show the crash before the mission occurs.... any ideas? Share this post Link to post Share on other sites
LauryThorn 0 Posted September 5, 2002 I always wreck vehicles without sound like this: 1) Put a vehicle 2) Move the vehicle to [0,0,0] (via script) 3) Set vehicles dammage to > 1 (via script) 4) Wait for a second or little more(via script) 5) Move the vehicle back to its original position And there you have it. Wrecked vehicle without explosion, smoke without fire Share this post Link to post Share on other sites
Balschoiw 0 Posted September 5, 2002 let your helo fly to the desired region and set its fuel to 0 with a trigger. in On activation of trigger type : helo setfuel 0; this will bring down the helo. in your camscript use the helo as the target. Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted September 5, 2002 Why not make a chopper fly, then suddenly make it setfuel 0 so it crashes.... then have a trigger that activates when chopper is dead to spawn an injured soldier (with broken legs>) so he have to crawl from the wreckage? Share this post Link to post Share on other sites