havocsquad 0 Posted January 12, 2004 Not trying to be an ass, but I never got an answer about the possibility of adding an Anti-ship capability for this Tomahawk system being developed by CoC. Â If CoC could grant me a comment about my question about antiship function for this TLAM system in the previous post I made, I'd be very grateful. Â By the way, I mistakenly called the TASM the TLAM-B, that was incorrect. Â The correct definition of the TASM is the BGM/RGM/UGM-109B. If you want a good and realistic threat against the Tomahawks, make an SA-10 Addon. Â You would have to make a Radar vehicle addon, then the launcher truck addon and link them together so when they are deployed, it will work like the DKM target linking system. Share this post Link to post Share on other sites
bn880 5 Posted January 12, 2004 The Tomahawk is basically an antisurface or antiship weapon, nothing will stop you from targetting and destroying a ship with the CoC Cruise Missile. Perhpas that is why you got no answer. EDIT: If you mean you wish to see an active seeking guidance system, that probably won't be implemented in the first release, but we will consider it. Share this post Link to post Share on other sites
havocsquad 0 Posted January 12, 2004 Never mind, your edit answered my question. Thanks for considering my request and I greatly appreciate CoC's efforts for OFP. Share this post Link to post Share on other sites
FerretFangs 0 Posted January 12, 2004 RGM-109B is no longer in service, AFAIK. If it is, it's in very small numbers. *Edited* Yeah, it's officially retired. Went out with the Armored Box Launchers aboard the Spruance DDG's. No real blue water threat anymore. Share this post Link to post Share on other sites
hardrock 1 Posted January 12, 2004 @havocsquad: I'm making those Anti-Ship Missiles for ACES, including Penguin and Harpoon Share this post Link to post Share on other sites
havocsquad 0 Posted January 26, 2004 Yeah, I know about the TASM's retirement about the time shortly after the Cold War ended. Â Obviously no potential threat or enemy nation during their forseeable future would have such large and powerful ships as the Russians did before the end of the Cold War and still have many of them today. Â (Mostly in mothballs, like the USN's only commissioned Battleship) I guess the USN thinks they can catch an enemy's navy mostly in port with TLAM's and then later shoot spitwads at their destroyers and Carriers to sink them. Â I personally oppose the retirement of the TASM from service, since most escorting Aegis Destroyers and Cruisers have a limited engagement range of only about 70 to 80 miles with Harpoons. Â In addition, two boxes of four RGM-84D harpoons is just not enough if you have to attack either a heavily defended Battlegroup or have to engage a lot of Missileboats closing on a ship's location. Of course most ships travel at least in pairs, but why leave things to chance. Â (Put more bloody SSM's on those ships!!!) Share this post Link to post Share on other sites
OmniMax 0 Posted January 26, 2004 So given waypoints, this thing somehow scans for obsticles in it's path and avoids them? But... how? In the screenshot if flew under the bridge, as if detecting it... Thats pretty amazing. Care to elaborate a tiny bit? Share this post Link to post Share on other sites
bn880 5 Posted January 26, 2004 Waypoints are given only for cutscenes and there will be no active avoidance for this type of flight, besides AGL emergency detection. Normal mission involves selecting a target, then planning flightpath directly from map data occurs automatically. There is no real active avoidance system for this type of mission either, other than AGL emergencies to avoid some CFIT's. Share this post Link to post Share on other sites
denoir 0 Posted January 26, 2004 So given waypoints, this thing somehow scans for obsticles in it's path and avoids them?But... how? In the screenshot if flew under the bridge, as if detecting it... Thats pretty amazing. Care to elaborate a tiny bit? The system avoids geographical obstacles by a recursive algoritm that goes through a representation of the landscape and picks the safest, lowest path possible. This results in a set of waypoints that it then follows. There is no real-time scan for objects such as buildings and bridges. The probability of hitting one of these is however extremely low. As a matter of fact, I don't think it's happend even once during hundreds of tests that we have performed. As for the nogova valley bridge it goes over or under it. The crossection of the actual bridge is very small compared to the cross sections of where it can pass, so the probability of hitting the actual bridge structure is extremely low. In the example screenshots it went over the bridge. Share this post Link to post Share on other sites
OmniMax 0 Posted January 27, 2004 Chain Of Command continues to amaze me. Keep up the good work. Share this post Link to post Share on other sites
cornhelium 0 Posted January 27, 2004 Fantastic work CoC. Cheers, Cornhelium Share this post Link to post Share on other sites
-=BT=- Matty R 0 Posted February 29, 2004 So when will this be done i could not find nowt about it on there site. Share this post Link to post Share on other sites
bn880 5 Posted February 29, 2004 Hi Matty R, we do not give out release dates as we would not want to break them, this case would be a perfect example. In all honesty these missiles would have been released a long time ago, had it not been for our members real life occupation(s). None of us have the spare time we would like to have, with the exception of Denoir maybe. j/k Just be patient, you don't need them to plan any attacks do you? Regards Share this post Link to post Share on other sites
mads bahrt 0 Posted February 29, 2004 Actually i've got this offensive coming up, and i would like them to take out a few important targets.... Share this post Link to post Share on other sites
pzvg 0 Posted February 29, 2004 Since the game spans years (Viet Nam, Korea, WWII to name a few mod eras) All forms of GM109 series are useful, ALCM's,GLCM's,TSSAM's As for the T not being used in an Antiship role anymore, you do realize that advances in technology have made it no longer viable in that role? it's too big and too slow for the modern SuWar environment. (Trust me, I'd have loved the Navy keeping them, it would have kept me in a job I loved, building them) Share this post Link to post Share on other sites
bn880 5 Posted February 29, 2004 Yep they are a bit slow and new ones are vastly improved oner this version, still, OFP can use something like this. Share this post Link to post Share on other sites
dinger 1 Posted May 15, 2004 topic closed. please continue discussion in the "Addons & Mods: Complete" section. Share this post Link to post Share on other sites