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BL Stryker

Predestoyed Units

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ive made a intro where a few tanks are being destroyed

In The mission i would like to have a few allready destroyed T80's without blowing them up

with "this setdammage 1" the tanks are blown up right at the beginning of the mission

but i need a script where they are allready destroyed.

can someone help me?

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Hi,

just setdammage 1 but make it have no fuel there is no other way that i know of.

RED

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Actually, when you set "setdammage 1" to a unit, it is alive when you start the mission. Then, once started the unit suddenly dies.

Regards

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try "this setdammage 0.9" (or 0.99) will kill most things without blowing them to bits.

p.s if you want the smoke to last longer make a fire and in the init field type:

this SetPos [GetPos this select 0, GetPos this select 1, (GetPos this select 2)-1]; this inflame true

and place the fire under the object and there will be smoke but no fire. still has the burning sound.

(Edited by URKET at 10:02 am on Sep. 17, 2001)

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or u could just use the ones already made for u.

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Guest

just put the: Health/armor, fuel and ammunition bars all the way down. Works cool for me every time.

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There are some recks under empty -> objects or sometnig, but add a fire under it.

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Hey gents...

...keeping in-subject, is there a way to have a helicopter begin the game, hover a bit, then slowly pitch and crash on a specific spot?  The "specific spot" part is important!  The survival of the pilots are unimportant, but if we could somehow have a passenger (or gunner) survive (injured of course) ... that would be nice.

From what you've all posted so far, I see how I could create a wrecked vehicle, or one that begins the game, then explodes (both attractive effects), but I really want to depict a crash.  I'd probably want to arrange a cutscene to show the crash before the mission occurs.... any ideas?

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I always wreck vehicles without sound like this:

1) Put a vehicle

2) Move the vehicle to [0,0,0] (via script)

3) Set vehicles dammage to > 1 (via script)

4) Wait for a second or little more(via script)

5) Move the vehicle back to its original position

And there you have it.

Wrecked vehicle without explosion, smoke without fire wink.gif

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let your helo fly to the desired region and set its fuel to 0 with a trigger. in On activation of trigger type : helo setfuel 0; this will bring down the helo. in your camscript use the helo as the target.

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Why not make a chopper fly, then suddenly make it setfuel 0 so it crashes.... then have a trigger that activates when chopper is dead to spawn an injured soldier (with broken legs>) so he have to crawl from the wreckage?

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