munger 25 Posted January 9, 2004 I just wanted to add that  believe the latest version of the BOH mod added a tomohawk missile to it.  I haven't tested it out though to see how well it works.  Chris G. aka-Miles Teg<GD> It actually works pretty well Miles. It has to be piloted as if a person was flying it, so you actually have to get in it and take off. But it doesn't need a runway as it gets up to cruising speed fairly quickly. Then it is much the same as flying a plane, albeit with very agile handling. You detonate the missile with a command on the action menu, so just flying into something won't destroy it - the missile will just crumple. Obviously you die if you detonate though, so really it's best left to poor AI pilots to kamikaze themselves into their targets. This actually works fine with a normal destroy waypoint placed over the target, so no scripting is needed to make the AI hit and kill what you want them too. Fortunately the BOH Tomahawk and Apache Longbow are both in the same PBO so you don't have to install the whole mod if you only want those two units like I did. Anyway, so to go OT. I'm sure the CoC Tomahawk will be the real deal when it's released. Looking forward to it. Share this post Link to post Share on other sites
Matthijs 40 Posted January 9, 2004 It actually works pretty well Miles. It has to be piloted as if a person was flying it, so you actually have to get in it and take off. But it doesn't need a runway as it gets up to cruising speed fairly quickly. Then it is much the same as flying a plane, albeit with very agile handling. You detonate the missile with a command on the action menu, so just flying into something won't destroy it - the missile will just crumple. Obviously you die if you detonate though, so really it's best left to poor AI pilots to kamikaze themselves into their targets. This actually works fine with a normal destroy waypoint placed over the target, so no scripting is needed to make the AI hit and kill what you want them too. Fortunately the BOH Tomahawk and Apache Longbow are both in the same PBO so you don't have to install the whole mod if you only want those two units like I did. Ehrrr... no, not quite . Share this post Link to post Share on other sites
munger 25 Posted January 10, 2004 Ehrrr... no, not quite . Huh? You did realise I was talking about the existing Battle Over Hokkaido Tomahawk that Miles asked about, and not the unreleased CoC one right? Share this post Link to post Share on other sites
denoir 0 Posted January 10, 2004 Is the missile an aircraft piloted by an AI, or is it script-controlled with no pilot? It's script controlled and piloted by an AI. Through the use of a set of advanced layered recursive pathfinder scripts, it maps the landscape and finds an optimal path to the target. It then generates a number of waypoint that a script controlled AI pilot follows. Blast off: Example of flight: (X = waypoint, red dot = actual flown path) The system works stand-alone or as an UA plugin. It features currently three different warheads (WDU-25, BGU-97 (Cluster), and a nuke). It calculates the optimal path, avoiding terrain obstacles while hugging the ground. While we do have a fully working system, there are still some things to be made before it can be released. The model has to be textured, the scripts have to be rolled in, we have to consider a launch platform and perhaps most important of all, we have to make some calls about realism. IRL a Block III Tomahawk takes 1-2 hours to program. Obviously this would be very useless in OFP. On the other hand we don't want to make the pre-flight preparations too fast as it would lead to a very unrealistic über-weapon. Right now the time it takes to prepare a missile ranges from a couple of seconds to up to 5-10 minutes, depending on the complexity of the landscape (some very heavy calculations are involved, that take time). So bottom line, there is still some work to be done. Share this post Link to post Share on other sites
ozanzac 0 Posted January 10, 2004 I'm speechless. Whoa!!!!!! I'm simply in awe of that. Amazing, truly amazing. Share this post Link to post Share on other sites
Acecombat 0 Posted January 10, 2004 Same here tongue tied Thats very impressive work CoC , what will be the tomahaws range? Whole islands? I wanna bomb Tonalese Share this post Link to post Share on other sites
Cephalid 0 Posted January 10, 2004 Â WOW Now we need a patriot system to defend target areas... Share this post Link to post Share on other sites
miles teg 1 Posted January 10, 2004 For a launch platform there is a nice old B-52 addon floating around that nobody used much. That would make a pretty good cruise missile launch platform in my opinion. But other then that you'd have to build a naval ship or submarine from the ground up to use as a launch platform unless there are ground launched Tomahawk platforms that I'm not aware of. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
bn880 5 Posted January 10, 2004 We are going to stick to launch platforms that are immobile at least for the first release. This will remove some of the complications with flightpath planning/programming. You can imagine that in 10-15 minutes a launch platform could displace itself by a large distance, causing the flightpath to be useless. Especially from an aircraft, the only way you could get that going with a 1980's tomahawk is if you launched far at sea. It is entirely possible we will use a submarine launch only for the first release. This would be a simulated submarine, not an actual addon. The whole concept is that it's better to release something useful with less features early, rather than take forever to get anyhting out to the public/community. Cheers Share this post Link to post Share on other sites
