Jump to content

Demagor

Member
  • Content Count

    77
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About Demagor

  • Rank
    Corporal

core_pfieldgroups_3

  • Interests
    Discovering new and exciting civilizations... then killing them.
  1. Demagor

    Weapon help

    That helps a lot, ran, thank you. How about the term "sniper select", what's that mean?
  2. Demagor

    Mission weapon selection

    Okay, Ralph. Let's break this down... what do these things mean: (1) "class Weapons" - Is this what section of the equipment you're specifying (i.e. Weapons, Equipment I, Equipment II, etc.)? (2) "class [itemname]"- Is this the inclusion of the weapon in the players "to-choose-from" list? So that if the weapon name appears here, it will be available for the player to select? (2) "count = 5;" - You got me on this. What value does the # represent? Thanks a TON for your help...
  3. Demagor

    Weapon help

    I'm currently reading a book right now, with a cast of USMC Recon members. One of them is described as using a "heavy-barreled, sniper select M16". Â I know my weapons pretty well, more than the average bear you could say, but I confess that I don't know this one. Â Now, I'm familiar with the term "heavy-barreled", but would someone mind giving me some more detailed info/stats/history on exactly what the terms "heavy barreled" and "sniper-select" (one that I have not heard) mean? Thanks!
  4. Demagor

    Mission weapon selection

    BUMP Demagor's Bump-O-Matic © 2002, DVC Creations
  5. Demagor

    Mission weapon selection

    Okay, Ralph... Here is a "description.ext" file from a random mission I just took apart.  Please show me where I would select what weapons that character can select from in the beginning: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> class CfgRadio {    sounds[] =    {       Tm_back2, Tm_tngd1, Tm_tngd2. Tm_tngd3, Tm_body, Tm_down, Tm_mndn1, Tm_notn1, Tm_dry, Tm_mur, Tm_objcm, Tm_quiet, Tm_hstdn, Tm_inpos, Tm_mndn2    };    class Tm_back2    {        name = "";        sound[] = {"Tm_back2.ogg", db, 1.0};        title = $STRM_Tm_back2;    };    class Tm_tngd1    {        name = "";        sound[] = {"Tm_tngd1.ogg", db, 1.0};        title = $STRM_Tm_tngd1;    };    class Tm_tngd2    {        name = "";        sound[] = {"Tm_tngd2.ogg", db, 1.0};        title = $STRM_Tm_tngd2;    }; class Tm_tngd3 { name = ""; sound[] = {"Tm_tngd3.ogg",db-0,1.0}; title = $STRM_Tm_tngd3; }; class Tm_body { name = ""; sound[] = {"Tm_body.ogg",db-0,1.0}; title = $STRM_Tm_body; };    class Tm_down    {        name = "";        sound[] = {"Tm_down.ogg", db, 1.0};        title = $STRM_Tm_down;    };    class Tm_mndn1    {        name = "";        sound[] = {"Tm_mndn1.ogg", db, 1.0};        title = $STRM_Tm_mndn1;    };    class Tm_notn1    {        name = "";        sound[] = {"Tm_notn1.ogg", db, 1.0};        title = $STRM_Tm_notn1;    };    class Tm_dry    {        name = "";        sound[] = {"Tm_dry.ogg", db, 1.0};        title = $STRM_Tm_dry;    };    class Tm_mur    {        name = "";        sound[] = {"Tm_mur.ogg", db, 1.0};        title = $STRM_Tm_mur;    };    class Tm_objcm    {        name = "";        sound[] = {"Tm_objcm.ogg", db, 1.0};        title = $STRM_Tm_objcm;    };    class Tm_quiet    {        name = "";        sound[] = {"Tm_quiet.ogg", db, 1.0};        title = $STRM_Tm_quiet;    };    class Tm_hstdn    {        name = "";        sound[] = {"Tm_hstdn.ogg", db, 1.0};        title = $STRM_Tm_hstdn;    };    class Tm_inpos    {        name = "";        sound[] = {"Tm_inpos.ogg", db, 1.0};        title = $STRM_Tm_inpos;    };    class Tm_mndn2    {        name = "";        sound[] = {"Tm_mndn2.ogg", db, 1.0};        title = $STRM_Tm_mndn2;    };    class Tm_come2    {        name = "";        sound[] = {"Tm_come2.ogg", db, 1.0};        title = $STRM_Tm_come2;    };      class Tm_come3    {        name = "";        sound[] = {"Tm_come3.ogg", db, 1.0};        title = $STRM_Tm_come3;   }; }; <span id='postcolor'> .... thanks!
  6. Demagor

