PicVert 0 Posted April 19, 2003 Download in SwissMOD web site. Share this post Link to post Share on other sites
Jimboh 0 Posted April 19, 2003 is that a log? Looks good... Share this post Link to post Share on other sites
thirtyg 0 Posted April 19, 2003 Nice, especially the sound of the missiles being launched, the smoke at the firesite and the textures of the missiles. Few scripting issues i noticed. 1. AI cannot 'put new missiles in' the launcher. You have to walk over and select that command from the menu for him to have new missiles. Even when you give him new missiles he cannot reload them, meaning he can only fire 4 missiles. 2. When putting new missiles in, you are able to repeatedly execute that command thus giving the launcher multiple 'clips' of missiles i.e. you dont need to use the reload menu function ,talked about in point 1, Â to get more missiles into the launcher, it simply reloads like a tank gun after you fire all four missiles. 3. When you have multiple clips of missiles loaded only three missiles actually fire (disappear) from the launcher with the one on the top left staying put. When you then go to your next clip of missile only the one missile on the top left appears loaded on the launcher (i.e. the launcher graphics didnt reload, they just stayed as was when you fired the last missile from the first clip). All missiles in that clip then fire from the vacant top right where there is no missile. This continues until you have no more clips. On the final missile fire the missile that has been stuck on the top left disappears, however ot fires from the top right position. 4. These guys hardly ever hit their targets. I watched the AI fire around 20 missiles (from multiple sites and angles) at a helo and not hit it, may need to rescript the tracking/fire acccruacy of the system. Once these are fixed this will be quite a useful static air defence unit. Share this post Link to post Share on other sites
king homer 1 Posted April 19, 2003 Damn, I hate this installer  But great Addon Share this post Link to post Share on other sites
miles teg 1 Posted April 19, 2003 This addon would be awesome for the Falklands and Maldivas War mods since British forces used this Rapier system in that conflict. By the way for it's time, it was considered to be one of the deadliest and most accurate short range AA missile systems. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
LaPoi 0 Posted April 19, 2003 I shot down 15 Mi 17's with this! How come it can't turn at a 360 degree angle? Share this post Link to post Share on other sites
CoolCarlos2002 2 Posted April 19, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ April 19 2003,16:16)</td></tr><tr><td id="QUOTE">This addon would be awesome for the Falklands and Maldivas War mods since British forces used this Rapier system in that conflict. Â By the way for it's time, it was considered to be one of the deadliest and most accurate short range AA missile systems. Â Chris G. aka-Miles Teg<GD><span id='postcolor'> i think Klink is making a rapier? otherwise great job swiss mod! Share this post Link to post Share on other sites
r71 0 Posted April 19, 2003 ugh! this addon needs 2 other addons to work. plus that installer.... and if it does not turn 360 I wont find it of much use. Share this post Link to post Share on other sites
miles teg 1 Posted April 19, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (R71 @ April 19 2003,23:57)</td></tr><tr><td id="QUOTE">ugh! this addon needs 2 other addons to work. plus that installer.... Â and if it does not turn 360 I wont find it of much use.<span id='postcolor'> Actually you don't need those other addons. Simply stick it as an "empty" object on the map editor. Then give it a name like "rapier1". Then put in a soldier that you want as a gunner next to it. In the soldier's init line type: this moveingunner rapier1; Walla... now you can use it. For a gunner I use Bibmi's British soldier teaser or the Maldivas Mod British soldiers. The main problem I see with it is that the AI can't reload the system. The 360 degree problem can be handled by careful placement of the several Rapier systems facing different directions, but I agree that it would be much nicer if it turned 360 degrees. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
Stag 0 Posted April 19, 2003 1.Download the Rapier. 2. Go to Project UK forces, and download their Royal Marines, or find any other UK troops of your choice. 3. Bung the Rapier into your mission empty, and name it R1. 4. put: this moveingunner "R1" into a troops init field. 5. Better do another one, just in case. 6. Run mission. Destroy any bad guys flying. Damn, Miles wuz quicker. Hang on: who said it can't turn 360? Just tested; it can, but you've got to hit V. Share this post Link to post Share on other sites
ExtracTioN 0 Posted April 20, 2003 I hate it when the config file is bin why they not leave it cpp Share this post Link to post Share on other sites
KeyCat 131 Posted April 20, 2003 Sorry but I can't try it since you restrict visitors to your web-site and you won't get in if your browser doesn't support Active-X Â /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
catkuba 0 Posted April 20, 2003 Nice AA System good job!!! Share this post Link to post Share on other sites
LaPoi 0 Posted April 20, 2003 I tried it again. This time it went in a 360 turn. I don't know why it did it before. Share this post Link to post Share on other sites
nierop 0 Posted April 20, 2003 Off topic: .bin files are no secets. Just download the "OFP Manager" at www.OFPEC.com and you can read them like .ccp files. Link: OFP Manager Share this post Link to post Share on other sites
-Ash- 0 Posted April 20, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ April 19 2003,16:16)</td></tr><tr><td id="QUOTE">This addon would be awesome for the Falklands and Maldivas War mods since British forces used this Rapier system in that conflict.  By the way for it's time, it was considered to be one of the deadliest and most accurate short range AA missile systems.  Chris G. aka-Miles Teg<GD><span id='postcolor'> We finished making ours a while ago buddy  Share this post Link to post Share on other sites
PicVert 0 Posted April 21, 2003 1. The installer is for AAE. (check version and other stuff) 2. 360° is a limitation of OFP engine, the gunner is outsid view and did'nt move with view direction is stay on the air control sys. But the solution is to press view optic . 3. Falkland MOD I assume you have nice pic but where is the addon, if I saw it before I don't make it, I begun to make other addon if I saw it, I have a lot of work for addon. 4. AI could'nt reload : I've done a scipt for AI but question ? how many reload do you need ? I have done one with 3 time reload for AI. You could download it in web site. Thx. Share this post Link to post Share on other sites
RapThor85 0 Posted April 21, 2003 happy to see "swiss addons" in OFP it works good. But as said before, I hate the installer.... My OFP isn't installed in "Program File/Codemaster....." But it's just a detail without importance. Share this post Link to post Share on other sites
PicVert 0 Posted April 21, 2003 wait one or two day for download the script I have no time today sry. For place to install I would see that Share this post Link to post Share on other sites
-Ash- 0 Posted April 21, 2003 PicVert: I meant no offence to what I was saying before.. I was just letting the other guy (Miles Teg) know that we'd already begun work on ours quite some time ago.. You can see from this thread: http://www.flashpoint1985.com/cgi-bin....;st=165 That doesn't mean anyone else can't make it of course! Share this post Link to post Share on other sites
PicVert 0 Posted April 22, 2003 No Ash I'm not offenced I was just telling that if I saw your addon, I don't make my own, because I have a lot of addon on work and if I saw yours I use it for my futur Campagn and Col. Klink is working on ? he help me for scripting "shit" excuse me Col. Klink I don't want be a robber of your work ! I hate that idea I have a debt with your MOD if you need some help for texturing or other stuff I'm your soldier Share this post Link to post Share on other sites
colonel_klink 0 Posted April 23, 2003 Hey PicVert. No problems matey. Doesn't matter who makes what. Look at this way. Your rapier is made under Swiss licence, ours is under New Zealand license Anyway if you need any more help, just ask. Cheers Share this post Link to post Share on other sites
PicVert 0 Posted April 24, 2003 Thx Colonel, I'm your Sgt Shultz Share this post Link to post Share on other sites