walker 0 Posted January 10, 2004 Hi all My personal opinion is a zero platform required but ability like the torpedoes to add it to existing platforms would be the optimal solution. An aside Quote[/b] ]IRL a Block III Tomahawk takes 1-2 hours to program. Obviously this would be very useless in OFP. On the other hand we don't want to make the pre-flight preparations too fast as it would lead to a very unrealistic über-weapon. Right now the time it takes to prepare a missile ranges from a couple of seconds to up to 5-10 minutes, depending on the complexity of the landscape (some very heavy calculations are involved, that take time). So bottom line, there is still some work to be done. 5 to 10 minutes for the CoC terrain following system versus the real life 1 to 2 hours. Maybe the Millitary want to use our terrain following software Joke Kind Regards Walker Share this post Link to post Share on other sites
TopCover 0 Posted January 10, 2004 .....or the Torpedos algorithms and UA's coding for that matter. Share this post Link to post Share on other sites
FerretFangs 0 Posted January 10, 2004 FYI, the USAF deployed ground-launched Tomahawk, ( BGM-109 GLCM's ) in the European theater during the end of the Coldwar. The BGM-109's were nuclear armed, with a range exceeding 1200 miles, IIRC. As Soviet offensive doctrine included a massive armor push into Western Europe, the Tomahawks were targeted at prepositioning garrisons, staging areas, and narrow mountain passes the armor would have to traverse. They were deployed on mobile erector, launcher trailers called TEL's, four rounds each. The entire group ( called a "Flight" ) typically included 2-4 TEL's, a command/launch trailer, and ground security platoon of Mk19 GL-equipped Hummers, with a company of very heavily armed personel. There were four such Flights per base. My father was attached to a GLCM unit at Florrennes AB, Belgium, I grew up there. Other bases were in Holland, Germany, Sicily, and England. The IMF treaty signed by the US and the Soviet Union, did away with the GLCM Tomahawks and Pershing II IRBM's in the late Eighties. Today, only the Navy operates the Tomahawk missile, as the RGM-109C/D land attack varients. Launch platforms currently include the Arleigh Burke-class DDG's, Ticonderoga-class CG's, and Los Angeles-class fast attack SSN's. Future platforms will include the Ohio-class SSGN, loaded out with 154 missiles, and the DD(X). Currently, these Tomahawks are not nuclear tipped, ( Officially ) as the US doctrine does not allow the deployment of tactical nuclear weapons on naval vessels. I played a part in this, but for security concerns cannot discuss my involvement in much detail. Anyway... Share this post Link to post Share on other sites
Ex-RoNiN 0 Posted January 11, 2004 It would be really cool if you could model a Ticonderoga destroyer It has the Tomahawk capability, a 5 inch gun (naval UA platform that is badly needed), and it has torpedo launching tubes as well You may have to create three static pieces (like the carrier) to have the 3 weapons systems together in one unit, but I think it would be worth it Give it a thought please Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted January 11, 2004 Very nice that TomHawks! Yesterday I was looking for the Command Engine from COC but no downloadlink found. Can anyone send it to me? maehrleinben@aol.com Share this post Link to post Share on other sites
ozanzac 0 Posted January 11, 2004 <s>Read the thread again from Denoirs last post. Actually, seeing as you didn't pick it up the first time, I'll quote it for you. Quote[/b] ]So bottom line, there is still some work to be done. It can't be much more simpler stated than that.</s> My mistake, apologies Share this post Link to post Share on other sites
Ex-RoNiN 0 Posted January 11, 2004 Read the thread again from Denoirs last post.Actually, seeing as you didn't pick it up the first time, I'll quote it for you. Quote[/b] ]So bottom line, there is still some work to be done. It can't be much more simpler stated than that. He is looking for the command engine, not the Tomahawk? Share this post Link to post Share on other sites
miles teg 1 Posted January 11, 2004 FYI, the USAF deployed ground-launched Tomahawk, ( BGM-109 GLCM's ) in the European theater during the end of the Coldwar. The BGM-109's were nuclear armed, with a range exceeding 1200 miles, IIRC. As Soviet offensive doctrine included a massive armor push into Western Europe, the Tomahawks were targeted at prepositioning garrisons, staging areas, and narrow mountain passes the armor would have to traverse. They were deployed on mobile erector, launcher trailers called TEL's, four rounds each. The entire group ( called a "Flight" ) typically included 2-4 TEL's, a command/launch trailer, and ground security platoon of Mk19 GL-equipped Hummers, with a company of very heavily armed personel. There were four such Flights per base. My father was attached to a GLCM unit at Florrennes AB, Belgium, I grew up there. Other bases were in Holland, Germany, Sicily, and England. The IMF treaty signed by the US and the Soviet Union, did away with the GLCM Tomahawks and Pershing II IRBM's in the late Eighties. Today, only the Navy operates the Tomahawk missile, as the RGM-109C/D land attack varients. Launch platforms currently include the Arleigh Burke-class DDG's, Ticonderoga-class CG's, and Los Angeles-class fast attack SSN's. Future platforms will include the Ohio-class SSGN, loaded out with 154 missiles, and the DD(X). Currently, these Tomahawks are not nuclear tipped, ( Officially ) as the US doctrine does not allow the deployment of tactical nuclear weapons on naval vessels. I played a part in this, but for security concerns cannot discuss my involvement in much detail. Anyway... Interesting information. Ok well then I guess a simple ground launcher would work. Cool! But their idea of a simulated sub-launch also I think is acceptable. Either way, I'm looking forward to their Tomahawk missile release. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