    Mission weapon selection

    I did a search for "description.ext", and though I found a handful of posts, none discussed this specific matter. Any other ideas?
  7. Okay, if this has already been an issue before, I apologize. I made a search and couldn't find it, but I may have used the wrong key words. Â If this topic has already been discussed, please feel free to set up a link to it. Anyway, I simply want to know how you limit (or not limit) the weapons a character can select from at the beginning of the game? Â For example, in the GEAR tab during Mission Briefing, how would I set it up so that the character could select from ANY weapon? ...from only a certain number of weapons? ....from no weapons (is stuck with the default I assigned)? Also, for that matter how about selecting 2nd weapons (LAW, Carl Gustav, etc.), Other (NVGs, Binocs, etc.)? Any assistance would be appreciated. Thanks!
  8. Demagor

    This doesn't look at all comfortable...

    If you think the OICW is bizarre... you should see Heckler and Koch and Alliant Techsystems' next fray into the weapons market... The SuperKill WorldEater MegaDeathStick 2000!!
  9. Demagor

    Super shlemazels of the week!

    Actually, I heard that the National Card Game Association (supported by the Bingo Is Fun campaign) is appealing that ruling.... ...something about potential loss of profits?
  10. Demagor

    Do you feel like invading iraq

    How big is the NZ army, bogo? Hmmm... let's see... ...4... 6.......12....18..... I'd say about 24 men.
  11. Demagor

    Do you feel like invading iraq

    Hey... why bother with that outdated stuff when you can support your local Soviet economy and "relieve" them of some of their excess weaponry? Stop by and look at Top Line Soviet Weaponry at bargain basement prices!!! I'll take one T-80U, a VSS Sniper Rifle (in case I need to go in on foot), and perhaps an Mi-35 for extraction? ...anyone wanna jump in with me? Â Perhaps we can all make a donation and purchase something under the guise of the OFFAFTSC (the Operation Flashpoint Forum Association For The Socially Challenged) ... any takers?
  12. Demagor

    This doesn't look at all comfortable...

    Well, I hear they were going to come out with another bizarre weapon... but something happened to their field tester... ... at least that one had more promise. It looked more comfortable.
  13. I found this on the Jane's website: Objective Individual Combat Weapon (16/08/00) The OICW will be capable of firing both standard 5.56mm kinetic-energy ammunition as well as a new 20mm high-explosive airbursting round. © Photo: Alliant Techsystems. ... this REALLY looks uncomfortable.  Is anyone truly considering manufacturing this, and/or is any nation's army really THAT interested in permanently displacing their infantrymen's shoulders by forcing them to wedge this weapon (which is roughly the size of Bermuda) in a firing position?
  14. Colshine... there's a nice Soviet heavy-caliber sniper rifle out there. Â Here's some information on the real weapon, while below you'll find the link to the weapon for OFP. Â Hope that helps, and drop us (at least me) a line once you've got your campaign(s) done! V-94 Caliber: 12.7 x 108mm Operation: Gas Feed Device: 5 Round Detachable Box Magazine Sights: Telescopic Weight: 11 kg The V-94 provides Russian snipers with an effective long range anti-material rifle. The V-94 fires a heavy 12.7x108mm shell that can pierce the skin of most lightly armoured vehicles in operation and destroy other light targets, such as communications equipment, artillery and grounded aircraft. The V-94 is capable of engaging targets up to and possibly over 2 kilometers. It is equipped with a powerful 13x60 magnification PSO optical sight. The weapon is semi-automatic and fires from a detatchable five-round box magazine. Though very heavy, this weapon gives spetsnaz units the capacity to engage heavier targets at longer ranges and has proved to be a very useful tool in the hands of an experienced sniper. Here's where it can be found... Soviet V-94 for OFP ...enjoy!
  15. Demagor

    Guess who's coming to dinner?

    Scorpio... I don't think you have to put much explanation why...
×