Cephalid 0 Posted January 11, 2004 Very nice that TomHawks!Yesterday I was looking for the Command Engine from COC but no downloadlink found. Can anyone send it to me? maehrleinben@aol.com Try this. Or go to their download site Share this post Link to post Share on other sites
walker 0 Posted January 11, 2004 Hi all Just to make it clear the current release version of the Command Engine is not an addon it is a suite of scripts. To play a CE mission there is only one necassary addon and that is USMC Symbols but they can and do use other addons. There are several CE missions available BS01 BS02 and BS06 only require the USMC Symbols http://www.downloads.thechainofcommand.net/missions.htm and one campaign by PMC Tactical the PMC Command Campaign. http://flashpoint.nekromantix.com/downloads.php You can see links to user made missions and ask about CE here http://www.forums.thechainofcommand.net/ To create missions you make use of the bare editor mission or template missions with ready made ORBATS. All CoC Downloads are at this section of our site: http://www.downloads.thechainofcommand.net/ Cephalid the CoC NS (network services) is an enabling technology for advanced MP projects and will form part of CE Lite and CE3. It is a ready made system to allow all transmits between clients and server. It makes MP scripting much easier for those who do not want to or cannot understand its complexity. It is a very powerful system It is available as an addon or script. It is not CE. We use it in the CoC because we realised we were going to end up with many processes UA, CE, Mines, AI, Logistics, tomahawks etc wanting to talk across the network and if each had a seperate process to do this it was going to create conflicts and increase load. We released it to the community as a whole because we hope more people will adopt it for their projects and reduce the conflicts we are already seeing between different addons. If everyone were to adopt it many network dependent addons would be significantly improved and potential future conflicts would be reduced. The intention is to include the tomahawks in UA 1.1 which will be faster pretier and far more flexable. Kind Regards Walker Share this post Link to post Share on other sites
denoir 0 Posted January 11, 2004 It would be really cool if you could model a Ticonderoga destroyer It has the Tomahawk capability, a 5 inch gun (naval UA platform that is badly needed), and it has torpedo launching tubes as well You may have to create three static pieces (like the carrier) to have the 3 weapons systems together in one unit, but I think it would be worth it Give it a thought please Sorry, Ex-Ronin, that's not what we do. CoC deals primarily in developing core technologies for extending the OFP gameplay, rather than traditional addon developing. There are other mod groups out there who are far better at making traditional addons than we are. It's more like this: When somebody develops a Ticonderoga destroyer, they can use our cruise missiles on it Share this post Link to post Share on other sites
Acecombat 0 Posted January 12, 2004 Quote[/b] ]It's more like this: When somebody develops a Ticonderoga destroyer, they can use our cruise missiles on it And that wont be for ages...... if ever ..... Share this post Link to post Share on other sites
wrx104 0 Posted January 12, 2004 what about using the Pauk class Russian Fast Attack Ship by punkrocker (i think) or the Fremantle Class Patrol Boat? it may not be realistic but its something. Share this post Link to post Share on other sites
DeLiltMon 0 Posted January 12, 2004 Personally I like the simulated sub launch idea, after all subs don't need to surface in order to launch Tomahawks. Share this post Link to post Share on other sites
FerretFangs 0 Posted January 12, 2004 And they can, of course, launch CoC's torpedoes as well. @Denoir: Didn't you guys have a pic of an LA class boat, with an SDV for future release with your Diver addon? I'd tap that modeler, if he's in-house. That said, I suppose you could use the existing models for the Alfa class, ( I think it was the Sub Target Addon, by Kegetys(SP)? ) Or, perhaps the new Kilo class. As an aside, and slightly OT, could not the existing C-130 models be modified into an AC-130U addon, using similar scripts as Unified Artillery to simulate 25mm/40mm/105mm airstrikes? And I'm getting an error with UA. the OB_hum.ogg is missing, or something? Sorry I've gotten so OT. I'll happily take my answers in PM, if anyone objects to the discussion. Share this post Link to post Share on other sites
bn880 5 Posted January 12, 2004 See our forum for the Hum bug... (it is a known bug with a known solution) Share this post Link to post Share on other sites